[New Unseen Changes] Pikmin VS Japanese Pikmin

by In: UNSEEN NEWS

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28 Jan 2012

Pikmin is an Real-time Strategy game created by Nintendo. Pikmin was one of the first Gamecube games, as well, using some concept from Mario 128 (one of the first Gamecube Tech Demos). The Japanese version of Pikmin has some differences with the American one. Also some options are only available in the Japanese version.

Let’s check them! >> Pikmin VS Japanese Pikmin article

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Odema and the magic book [GBA - Cancelled]

by In: gameboy advance|NINTENDO

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28 Jan 2012

Odema and the magic book” is a cancelled 2D sidescrolling action / platform game that was in development by french team Namdoo for the Gameboy Advance. From the video below we can see that Odema was going to be somehow similar to a “kiddy Metal Slug”, with 7 huge worlds with multiple pathes, more than 30 different enemies and 14 Bosses. Namdoo managed to create a playable beta version in 4 MegaBytes only, everything was packed on the cartridge and unpacked on the fly, at 60 frames per second, but there was still no sound or sfx. The game was about 75% complete when they had to cancel it.

Thanks a lot to Collect-Thor for the contribution!

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Xtreme-G 3 (Extreme-G) [GBA - Cancelled / Proto / Tech Demo]

by In: gameboy advance|NINTENDO

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24 Jan 2012

The original Extreme-G is a futuristic motorcycle racing game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64. In 2001 Acclaim released Extreme-G 3 for the Nintendo GameCube and PlayStation 2, while Similis were working on a Gameboy Advance version too. Sadly the GBA version of Extreme-G 3 / Xtreme-G 3 was cancelled very early in development.

Below you can see a very early prototype / tech demo of “Xtreme-G 3/XG3″ for the Game Boy Advance. It was only about four weeks in development and more meant as a proof of concept. It ran at constant 60 FPS on the GBA using a special graphics mode (not real 3D as this would have been to slow).

Thanks a lot to Collect-Thor for the contribution!

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Videos:

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Ultimate Mortal Kombat 3 Wave Net [Unreleased - Arcade]

by In: arcade|OTHERS

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24 Jan 2012

As we can read on Wikipedia, Ultimate Mortal Kombat 3 Wave Net was a rare network version of the game. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway’s Chicago headquarters; many people outside the test area were not aware of its existence during its release. One store kept the T1 line installed after the test concluded, but eventually removed the Wave Net game in favor of a Golden Tee game that uses a dial-up connection.

It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known dumps of the ROMs used by the games designed for it.

One of the reasons this version was not widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn’t utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners.

Thanks to kieranmay for the contribution!

 

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