Robotech is an old sci-fi anime mash-up created by Carl Macek after fusing 3 different animes (4 if you count the movie) originally released in Japan twenty-two years ago. It was a huge success at home, and it was successfully exported around the world. More interesting for our site, it is probably the anime mash-up with more unseen material, with various series originally planned and never released. Maybe it was just destiny, but Gametek, a software house at the time well-known for her console versions of many famous american shows, bought the rights of the anime in 1994 and began working on a title for the Nintendo 64.
This title was officially announced in may 1995 as Robotech Academy, and it was essentially a battle simulator for the cadets of Robotech. However, at the beginning of 1996, Doug Lanford, a new entry of the small development team and a big fan of the series, dropped this concept, probably intended to be just a cheap rendition of the anime, and created a much more ambitious game that was going to be the first real space combat simulator for console: Robotech Crystal Dreams. First of all, it would have featured the entire solar system, in order to create a big environment for the free structure of the game. In fact, even if it was mission based, the player could directly affect the events of the game, simply choosing for example to avoid the current objective and answer a call for help on another planet, without the need to complete the previous mission.
Also, it would have included many of the weapons, characters,combat mecha, enemies, places of the series, as well as a complex story related to the events narrated in Robotech. Unfortunately, several issues slowed down the developement of the game, like the technical limitations of the Nintendo 64, the small financial resources of the developer, the closing down of Philips Media, the publisher of the game, and it was finally cancelled, even if finished at 90%, in 1998, after the complete bankrupt of Gametek. Eventually an early demo was released on internet, but it was a complete letdown, showing a game largely incomplete,bug-filled, slow-paced, and without the most interesting features announced by the developers.
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I remember this game i w8 for it for months then for years lol and it get canceled but it was very disaponting when i played the rom….
in my opinion that game was around 50% not 90% and was extreamly filled whit bugs
Promotional comic book released at E3 98 ( 500 copies ):
Thanks Celine! Never seen the comic :)
Another video from GameTek’s website: http://web.archive.org/web/19970117173147/http://www.gametek.com/webfinall/coming_soon/robotech/robo.html
Hosted on YouTube for easier viewing:
More preview videos from GameTek’s website
A collection of information, images, videos and other information related to the games development written by one of the programmer/story designers on the project.
There is a nice debug menue
Some more pics and so
Oh espy post the second link before, sorry
Video Games The Ultimate Gaming Magazine Issue 78 July 1995
A much earlier build has been released at Hidden Palace: https://hiddenpalace.org/Robotech:_Crystal_Dreams_(Prototype)