Mario Kart DS have some interesting beta differences. This game was going to include a few more tracks, such as Mario Circuit from Mario Kart: Double Dash!! (no obstacles etc.), which was probably replaced by GCN Luigi Circuit, a Koopa Beach-type track (nokonoko_course), and Mario Kart: Double Dash’s Block City battle area, which is unfinished. There was also an mysterious “Dokan Course” stage, as well as a simple, circular test area (test_circle) smaller than Baby Park; both of these (and the latter one for sure) could’ve been debugging stages not planned for inclusion in the final game. These areas can still be accessed using Action Replay DS (No textures) or ROM Hacking (with textures.)
Waluigi Pinball was also very different in betas, with fairly different music and no pinballs, and the objects looked very different, albeit probably a programming error. Demo copies of the game actually showed it with quite a few object differences (such as more bumpers and a less direct launch towards the beginning). The demo version also had a DK Pass-like course with a grassland theme rather than a snow one, with a lone Thwomp near the finish line, as well as many other small differences mostly regarding walls and jumps. It was replaced with the above course in the final.
Finally, demo version released for stores by Nintendo depicted the Chain Chomp (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp munition would work in a manner similar to that of the Chain Chomps in Mario Kart: Double Dash!!, making it likely that Chain Chomps were removed from the game in favor of Bullet Bills. The item roulette actually used placeholders from MKDD as their icons, so it could have just been carried from there.
Also, DRMARIOX and Falcon88 made us to notice about some other differences:
- GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
- Chain Chomps have no mouth animation
On DSHack.org Forum has shared the “Mario Kart CW Tri” hack, with most of the Beta tracks playable with textures. Also at www.mariokartcw.org you can read all the Beta info that they found with hacking. Thanks to DSHack.org / Mario Kart CW Project we also know about the Beta Character and Cups:
- E.Gadd was planned for MKDS.
- The Retro GP used to be called SNES Cup, N64 Cup, GBA Cup and GCN Cup.
First, what means a Kiosk game?
A Kiosk game are the free distributed games in such in conferences, stores or promoted places.
Mario Kart DS Kiosk have been released on the download station, 4 cups to play (2 from DS and 2 from Retro). And the classic characters to play.
But, Gabrielwoj have found some miscellaneous stuff that probably have been cut from the game:
- Exploring the game, there is some Japanese menus. Which seems to be an old main menu to the game. The menu also illustrates Karts from Mario Kart Double Dash, it’s still unknown if the mechanisms of the game should be like Mario Kart Double Dash:
*Click it for enlarge*
Translated: (Thanks to Susumu for translating!)
*Click it for enlarge*
- Probably, a minigame could be unlocked when progressing the game, Mario Bros. sprites are still banked in the game:
There is even the pause:
Susumu’s translation:
- Unknown:
Comparison:
Analyzing the game sprites of Kiosk and Final version, we can see little differences, such as in menus, in the physics, on the musics and others.
Item comparison:
Beta/Kiosk
Final
In the Kiosk version we can see some different styles in the icons. But we can notice too that they are sightly more shaded, or flipped.
Map Icons comparison:
Beta/Kiosk
Final
In the Kiosk version, there is some other effects, such as crashes (which sent the player diagonally to the side.), turbo in the game (which didn’t have a blue effect near the tyres)
In the Final version, the counter goes to 3x to 1x, in the Kiosk version, it only shows 3x and 1x
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Thanks to Borman for some of the videos and to UltimatePisman/YamiHoshi(.nl), DRMARIOX / Falcon88 and Gabrielwoj for the contributions!
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
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Things you left out:
GCN Mario Circut played SNES Mario Circut Music
GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
Dokan Course is Sand Ocean from F-Zero X
Chain Chomps have no mouth animation
Tick Rock Clock has Figure 8 Music, but slightly remixed
Waluigi Pinball has Yoshi Falls Music
DK Pass has it’s own beta beachy theme
Airship Fortress plays Luigi’s Mansion music
If you put this in the articles, give me and Falcon88 credit!
Thanks DRMARIOX, i’m going to add your infos in the article! :) Every contribution is always welcome
As someone who’s personally read about and watched videos of the beta stuff from Mario Kart DS, I still don’t know some of the stuff posted here, such as the bit about the different Airship Fortress music, or that the Dokan Course was a remake of a level from another game (out of curiosity, what does Dokan mean anyone?) So in all, this was a nice read, and stuff like the comments sure added more to it. I do wonder sometimes though… why do the final games often have some worse aspects than the betas? Some of these beta levels would have been actually a decent bit better than some of the less impressive levels were got instead (Mario Circuit GCN for example would be a lot better than GBA Luigi Circuit).
“why do the final games often have some worse aspects than the betas” it’s a difficult question, sometimes it’s just us that see those “beta” things more appealing than the ones in the final game, when maybe in reality those things were not that great if we had a chance to play them. An example could be a level that looked good, but it had too many slow-downs and so it was better to just remove it. Another reasons could be that they had not enough time to add everything in the game, and they had to cut the stuff that was not “finished” yet. Also, taste is a subjective matter, and it could even be that developers liked more the stuff that they decided to use in the final game. Probably there are some more explanations too ;)
Here are the things that are not true:
# Dokan Course is Sand Ocean from F-Zero X
# Tick Rock Clock has Figure 8 Music, but slightly remixed
# Waluigi Pinball has Yoshi Falls Music
# DK Pass has it’s own beta beachy theme
# Airship Fortress plays Luigi’s Mansion music
As a Mario Kart DS Beta Hacker since 2006, I just know that.
And something for all of you, DSHack.org Core has Mario Kart CW Final, all Beta tracks in the final version, with textures.
http://www.dshack.org
And feel free to try some other hacks too.
Thanks a lot for the info UltimatePisman! I will update the description ASAP :)
Also I Just Recently Play Mario Kart Double Dash So I Will Share Some Information I Discovered About The Game Cube Mario Stage.
1. Goomba’s & Plant Enemys Were In The Stage On The Game Cube Mario Kart.
2. The Chain Chomp Was On The Opposite Side.
3. There Were Tree’s With a Nose & Black Eyes.
Thats All I Know About The Game Cube Mario Kart Level But Feel
Free To Ask Questions About Games. I Will Gladly Answer.
@Stephen, your list seems to be ripped from NeoWynaut’s video of this.
@Monokoma, we from the DSHack Team have opened a site with all the Beta info we got from hacking.
http://www.mariokartcw.org
The information is open, so feel free to use it.
Thank you YamiHoshi! :) I added your link in the description
PS: I’m the UltimatePisman posted earlier.
My Bad I Did No Know My Info Was Ripped From NeWynaut’s.
Sorry About That.
I Mean I Did Not Know.
The mariowiki’s beta Mario Kart DS page got updated.
http://www.mariowiki.com/Mario_Kart_DS/Beta_elements
Plus, when it said “GCN Mario Circut played SNES Mario Circut Music” it was because I think he replaced SNES Mario Circuit with GCN Mario Circuit, but the game still thinks it’s SNES Mario Circuit, so it plays that music. GCN Mario Circuit doesn’t have any music.
DSHack.org/Mario Kart CW Project is proudly the first site with the latest discovery: Beta Character and Cups.
E.Gadd was planned for MKDS.
The Retro GP used to be called SNES Cup, N64 Cup, GBA Cup and GCN Cup.
Read more here:
http://www.mariokartcw.org/?page_id=270
Wow great find! :D Thanks YamiHoshi
Some more images with differences I don’t know (besides HUD),
http://bit.ly/ckrl9o
Edge (143, December 2004)
@DRMARIOX Things you left out:
GCN Mario Circut played SNES Mario Circut Music
GCN Mario Circut has no hazards (ex. No Trees or Chain Chomps)
Dokan Course is Sand Ocean from F-Zero X
Chain Chomps have no mouth animation
Tick Tock Clock’s last clock hand was colored blue and has Figure 8 Music, but slightly remixed
Waluigi Pinball has Yoshi Falls Music
DK Pass has it’s own beta grassy theme
Airship Fortress plays Luigi’s Mansion music
>>ermesto
It’s untrue.
The music on the beta tracks have nothing to do with the tracks.
Dokan Course (or Pipe Place) has nothing to do with F-Zero X.
The “Grassy” theme you say is no DK Pass, it’s a different track, which looks like DK Pass.
And the real music of the Beta Tracks is this one:
http://www.youtube.com/watch?v=c5LiKTAbrh0
MarioKartCW.org has now transformed into a Wiki, full of MKDS Beta Stuff.
Use some content from here:
http://www.mariokartcw.org/beta/index.php?title=Mario_Kart_CW_Project:Community_portal
A lot of new stuff are found, like a Debug Menu, Beta Emblem Editor, Purple Shells, Beta Balloon Battle Mode, etc.
More is still coming.
Awesome work YamiHoshi! :)
Mario Kart 64 level hacks ( No game shark needed!): http://play.kendincos.com/17595/Wvzptjnvzdhptlpfj-mario-kart-64-level-hacks-no-game-shark-needed-.html