Soulstar X [Jaguar CD/32X – Unreleased]

Soulstar X [Jaguar CD/32X – Unreleased]

Soulstar X Logo

Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.

The 32X update was previewed in Sega Power’s August 1995 issue, but some of the screenshots provided are a bit suspect; At least one of them is identical to a screenshot used on Wikipedia (at the time of writing) to demonstrate the unreleased Jaguar version… Did Sega Power simply get screenshots from the Jaguar CD version due to a lack of available 32X screens? It’s difficult to say, but the preview does confirm a few things about the 32X update, specifically the addition of multiplayer, and a faster game overall. The game looks slightly better than the Mega-CD original.

A playable beta of Soulstar X 32X was leaked by the Sega Saturno Community in February 2010.

Thanks to Adam for the contribution and to Rod_Wod for the scans!

Images:

Videos:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 3.67 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




Last updated by at .

16 thoughts on “Soulstar X [Jaguar CD/32X – Unreleased]

  1. Matt

    theres a non-corrupted version of the proto somewhere but the ones you’ll find on ebay are CD-R’s of the corrupted version.. needless to say don’t buy the ones that pop up on Ebay.

  2. Ross Sillifant

    Lot of talk out there that Core OUT-SOURCED the Jaguar CD version, which IF true, would pretty much answer the question someone who raised over why when i interviewed him, Richard Barclay knew nothing of it, yet was PR for Core.

  3. Ross Sillifant

    Time to close my side of looking further into this one as well.

    I had the original on Sega CD/Mega CD and whilst i could’nt fault it from a technical level (Core getting even more out of the MCD hardware) it never really grabbed me at all. It seemed to be Core attempting to ‘do’ Sega’s Galaxy Force in places..nothinhg new or wrong with that, they’d been inspired by games like Mercs, Rastan etc previousily on ST/Amiga with great results, but something was lacking with this and an ‘improved’ Jaguar CD version was’nt really what i was hoping Core would do on Jaguar.

    If they were going to port anything from MCD to Jaguar CD this would’nt of been my 1st choice…..

    Anywho, after a few dead ends, did find the MCD Coder, emails sent, again nothing ever heard back from, asked various Ex-Core Design coders who’d worked on other MCD games of that time, had a few ‘leave it with me’ type responses, again all dead ends.So maybe we’ll never know :-)

    All i can say is i tried various avenues, came up empty handed each time.

    Maybe it’s one of thos ‘past projects’ coders simply don’t want to talk about?.

  4. Ross Sillifant

    Just when i thought every lead was a dead end :-)

    Andrew smith of Core Design was interviewed way back in early’95, talked about how the coders of Jag Soulstar found the hardware difficult to use and had to learn the hardware very fast to get game done for deadlines (guess in hindsight that’ll be tried to get it finished…)

    They ported the main Mega CD code to the Jaguar, found the soundchip to be the most impressive part of the Jaguar hardware and whilst doing a cartridge version of Soulstar for Jaguar, would of seen the game cutback and would of been Atari’s decision, they thought they’d be able to pull off a decent version.

  5. Ross Sillifant

    Now confirmed via interview with coders on AEO and the internal Atari documents, that this was the ONLY Jaguar game Core Design were working on and team split when Core Sold Off before game finished.

    So any footage or stills on YouTube suggesting Tomb Raider, Thunderhawk, BC Racers,Swagman, Shellshock are pure fantasy.

    1. R

      …i know where it’s mentioned a potential port of Tomb Raider for the Jaguar. It was in a magazine, but which one mentions it it’s up to you to find it and besides, anyone with the permission from the programmers (and with the right ammount of skills [Reboot IS NOT INCLUDED, as they’re a bunch of hacking pirates]), could port those games you mentioned to the Jag.

  6. Ross Sillifant

    We all know where it was mentioned, we also know who gave them the screenshot and told then they were mock ups, we all know who paid for the advertising supplement.

    Luca has the interview with Core Design team working on Jaguar, the internal Atari documentation with payments made to Core for sole Jaguar Game in development, release schedules etc.

    You talk of permission..

    So permission from whom exactly? Rights to Core Designs I.P from that era now lie in so many different corporations depending on specific regions, your in pure fantasy land.

    You couldn’t even get a legal release of Jag CD Soul Star..

    But let’s not confuse the issue with fact as someone once said..

  7. R

    The IP of Soustar now resides in Square-Enix i think…i don’t know…but Reboot plans to release that game with permission or not.

Leave a Reply

Your email address will not be published. Required fields are marked *