Nuova U64 Podcast: episodio 1.2 - Sonic Xtreme (1° Parte)

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July 5th, 2008 by Unseen64staff

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The Unseen 64 Podcast is only in Italian, sorry!

U64 Podcast: episodio 1.2 - Sonic Xtreme 1° Parte [27:33] Nell’aria c’era ormai il timore che lo staff italiano di U64 avesse deciso di smetterla di registrare quelle inutili podcast, respinto dalla vergogna o eliminato dallo staff inglese che sta ormai prendendo il sopravvento numerico.. ma invece, dopo un lungo travaglio, siamo di nuovo pronti a renderci ridicoli parlando per ore di giochi beta come se fosse un argomento filosofico! Dopo mesi di astinenza, finalmente gli ascoltatori abituali della tragica Podcast di Unseen 64 potranno tornare perdere tempo con un nuovo episodio, dedicato al più grande unseen di casa SEGA: Sonic X-Treme. Bakka, Yota, SegaMaster e monokoma vi terranno compagnia in questa prima mezzora di discussione incasinata, cominciando da un riassunto sullo loro vite private, il rinnovamento del sito, i problemi di pronuncia di X-Treme, le basi del progetto, i primi concept per Mega Drive, la rivalità fra SoJ e SoA, il passaggio su 32X, i titoli perduti di Sonic, l’attacco delle formiche volanti e la nascita del Saturn, fra strani screpitii e problemi tecnici vari. Buon ascolto! >> U64 Episodio 1.2 - Download Versione in MP3

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Bomberman 64 [N64 - Beta]

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July 5th, 2008 by monokoma

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Bomberman 64 is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed. The game was released in Europe on November 27, 1997 and released in North America on December 1 of the same year. [Info from Wikipedia] In the beta version of Bomberman 64, the HUD was different, with more stuff on the screen, while the clock icon was round and not a square like in the final version. You can see a comparison between the beta (at the top) and the final (below). The levels and the characters from these old screens look just the same as the ones in the released game.

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Images:

Super Metroid [SNES - Beta]

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July 4th, 2008 by monokoma

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Super Metroid was the third game produced in the Metroid series. Metroid producer Gunpei Yokoi oversaw the project, but owing to him being busy with designing the Game Boy Pocket and Virtual Boy, Super Metroid was produced by Makoto Kanoh, who had devised the original game’s storyline. The game’s early planning began in 1990 with Nintendo’s Nintendo Research & Development 1 (R&D1) headed by Yoshio Sakamoto. [Info from Wikipedia] Looking through old screens from the game’s previews, we can notice some changes in the development. Read the rest of this entry »

Rock Band [X360/PS3 - Beta]

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July 3rd, 2008 by Unseen64staff

Danny33 has wrote a topic in our forum where he makes us notice that in the first build of Rock Band we can see some interesting changes from the final version:

  • Different looking drums and microphone
  • Energy notes look very different
  • Guitar model not made yet
  • Notes look very different
  • During drum fills, sections do not flash.
  • Microphone notes are now blue.
  • Playing notes during the Big Rock Ending do not flash.
  • Welcome to the Jungle was set to be playable, but was removed. (This song later ended up in Guitar Hero 3.)
  • Different looking HUD/s

Even in the e3 2007 build we can find some minor differences:

  • Different looking notes
  • It appears that the Stratocaster was smaller.

Thanks to Danny33 for these infos!

World Reborn [GBA Version] leaked!

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July 2nd, 2008 by monokoma

Probably it’s an old news for some of you, but if you still did not know, the Neopong team has shared with the public a ROM of their cancelled GBA / DS game, a shmup named World Reborn. As we can read at the WD Forum “My partners and I have finally completely given up on the ability to get this game out in some form or fashion (DS/Wii remake, Cellphone version, etc…), so rather than let it never see the light of day or be played by anyone, we’ve decided to just make it freely available for download. So here it is, 4 (or 5?) years after completion, World Reborn:

www.neopong.com/download/worldreborn.bin [4MB]

[…] you’ll need the ability to play GBA ROM files. Various ways you can do that… I’d recommend grabbing VisualBoy Advance (just Google search for it), it plays well in there.”

You can read more about the project at the Neopong website, with some interesting informations like the Design Document, Game Spreadsheet and the Stat Balancing Sheet. We are happy to see that some developers have decided to freely share their work that could have been lost, props to them! If you are a fan of the shoot ‘em up genre, you should try this cancelled-one. Here’s a video if you want to take a look before the download:

Mario & Sonic at the Olympic Games [Wii - Beta]

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July 1st, 2008 by monokoma

Link from the X-Cult hack forum, has found some unused characters in the code of Mario & Sonic at the Olympic Games for the Wii: Birdo, Donkey Kong, Jet & Silver. Other “hidden” characters like Shy Guy, Goomba or the Monkey, are normally used only in the background of the game, but thanks to Read the rest of this entry »

Werewolf: the Apocalypse & bad luck with games

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June 30th, 2008 by monokoma

Over at Laughing Hyena’s Live Journal page, we can read a couple of interesting posts about the unreleased Werewolf: The Apocalypse games: “Back at Gencon 1995, White Wolf announced a licensing agreement with Capcom to make a game based on Werewolf: the Apocalypse. The game’s finished date was set for 1996 and would be playable for the Playstation and Sega Saturn consoles at the time.” […] “According to Gamespot, Capcom stopped working on the project when they realized it had too many genre elements and just didn’t seem to fit together. This doesn’t make a lot of sense to me, as Capcom also created Resident Evil during this time. A game in which Capcom itself had to create a genre name for it. But then again, White Wolf also stopped making RPG books for Street Fighter as well. Either the books didn’t sell well, or there might have been some in-fighting as for the direction the W:tA game was going to take.

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The second Werewolf game was in development for the PC: “The game I did know about and actually waited for, was DreamForge Intertainment’s Werewolf: the Apocalypse - The Heart of Gaia for the PC, which was going to use the Unreal engine from Epic Games.” […] “Because ASC became bankrupt, Dreamforge couldn’t find a proper game publisher after that and had to close up as well. The game was finished close to it’s release date and that means a copy of the unpublished game exists some where.

You can read more about these in here:

The only two Werewolf videogames that were in development never got a release, so we wonder if it’s just a coincidence or there’s some sort of curse around it. If you want to take a look at some screens and a video from the Werewolf: The Apocalypse game by Capcom, you can check our archive page. We still miss a page for the Werewolf PC game, maybe we’ll add it later.


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