Over at GameSniped, Castlevania4ever is selling his massive collection of prototype and unreleased games! If you are interested in buying any one of them, just send him an offer through a PM on the GameSniped Forums.
His collection spans over several different systems, including Gameboy, NES, SNES, N64, PS2, Genesis, and more! It’s really a huge list, so go check it out! There are some very rare items on the list, like the NTSC NES version of Earthbound, or the unreleased N64 game Toon Panic. I tried to buy Toon Panic, but someone had already offered over 1000 USD, which is way out of my price range. So if you have some money to spare and you buy one of his games, you can help build Unseen 64’s archive by providing us with pictures and video of your purchase!
The U64 family is still growing somehow and more beta-lovers want to help our little archive of games that we’ll never be able to play. Today we are happy to welcome a new young staffer, that will try to give us an hand to finish all those missing descriptions for the unseen games: say hi to Max/GamerX428!
Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.
In the YouTube channel of Sammature there’s a video from Twilight Princess that shows the beta bombs, an early version of the item that is still in the code of the game and can be seen thanks to a GameShark code. These bombs are similar to the ones that Link uses in the previous games, while the final ones in Twilight Princess have a more “realistic” design.
Stop ‘N’ Swop is a hidden feature in Banjo-Kazooie. Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie. BT was released in 2000 and offered a way to retrieve the items but without the need to acquire them in Banjo-Kazooie. It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using in-game cheat codes or by using a cheat cartridge. These items would then be viewable in a menu entitled “Stop ‘N’ Swop”. There was also an inaccessible Ice Key shown in the sequence, which induced gamers to search for a way to get it.
In 2004, a patent filed by Rare was published which suggests that Stop ‘N’ Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilizing the Rambus memory in the Nintendo 64. As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively. [Info from Wikipedia]
At the RareWitchProject website they are working from many years to research the mistery behind the “Stop ‘n’ Swop” and a couple of days ago they have found another interesting proof of the Banjo kazooie / Donkey Kon 64 connection. As SubDrag says in his latest news: “DK64 has always had a mysterious connection to Stop ‘n’ Swop. In our DK64/BK SNS Special, we broke a revolutionary news story about Stop ‘n’ Swop originally not being between BK and BT, but BK and DK64!”. Runehero has find a way to activate the Ice Key in DK64, that was meant to open a secret door in the game!
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