Kat Burglar is a cancelled action / stealth game that was in development by Krome Studios, probably planned for PC, Playstation 2 and Xbox. In the beginning of year 2000 Krome Studios announced a new game about a lady burglar called Katherine Kelly, who steals works of art for a collector called Hugo Biggs-Lazenby. There wasn't much information available on the gameplay, but that sure had to be a stealthy game. Some ideas from that project were later used in Blade Kitten. As we can read in an article on Games.on.net: Recounting with a touch of bitterness that it was apparently okay ...
Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider 3 appeared at ECTS 1998 and E3 May 1998.The game originally features locations such as: India, South Pacific, Nevada, London. There is evidence that CORE had planned Peru levels but there is no clear evidence of existence. Some of the level names changed during development ...
Stargate SG-1: The Alliance is a cancelled FPS that was in development for PC, Playstation 2 and Xbox, based on the Stargate SG1 TV series. There were only few info and media available untill sometime ago when the nice guys at The Gaming Liberty found a playable beta version and started to share as much as they can from this lost game. This version seems almost finished and as we can read from their preview, it could have been a great game especially for Stargate fans: The best part about SGTA is the fact that the Stargate itself is such a ...
Do you remember the cancelled Resident Evil port that was in development for the GameBoy color? A playable "almost finished" beta version of this game does exist out there and now it's our chance to preserve it and share the rom with everyone. Kiff at the Assembler Games Forum has opened a foundraising campaign to raise about $2,000 to be able to release the game publically ($124.06 raised so far). Check the original topic on Assembler or read the details below to help the preservation of Resident Evil GBC! Time Scale Midnight (GMT) 29th February 2012 Payment Details PayPal payments only to – kiff_storey@hotmail.com All ...
From many years we are collecting info, screens and video in the Unseen 64 archive, to try to preserve the changes and the cuts in our loved videogames. A lot of contributors help us everyday, sending more info, more screens and more videos to add to the U64 archive. We are happy, really happy, but we dont have enough time for all this stuff! Should we just close the site? Should we wait for months before a new update? So, here's an idea. From today, if you want to edit a page or to add a new game in the Unseen ...
by monokoma In: gameboy advance|NINTENDO
24 Jan 2012The original Extreme-G is a futuristic motorcycle racing game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64. In 2001 Acclaim released Extreme-G 3 for the Nintendo GameCube and PlayStation 2, while Similis were working on a Gameboy Advance version too. Sadly the GBA version of Extreme-G 3 / Xtreme-G 3 was cancelled very early in development.
Below you can see a very early prototype / tech demo of “Xtreme-G 3/XG3″ for the Game Boy Advance. It was only about four weeks in development and more meant as a proof of concept. It ran at constant 60 FPS on the GBA using a special graphics mode (not real 3D as this would have been to slow).
Thanks a lot to Collect-Thor for the contribution!
Images:
Videos:
As we can read on Wikipedia, Ultimate Mortal Kombat 3 Wave Net was a rare network version of the game. It was tested only in the Chicago and San Francisco areas that used a dedicated T1 line, connected directly to Midway’s Chicago headquarters; many people outside the test area were not aware of its existence during its release. One store kept the T1 line installed after the test concluded, but eventually removed the Wave Net game in favor of a Golden Tee game that uses a dial-up connection.
It is highly unlikely that any Wave Net test games were ever released to the public after the infrastructure was dismantled, and so there are no known dumps of the ROMs used by the games designed for it.
One of the reasons this version was not widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn’t utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners.
Thanks to kieranmay for the contribution!
by monokoma In: playstation 3|SONY
20 Jan 2012inFamous is a game for the PlayStation 3, developed by Sucker Punch. The project is a third-person sandbox game that combines elements of the superhero MMO City of Heroes with a roaming open-world, allowing the player to make choices between being a hero or an antihero that will affect the game accordingly.
In the gallery below we can see some old concept artworks from Sucker Punch, in which it seems that the game was originally know as “True Hero” and the style was different (more similar to the Sly Cooper art) from the one in the final version. Probably the style was changed to appeal more to the PS3 target.
Thanks to Hey Hey for the contribution!
Images (concept):
Final art:

by tdomf_70013 In: OTHERS|pc / mac
18 Jan 2012Insecticide Episode 2 is an unreleased Action/Adventure hybrid game developed by Crackpot Entertainment. In 2008 the publisher of the game, Gamecock Media Group, was acquired by Southpeak Interactive. This lead to the game being canceled, despite only being a few months away from its scheduled release. Very brief snippets of cut-scenes and in-game footage intended to be included in the game can be seen in a trailer advertising Episode 1.
Post by Neonpremesis
Videos:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.