Unseen News

Euphoria Engine Tech Demo

What is Euphoria?

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, Natural Motion’s proprietary technology for animating 3D characters on-the-fly “based on a full simulation of the 3D character, including body, muscles and motor nervous system”. Instead of using predefined animations, the characters’ actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While traditional physics engines uses ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. According to its web site, Euphoria runs on the Playstation 3, Xbox 360 and PC hardware platforms.

In February 2007, NaturalMotion and Rockstar Games announced that Euphoria would be used in future Rockstar titles. A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar‘s games to feature Euphoria. In April 2006, LucasArts announced that their next Indiana Jones game would use Euphoria.The current Xbox 360 and Playstation 3 title Star Wars: The Force Unleashed also uses Euphoria.

In August 2007, NaturalMotion announced Backbreaker, an American Football game for next-generation consoles that employs Euphoria to generate tackles in real-time, as opposed to playback animation. [Infos from Wikipedia]

Engine Tech Demo:



GTA IV Tech Demo:



Star Wars: The Force Unleashed Tech Demo:

 

Indiana Jones and the Staff of Moses [PSP – Not Cancelled]

Indiana Jones and the Staff of Moses was a PSP title developed by Amaze Entertainment in 2006/2007. While it was planned to coincide with the release of LucasArts’ internally made PS3/Xbox 360 game “Indiana Jones and the Staff of Kings”, which was cancelled in early 2009. Additionally, a Wii, PS2 and NDS version of “Staff of Kings” are in developement by A2M, but it’s currently unknow if parts of Moses will be reused for Kings.

Update: On January 23, 2009 an official trailer revealed that the game would come out in the Spring of 2009 for the Wii, Nintendo DS, PlayStation Portable, and PlayStation 2. The Wii, Nintendo DS, PlayStation Portable, and PlayStation 2 versions had been concurrently developed by Artificial Mind and Movement (the exception being the PSP version, which was instead developed by Amaze Entertainment) and had not faced the same delays. The game was released as “Indiana Jones and the Staff of Kings” in the North America on June 9, 2009 and in Europe 3 days later. [Info from Wikipedia]

Images: 

More unused text from Chrono Trigger!

GlitterBerri & KWhazit have translate more unused text from the Chrono Trigger Prerelease ROM, some of wich is still present, and unused, in the released version. Huge props to them! You can read the full article at the Chrono Compendium website or at GlitterBerri’s blog. Here are some of the most interesting parts:

Script obtained by RyogaMasaki & Vehek
Translation by GlitterBerri & KWhazit
Editing and speculations by ZeaLitY

Lucca: Th, this is…
10 years ago…… back when I didn’t
know anything about mechanics……

Lara: Somebody stop it–!!
Taban: Lucca!!
Put in the passcode 366 and
pull the lever!!

It seems that it was impossible to save Lara’s legs, and this was used to teach a lesson to Lucca (more is described later in this article). The text of the incident is accordingly different; Taban is present, and the passcode is certainly one that can’t be entered with buttons.

Chief: If only we had the Mirror Mail, we could
prevent the murderous heatwave of the demons
and protect this village.

The Rainbow Shell was originally planned to be Mirror Mail in the Prerelease. There are lines referring to it as the Rainbow Shell, suggesting that the Mirror Mail lines were leftovers from an earlier stage of development. Later on, we find out that the Mirror Mail was stolen by Magus’s henchmen after the fall of the lair

The Queen calls.
She would like to have you descend
to the Ocean Floor Temple immediately……

Dalton is meant to retrieve Schala for the Ocean Palace from her bedroom in the Prerelease. This was probably changed since Dalton would have recognized the party.

[Octorider]
Human filth! Lavos’s sleeping ground will not
be hurt by scum like you!

The Octorider enemy greets you harshly in Heckran Cave with these lines. The Octorider was removed from this area in the final version of the game, but still existed as a functional enemy.

Old Man: Oi, you there.
Did you see it too?
Just now, a dark silhouette, aimlessly
drifting by……

I wonder what it could be?
I feel as though I’ve seen it before……
Zeal’s Ocean Floor Palace……?
No, something different……

The meaning of this line is a total mystery, as it does not appear in the End of Time’s events. It sounds like it could be referring to the appearance of the Gate leading to 990 A.D. for the Lucca sidequest, but then again, how is that related to Zeal’s Ocean Palace except for temporal distortions?

 

RS Links: Un-unseen (Warhammer Online)

warhamm-back

Robert Seddon made us to notice about an article on Kotaku, in which we can read that some stuff that was previusly cut from Warhammer Online, was later released with the December update:

Two of the classes cut from the game back in July are set to make their triumphant return in December, and your races shall soon have tanks! In his first State of the Game post, Mythic’s Mark Jacobs announced that the Dark Elf Black Guard and Empire Knight of the Blazing Sun are both returning in a big way.

Still, it seems that the removed parts were more than these:

In an interview with MMORPG.com, Mythic Entertainment VP and General Manager Mark Jacobs explains that in order for the game to be ready for launch, certain sacrifices had to be made, including nixing four of the six staring racial capital cities in favor of one for each faction, and getting rid of four of the classes that they just couldn’t make work. On the cutting board are the Choppa (Greenskin), the Hammerer (Dwarf), the Blackguard (Dark Elf), and the Knight of the Blazing Sun (Empire)…two DPS classes and two tank classes.

..maybe for the next expansion? 

New Unseen Interview: NGD and Happy Camper

happycampertop

On October 2008, a playable prototype of Happy Camper, an unreleased NES game that was in development at Color Dreams, was discovered between various  remains of the studio. NGD was the lucky collector that got his hands on this legendary game and he decided to share his find with all the other NES fans: infos and screens from HC were soon released, so that documents of its existence can now be preserved. But that’s not all. The next week (February 2009), Happy Camper will be finally released to the public, complete with a phisical cart, a paper manual and much more! We had a little interview with NGD, to talk about his discovery, the release of the game and the thoughs of a collector on the wonderful world of unseen games.
>> Read the full interview