Duke Nukem (Lame Duke) [PC – Beta]

Duke Nukem (Lame Duke) [PC – Beta]

Duke Nukem 3D is a FPS developed by 3D Realms and published by Apogee Software. It was released on January 29, 1996. LameDuke is an early beta version of Duke Nukem 3D, which was released by 3D Realms as a “bonus” one year after the release of the official version. It has been released as is, with no support, and is currently available to download from Fileplanet. LameDuke features four episodes: Mrr Caliber, Mission Cockroach, Suck Hole and Hard Landing. Some weapons and levels were removed and/or altered in the final game. [Infos from Wikipedia]

As we can read from the official 3D Realms website:

What most of the public does not know is that the game was several years in the making, and the development started almost immediately (to the day) after the release of Duke Nukem II (December 10, 1993).

On January 29, 1997, 3D Realms has decided that for the one year anniversary of Duke Nukem 3D, we’d release a sneak peek into the development of the game. Released now is LAMEDUKE. What’s LameDuke? LameDuke is a beta version of Duke Nukem 3D from December 1994.

In the galleries below you can see many images from different Duke Nukem beta builds. The “Older Gallery” contains images that appear to be from a build somewhere between Lameduke and what became the final Duke Nukem 3D, the “Newer Gallery” seems to be a build that can’t be too much earlier than the v0.99 beta that was leaked.

Treasons made a list of the main differences in these screens (check below):

Older Gallery:

These have a different hud, there is a Kill counter in the main hud and it is in what appears to be single player, this is not present in any build I have seen, there is also an orange shape either side of the hud which appears to light up, this may work like the skulls on the hud in Blood where the eyes light up sometimes. the weapons in the hud are 1 to 9 instead of 2 to 10, in some shots the hud has no “Keys” section.

The Silver-gray robotic enemy did not appear in the final game, his art occupies the same tiles as the Assault Trooper in the final game.

Duke1.png has an older version of the scuba gear.

When there is no Hud in the shot it appears duke has an old-fashioned army torch at the lower left, not seen in the final.

In some shots there is a colored dot in the ammo count.

Enforcer enemies have a strange red design that is not present in the final game.

Recon Patrol Vehicles appear different and also seem to be flown by enforcers rather than pig cops.

The overall palette seems marginally different.

The chaingun graphics in later builds are based upon the plasma gun in Duke2.png

Newer Gallery:

In the newer folder, the shots are not too far different to the v0.99 beta

More old scube gear graphics.

the space suit is on in one screen shot (24.png), code exists for it in v0.99 but no build I ever saw had the hud graphics for it that appear here.

The HUD is still a little different but closer to the final, the levels also closely resemble the final build, being marginally different from V0.99.

It is also worth mentioning that a code exists in v0.99 for a flamethrower weapon, dropped from the final game.

There are also some more beta shots on the box of the game, which are different from the actual game, you can find them with more info on Treason‘s website: www.freewebs.com/hctreason/duke3dstuff1.htm

More infos on LameDuke can be found at Planet Duke and GameFAQs! Thanks to SquarePulse for some of the videos and to Treason and JudgeDeadd for the contributions!

More Lameduke Images:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 5.00 out of 5)

Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

U64 Staff & Contributors

10 thoughts on “Duke Nukem (Lame Duke) [PC – Beta]

  1. High Treason

    This is an interesting website, I love looking at beta stuff. Never looked at this article til now, two of those videos are mine, I actually have more from V0.99 as well if you want to use those. On top of that I have many screen shots that are from various stages of the games development if you would like me to rake them out for you. also some from the boxart which differ from the game or on my website.

    Thanks for all the infos on beta and cancelled games, might have a couple of Sega betas soon (I will get in touch if I manage to get them)

    If you are interested in the rest of my Duke 3D 0.99 videos, my youtube username is HighTreason610, if you would like the screenshots that I have, feel free to e-mail me.

    1. monokoma

      Hi Treason! :) If you have some more screenshots from the Duke development, i’ll be happy to add them in the U64 archive! It’s not easy to preserve info and media from lost games, so every help is appreciated :)

  2. royredwolf

    You can find these beta image at Terminal velocity CD, where picture are pcx image type, and you need a pcx image viewer to see

  3. DaVince

    I see a bunch of duplicated, but no mention of the space suit HUD (and no 24.png). Are the images uploaded correctly?

    1. monokoma

      Unfortunately the last year there were some serious issues with the site server and to resolve that we had to change the plugin that we used for galleries… the site is working ok now, but a few articles have the wrong images :( i’ll fix this ASAP, thanks for the reply, if you’ll find more posts with this problem let us know!

      1. Joel S

        It’s been two years since you made this message, but the galleries are still broken in here, just displaying the same set three times. :(

  4. Cid Gus

    para ser su version primaria en beta y 3d no se veia tan mal .incluso mucho mejor que las versiones posteriores , la mayoria de elementos se reutilizaron en sus posteriores versiones . aunque pudo valer la pena haberse lanzado como expansion en los juegos . sin duda que esta genial

  5. Ross Sillifant

    Slightly off topic, but in case anyone ever wondered why the Playstation version of Duke Nukem was inferior to the Saturn version, coder Nick Pelling was kind enough to explain it to me:

    Hi Ross,

    What my team and I did with Duke Nukem 3D on the PlayStation wasto convert the PC’s Build engine to use the PlayStation’s texture rendering hardware, i.e. to draw vertical strips using the 3d renderer. This meant that we were able to exactly replicate the unusual perspective and game mechanics used on the PC.

    Convertors on other game platforms (e.g. the Saturn) adapted the game to their own game engines, giving slightly better performance at the risk of losing a lot of the fun and detail of the game. As an example, Sony’s testers found a level design bug in the first level of the game which a million-plus PC players had never noticed (a section of one wall was slightly too thin, so players were able to ‘force’ their way through it).

Leave a Reply

Your email address will not be published. Required fields are marked *