Unseen News

What is the proper way of researching the history of video games?

Everyone enjoys playing games. They help us relax, recharge our batteries, and have fun with our friends. Why are games so popular, though? Creating a game is a time-consuming and highly complex process involving numerous people working on different tasks. That is, a writing team works on scripts, conversations, and other interactions. A designing team focuses on making levels and other events pertinent to the plot. Programmers work on making sure the game works flawlessly. And many more. The incorporation of all this creates diverse games we can play on various platforms.

However, as noted by the WritingAPaper website, writing about games is something completely different. Besides writing about gameplays, plot twists, and strengths with weaknesses, including the game’s history is an absolute must. And, to be honest, finding it can be a total pain in the neck. This tricky element has already made lots of students think about where to buy essay cheap to lift this writing assignment off their shoulders. What is the proper way of researching the history of video games?

Visit the National Museum of American History

The Smithsonian Museum is among the most prominent institutions that have vast information on video games. It provides educational, research, and other academic and non-academic materials on different topics, including games. The analysis of games started in 1966 by Ralph Baer, the then employee in Sanders Associates Inc. He and his colleagues Bill Harrison and Bill Rusch created several video game test units. And although such units all seem too far-fetched from the contemporary games, they still cast light on how games emerged and what it took for developers to coin different video games.

The National Museum of American History offers information on a dozen games and devices, including but not limited to:

  • TV Game Unit
  • The Brown Box Lightgun
  • The Pump Unit
  • The Brown Box Program Cards 1967-68
  • Magnavox Odyssey Video Game Unit 1972
  • Simon Electronic Game 1978
  • Maniac Electronic Game 1979

The collection of articles comprises comprehensive information with high-resolution images of devices that were predecessors to today’s widely known gadgets and consoles. 

Teebo & Kai [Xbox, PC – Cancelled Prototype]

Teebo & Kai was to be an online cooperative, Sci-Fi, 3D platformer developed by Escape Factory and commissioned by Valve. Escape Factory is not a studio many have heard of, and for good reason. The company never released any major games on consoles, just a few casual games like Overball and STX for the PC. Founded in 2000 by Ed Allard and James Gwertzman, the company only lasted 3 years before the company was shut down. Throughout their short existence, the company worked on only 2 major projects, Teebo & Kai and a cancelled entry in the Space Quest franchise.

Very little is known about Teebo and Kai, and the information available contradicts one another. A now delisted video by Tyler McVicker claims that the project was in development for the original Xbox and explains his story for how the project came about’:

Microsoft approached Valve Software around the year 2000 in order for Valve to create an exclusive title for the then upcoming Xbox. Quickly following the first couple of meetings and contract signings between Microsoft and Valve, Valve put together a team.”

This claim contradicts various sources such as James Gwertzman’s LinkedIn profile and the Escape Factory website (which was updated multiple times during the early 2000s), the latter of which provides a timeline of the entire company’s life and claims that the studio was in fact an independent developer doing contract work for Valve. Not only do the sources claim that they were independent, these sources claim that Teebo and Kai was in development for the PC and was actually a “cooperative platform game prototype” and not a full game.

Another illusive aspect of Teebo & Kai is the gameplay. It was to be an action platformer with online components running on the GoldSrc engine, but very little is known about the moment-to-moment gameplay beyond that. The project would have taken place on an alien planet, with many strange and unique locals that players can visit. Temples, towns, and strange rocky areas are a small fraction of what the supposed game could have had players visit.

Teebo & Kai also would have featured very unique enemy designs for the time. 3-eyed monsters with mouths on their stomach, giant frog creatures with cameras, and gummy bear-like aliens would have filled out the project’s lush planet. Another piece of concept art for the game features flying machines that seem to be enemies, which could be evident of other enemy types in the project.

Another major deviation between the Tyler McVicker video and other sources is the outcome of the project. The previously stated claim that the project was only a prototype and was worked on for a year is further supported by a Powerpoint presentation given by Gwertzman called What to do When it All Goes to Hell: Escape Factory Post-Mortem which gives a detailed timeline of Escape Factory.

While the timeline states that the project was only worked on for 8 months, and was the project only ended because the demo was completed, the Tyler McVicker video also went on to explain their version nature of the project’s cancelation:

About 2 years in Gabe Newell walked into the office at Valve headquarters that this team was working in, cancelled the project, fired the entire team, and decided that porting Team Fortress to the Xbox was the better option.”

Despite these contradictions, all information on the project confirms that Escape factory then went on to use the tech and progress made on Teebo & Kai to work on a revival of Sierra’s Space Quest franchise. This project was also cancelled later on, after a series of developmental problems.

Article by Alex Cutler

Images:

Videos:

 

Some anticipated video games which may have been canceled (or not)

Probably, you know how it feels to wait for the release of your most hyped game, promising attractive plot and gameplay. Sometimes it happens that such a game was announced several years ago, but it is still yet to be released.

A long wait can prompt us to think that games like Hytale, Beyond Good and Evil 2, Dead Island 2, Wild (by Wild Sheep Studio), and Dragon Age 4 will remain at the development stage forever. Anything can be. But do not forget that many internal and external factors can affect the work of the development team.

Remember: release delay does not always equal cancellation. For example, the Last Guardian was released nine years later after it was announced on the PS3.

Here are some games that were announced many years ago and are still unreleased: could these be the next unseen games to be archived in our site?

Hytale

Hytale is an open-world sandbox game with RPG elements and the impact of randomness on game events. Work on the game was officially announced in December 2018, but in fact, work on it began even earlier.

Initially, Hypixel Studios did not announce the Hytale release date. The issue behind was a financial factor: in April 2020 Riot Games bought Hypixel Studios and announced at least an approximate Hytale release date: 2021. The question of when will Hytale be released was discussed by Insider.Games in more detail. But we can state that work on Hytale continues. The developers published a big update in December 2020.

Beyond Good and Evil 2

Beyond Good and Evil 2 is a prequel to the first game. The plot tells the story about the consequences of the program for people and animals crossing to study space.

Ubisoft Montpellier originally announced work on the game in May 2008, and that version was indeed canned. Unfortunately, commercial failure predicted the developers to wait until they could represent the game at a press conference in 2017.

In September 2020, the developer Michel Ancel left the team, which is why work on Beyond Good and Evil 2 is still ongoing. According to the financial statements of Ubisoft, the game should be released after April 2021.

Dead Island 2

Dead Island 2, like the first game, is not going to strain players with a complex plot. By genre, this is a role-playing action in which the player will have to survive in California, where infections have occurred, and zombies are threatening humanity again.

The development history of Dead Island 2 is sad and may no longer inspire confidence in many gamers. The game had changed three developers since 2012 when it was announced. 2019 is the last time a new developer (Dambuster Studios) was appointed. Unfortunately, nothing is known about the development process. We have only the vague promise “the game will not be canceled,” announced in December 2020 on Twitter by Deep Silver.

Will the game get a new developer? Will it be released in 2021? Will it be canceled? Only time will tell.

Wild

Wild from French developer Wild Sheep Studio promises to be an interesting open-world survival game. Events will unfold in the Neolithic period, and the player will be able to control the first people and animals thanks to shamanism.

Work on Wild was announced back in 2014. In 2017, journalists speculated that Wild Sheep Studio had never actually worked on the game, but in April 2020, the developers published new images.

Unfortunately, Michel Ancel’s resignation affected not only Beyond Good and Evil 2 but Wild as well. Though Ancel stated that the game is in good hands, the gaming community has never received a specific release date or updates on the work process.

Dragon Age 4

Fantasy game Dragon Age 4 continues the story of the mainland Thedas, whose habitual existence is now threatened by the Dread Wolf. The Dread Wolf is one of the first powerful elves to cause the fall of his race. He wants to fix everything, but there is no room for non-elves in the world he sees.

Unlike previous games, we can be sure that Dragon Age 4 will be released. Since 2018, when the developers announced work on the new game, the gaming community has received several videos covering the main plot, locations, and characters. However, due to the volume of work on the game and the resignation of some key developers, fans of the series and the genre will not be able to play Dragon Age 4 until 2022 or 2023. 

Developers’s Tips to Avoid Game Cancellation For Students

Over the years, we have seen several much-anticipated video games getting canceled, including, Conker Bad Fur Day 2, ZOE 3, Project Titan, Prey 2, Silent Hill: PT, and others.

Some of the reasons for game cancellation are realistic, such as budget limitations, changes in the company, or time constraints. Although cancellation can be frustrating for both gamers and game developers, these reasons are quite understandable.

However, sometimes game cancellations can occur for the crazier reasons possible. Imagine spending all your time making a video game; then it gets canceled because it can’t be played on a certain game console or a vengeful wife destroys all the work. Yes! It can happen.

Game development is no simple task; lots of hours and effort goes into it. So, it’s wise to know the things to avoid, so your game doesn’t get canceled. Here you’ll find tips on how to avoid video game cancellation from game developers. 

Unseen64 Survived 2020: quite the strange year, wasn’t it?

2021 is coming soon and as every year we’d like to review what we did in the last 12 months for Unseen64 and make some plans for the new year. 2020 was a difficult year for the whole world: we hope you and your family could be safe, while we look forward to a better 2021. Unseen64 is just a small website about video games: there are much more important things to care about in our real lives (health, friends, family, happiness), and it’s vital to remember it during these hard times.

Battlefield-Home-Delivery-Xbox-Cancelled-08

Keeping this in mind, we still try to archive some memories of cancelled video games. As most of you know we work on Unseen64 in our own free time, after long hours of our day-jobs. We take away this extra time from our lives just to search info on lost games, write articles, read Unseen64 related emails, reply to messages on social networks, resolve technical issues on the website, save media and try to contact developers.

Here are some of the lost games we archived on Unseen64 in 2020:

There are now more than 3.200 unseen games archived on Unseen64!

Amazing-Tales-Project-Caspian-Flying-Labs-MMO-Xbox360-Cancelled (11)

You see just a few articles published on the site every week, but to keep Unseen64 online and updated we invest dozens of hours of work every month. As in the last few years 95% of the needed work is done by monokoma, as it has become harder and harder to find more people who can help the site steadily.

In 2020 we had the same issues as in the last few years, so the following points are just a reminder of our fragile situation. People are not much interested in a website like Unseen64, especially when popular cancelled games were already unveiled in the past, with lots of great videos talking about them on Youtube:

  • We still have hundreds of lost games for console and PC to write about, but most of them are obscure projects by small studios. There are no more popular projects like “Resident Evil 1.5” or “Sonic Xtreme” to uncover or it’s quite rare to gather information about them.
  • Even for those obscure and little cancelled games, it became harder to receive more details and write good articles. Some years ago we could contact 5 developers who worked on a lost game and we would get at least 2 or 3 answers. Now we contact 10 or 20 developers and 99% of the time we never get any answer. The Internet has become a fearsome place, where news could deform and spread uncontrollably on social networks. Many developers seem scared to talk about their old jobs, because they don’t want to get in trouble for talking to a small website.
  • Today most of our research time is spent checking old magazines, going deep into hundreds of useless Google results, finding developers portfolios, trying to load vanished websites on the Web Archive, checking abandoned forums and communities to find a few mentions about obscure games no one remembers.
  • Without being able to get in contact with developers, we cannot save more screenshots or footage for many lost games we are researching. With no exclusive images or videos, we cannot keep up with Patreon higher tier bonuses. As we wrote on Patreon, please just donate what you can really afford, just how much you think it’s worth keeping U64 alive. We cannot ensure anything more than our love for lost video games (even the most obscure, boring ones) and our mission to remember them.
  • Most people are not interested in supporting an old website in the age of Youtube.
  • Since 2019 we just dropped our plans to create new videos, because we can’t get new information from developers. With the few details, screens and videos available it’s best if we focus on preserving them on our website.

Even with all these limitations, we survived 2020 thanks to your kind help and support.

We still work every week to keep Unseen64 online and updated:

  • We keep remembering those obscure lost games on Unseen64, even if most people don’t care about them.
  • We keep sending emails to developers, even if 99% of the time we never get a reply.
  • We write as much as we can about a lost game, by doing deep-research online, in old magazines, closed websites, developers’ resumes and online portfolios.
  • Unseen64 support on Patreon remained stable in 2020 (it did not grow, but it did not decrease much compared to 2019).
  • We keep working on other methods to raise funds (as with StoryBundle ebooks and publishing short physical books using the same content we have on the site).

Patreon is essential for the survival of a niche project like Unseen64, a 20-year old website managed with love and sleep-deprivation mostly by just one italian guy.

We are grateful for your kind words and your help: without our Patrons Unseen64 would already have been closed many years ago. You prompt us to keep doing this, even during the hardest times.

We’d like to thank all of you who are currently helping U64 on Patreon:

The Supreme Commander of the Cyber-Chihuahua Ninja Army, chubigans, Malkavio, gamemast15r, ▓░▓▓▓▒▓▓▓▓▓▓))), Denhette, Nick Ostrem, Becki Bradsher, Nelson Parra, EasterRomantic, TS, Jerry Graham, Kyle Allen, Matthew Geoffino, Shane Gill, Faisal AlKubaisi, Strider Ryoken, cyborgpluviophile, Itay Brenner, Marty Thao, Alex Schaeffer, James P Branam-Lefkove, Jake Baldino, Riptide, Reoko, Kaleb Ratcliff, Tony, Nolan Snoap, Case Davis, Christopher Cornwell, Peter Lewis, Lachlan Pini, Pedro, Robert Dyson, Brandon, Goffredo, Lou, PtoPOnline, Alpha 3, Topottsel, Matthew Gyure, Joe Tangco, Brice Onken, James Jackson, Mauro Labate, Olivier Cahagne, Bransfield, tydaze, The Video Game History Foundation, Ben Salvidrim, Cameron Banga, MARTAZIA A BROWN, Daniel, Liam Robertson, joef0x, DidYouKnowGaming, Nick Robinson, Thibaut Renaux, sheq2, NuclearSaber, allan paxton, Ehren Minnich, Nathan Wittstock, Rylan Taylor, Gabe Canada and everyone else! (did we forget someone?)