Wild 9 [PSX – Beta]

Wild 9 [PSX – Beta]

Wild 9 (known as Wildroid 9 in Japan) is a video game developed by Shiny Entertainment for the Sony PlayStation, with a Sega Saturn version also planned but never released. Its gameplay is that of a 2D platformer, with occasional breaks in 3D dimension. [Info From Wikipedia]

Misterite has an interesting Wild 9 video on his Youtube Channel that shows an early build of the game, with unfinished levels and probabbly some other differences that i could not find.. but thanks to the help of Silverduran we have more informations: there’s a ton of things that had been changed from the final version, like Wex’s character model is much bigger and looks different, the Jet Cycle ended up being red, the guy ((Nitro)) that Wex picks up ended up being MUCH bigger, and 98% of the level designs shown in this video were never used.. but the animations were tho.

In the gallery below you can see many screenshots from a beta version 50% complete, if you can notice more differences in these images please let us know!

Thanks a lot to Silverduran for the contribution!

Images:

Video:


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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6 thoughts on “Wild 9 [PSX – Beta]

  1. Silverduran

    there’s a ton of things that had been changed from the final version, like Wex’s character model is much bigger and looks different, the Jet Cycle ended up being red, the guy ((Nitro)) that Wex picks up ended up being MUCH bigger, and 98% of the lvl designs, and such were never used, the animations were tho

  2. Ross Sillifant

    Dave Perry was reported to have said the Saturn version had been put on hold, while Shiny talked to Sony about getting some form of exclusitivity deal in place.Dave claimed Saturn version was 100% RISC code (and thus it ‘smoked’) and was to feature never seen before special effects.

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