The original Croc is a platform game published by Fox Interactive and developed by Argonaut Software (AKA Argonaut Games) in 1997 for the PlayStation and Sega Saturn. A sequel, Croc 2, was released in 1999 but the third chapter of the series was never released, even if development was started. The game was called Croc 3: Stone of the Gobbos (also known as Croc 3: Barons Revenge and Croc 3: Croc Returns! during development). It was to launch on Playstation 2, Gamecube and Xbox in 2005. The game would of been a direct sequel to the events of Croc 2, ...
Time Crisis Adventure is a cancelled Xbox game pitch that started at Darkworks in 2003 after Capcom abandoned their other project, Lost Mantis. Time Crisis Adventure was a collaborative work with Namco US. In 2004, for unknown reasons, Namco dropped the title. However, Darkworks found a new publisher (Ubisoft) and it seems that they changed the game to release it as Cold Fear on both PS2 and Xbox in 2005 - with no references to the Time Crisis franchise. Thanks to Warkdo for the contribution! Images: [gallery=1944]
Treasure Hunt is a cancelled action adventure game that was in development by Orbital Media Inc for the GameBoy Advance. As we can read from Richard Knight's website moogle.net: Treasure Hunt was a prototype overhead adventure game for the Game Boy Advance. The concept itself was meant to be a blend of classical click-adventure mechanics with some new features and a Link’s Awakening style presentation. Suffice to say, we wanted the bar-none best looking game on the hardware. Treasure Hunt was a sister-project to the studio’s main focus, Racing Gears Advance. As such, it didn’t have much programming support, and ended up ...
From many years we are collecting info, screens and video in the Unseen 64 archive, to try to preserve the changes and the cuts in our loved videogames. A lot of contributors help us everyday, sending more info, more screens and more videos to add to the U64 archive. We are happy, really happy, but we dont have enough time for all this stuff! Should we just close the site? Should we wait for months before a new update? So, here's an idea. From today, if you want to edit a page or to add a new game in the Unseen ...
Prince of Persia Prodigy (also know as Prince of Persia Zero in its early beta days) is an action-adventure and platforming game developed by Ubisoft Montreal. It was released on December 2, 2008 for Xbox 360 and PlayStation 3. Proof of conception for this new title was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game, although Ubisoft didn't announce the game until May 2008. [Infos from Wikipedia] In january 2008, Surfer Girl released some screenshots from an early prototype of this new Prince Of Persia, in which ...
Fractal Racer is a cancelled racing game planned for the Sega 32X. English developer Core Design became famous with the worldwide success of Tomb Raider. However just before Laura Croft debut they had a brief period of strong support for Sega ill-fated add-on Mega CD and 32X. Fractal Racer was another game supposed to enrich Sega “32 bit” add-on library. This racing game though never saw the light of the day for unknown reasons but 32X (lack of) success could have been a likely culprit.
Thanks a lot to Rod_Wod that found a brief article about the game with a couple of target renders that you can watch below.
If you have more information or media please let us know !
The Sims 4 was officially announced on May 6th 2013, and is in development by Maxis, which will be a first since the 2004 game, The Sims 2. However a few weeks before, several images were leaked that appear to be taken from some sort of in house tech demo. These images were leaked onto SimsVIP and shown off. Judging from the following screenshots, they seem to be real, due to the official boxart posted by EA showing very similar character designs for the faces:
Although these are thought to be of The Sims 4, it is very possible due to the lower graphics style, a console game for the sims that may be in development. Judging by the city style and design, could it be the rumored, The Urbz 2?
Revealed by EA and MAXIS on May 6th, 2013, The Sims 4 is in development for Windows and Mac OS. The game will be developed by Maxis and The Sims Studio under supervision by maxis head, Lucy Bradshaw. The game was revealed to have offline and online modes, and will not require internet to play (unlike the recently released Simcity 2013). More information about The Sims 4 can be obtained on the official www.thesims4.com website.
In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)
The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).
Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.
In this photo, You can see a cut location:
In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.
This may of been that location.
Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).
A trailer of this version in action can be seen here:
Commando is a cancelled FPS that was in development by Microids (also known as MC2-Microïds) in 1994 / 1995 for the Jaguar CD. There are not much more info on the game, and in the end it was canned for unknown reasons. We could speculate that it was never released because of the failure of the Atari console. Celine was able to find a screenshot of Commando in CD Consoles Magazine issue #5.
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.