The Neverhood is an point and click adventure game made by Doug TenNapel and released for PC by DreamWorks Studios in 1996. Two years later a 2d platform game called Skullmonkey, which it was intended as a sequel of the first game, was created by the same developers for PSX. It was a commercial failure, and so the IP was quickly forgotten by the producer.
However in 2012 sketches probably intended for a new game in the series appeared in a Neverhood fan forum. You can see those concept arts in the gallery below.
Dementium 2 is a FPS developed by Renegade Kid and released for DS in 2010. Below we can seen some screenshots and a video of a tech demo that was created before the actual development of the game started. Gregg Hargrove briefly talked about it in the Renegade Kid board:
I wanted to comment on how amazed I am that anyone was even able to find any info on the original “Village” demo that became D2. Wow!
I also wanted to give a shout out to the artist that helped me develop that demo, Erik McKenney, who sadly was not able to stay on with us past the demo. Times were crazy and we didn’t know where what was going to happen so we lost a great artist to a more stable company. D2 would have been that much better if we could have kept him on.
Wolfang is an action game / side scrolling shoot ‘em up that was in development by Seibu Kaihatsu (?) for the original Playstation and it would have been published by Bird (?). There are not many info about this, maybe the game was released under a different name and a by different publisher? (even if it’s not listed in Sibu Kaihatsu’s games list) If you recognize this game or have some more info, please let us know!
Catacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.
Catacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. The player could upgrade the guns that he found in the ruins but also use magic. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game:
Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. So each stage was about these people destroying their own fears and doubts and also their identity. They were supposed to be overcoming their sense of self, and how that related to their identity as an American, but also their otherness.”
EDGE in 2012 played an early build of the game that run on a heavily modifed version of Mindjack engine.
Dinosaur Legend (Kyouryuu Densetsu) is a cancelled NES / Famicom game that was in development by HAL Laboratory, a famous developer that gave Nintendo popular series as Kirby and Super Smash Bros. They created many games for the Famicom/NES, but one of them was never release: Dinosaur Legend. It was going to be a curious RPG where you travel with a dinosaur to save the world. It had a game mechanic where the dinosaur steadily evolves (could it have been a Pokemon Ante litteram?).
It is currently unknown why the game was never published but you can see a lonely screenshot below.
Thanks to Susumu for the translation from japanese.
Crash Landed is a canceled 3d platformer that was being developed by Renegade Kid in 2008 or 2009 for publisher Activision. It featured Crash Bandicoot, a character originally created by Naughty Dog in the 90′s.
Crash Landed was never officially announced, but thankfully in 2013 Nintendo World Report shared a video of the game on its youtube channel.
Fallen Frontier is a 2d shooter developed by Moonshot Games which it was supposed to be released for PC, XBLA and PSN. As we can see from the video and the screenshots below, it seems that the game was directly inspired by Bionic Commando, inasmuch as the main character could use his grappling hook to pull enemies and to swing across gaps. An offline and online co-op mode was also available.
It looked quite interesting, but unfortunately Moonshot Games decided to cancel Fallen Frontier in 2013 because, as we can read on joystiq, they wanted to focus on mobile and social games instead:
Post-PAX we came to the grim realization that the market had shifted pretty substantially since we first started working on the game,” Isla said. “The console downloadable platforms had plateaued somewhat, and publishers were less excited about investing there. A game that had sold itself easily the first two times all of a sudden became a much harder sell the third time. By that time, the real interest and the accompanying dollars seemed to had moved on to mobile and social.”
Seisho 1999 (Bible 1999) is a cancelled action adventure that was in development by Imagineer / Wavejack for the Famicom / NES. There are not many info about this game, but a scan and a couple of screens uploaded in a japanese website. The characters and the scenario seem inspired by the Fist of the North Star manga / anime series, with a post-apocalyptic world and powerful fighters. Something went wrong during the development and Seisho 1999 / Bible 1999 was never released.
INCorporated is a cancelled multiplayer FPS set in a gritty, Orwellian future, that was in development by Galahan Games for PC and (maybe?) Xbox 360. The game was created with Artificial Studios’ Reality Engine and a single-level tech demo was released in 2005, but today we cannot find any info on the team, their official website is vanished and after all these years of we can assume that INCorporated will never be released. Did anyone still have that tech demo saved somewhere?