The original I-Ninja is a platform / action game developed by Argonaut Games and released in 2003 for the GameCube, Playstation 2 and Xbox. Argonaut also announced a Gameboy Advance version of the game, to be developed by Destination Software (?), but this port was soon canned. I-Ninja for the GBA would have been a pseudo-3D action game, taking some of the features from the home-consoles I-Ninja (as the “running ramps” and the “slide rails”) to recreate the feeling of the game on the portable console.
As we can read in the original press release:
Following the successful GameCube, PS2, PC and XBOX versions, I-Ninja comes to Game Boy Advance! This version is a mixture of fast paced ‘Inertia Run’levels, combat arena’s, ‘Ball Rolling’ levels requiring pin point accuracy and cool showdowns in the ‘Final Boss’ levels.
Despite his size, I-Ninja is the consummate warrior and has spent years mastering his weapons and honing his fighting skills. Challenged by the world’s most wicked villain, Master O-Dor, and his menacing army of Ranx, I-Ninja is fierce in his attacks and deadly in combat. With extreme agility he navigates environments and conquers all that is evil!
We dont know why I-Ninja GBA was cancelled, but we can speculate that they did not find a publisher interested in the project or that Destination Software had some problems to port this “3D game” to the low-tech portable.
I-Ninja 2 for the PS2, Xbox and GameCube, was also cancelled when Argonaut Games had to close down in 2004 for economic issues.
Thanks to RustSh1ne for the contribution!
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Publisher: Zoo Digital
This prototype is finally dumped: https://archive.org/details/i-ninja-prototype-unreleased-gameboy-advance
Argonaut Games is really not involved in the development. This game was developed by former programmers and designers from Graphic State. This is recognized by their game engine, that used in their games, likes Cruis’n Velocity, Dark Arena, Star X, Crazy Taxi: Catch a Ride and cancelled Urban Reflex.