Felicia is a cancelled RPG that was in development by Tonkin House for the Super Famicom / Super Nintendo in 1995. From the few screenshots preserved in the gallery below (found by Celine in Super Power magazine issue #28) it seems that Felicia was going to have traditional turn-based combats and a nice side-scrolling view for exploring the buildings. It's possible that Tonkin House decided to cancel Felicia to concentrate their efforts in developing new games for the Playstation. Thanks to Celine for the contribution! Images: [gallery=1509]
Unseen 64 was given the great opportunity to talk to Nick Bruty President and Co-Founder of Planetmoon Studios. This article will be focusing on his time spent with Shiny Entertainment working on Earthworm Jim 1 and 2. >> Read the full article!
Diddy Kong Racing is an arcade / multiplayer racing game developed by Rare and released for the Nintendo 64 in 1997. As we can read in an interesting retrospective article on the game published on GamesTM (an english magazine) and reported by MundoRare, originally DKR was born as a prototype for a new Real Time Strategy game for the N64 with a caveman / time-travel theme, worked on by a team of four (Chris Stamper, Lee Musgrave, Rob Harrison and Lee Schuneman). The RTS proto did not last long and soon the team decided to evolve the project into a fun ...
Little Dream is a cancelled RPG that was in development by Panther Software (the same team behind the Space Griffon DC remake) in 1998 / 1999 for the Dreamcast. From what we can speculate looking at the few screenshots preserved in the gallery below (found by Celine in Console Plus magazine #86), the game was going to play somehow like a traditional (turn based?) RPG, set in a fantasy / crazy world (almost like Alice in Wonderland). There were even a Pig King and police-pigs to battle against! Isnt that awesome? We dont know why the game was never released and ...
Did you enjoy all those differences that can be noticed in the Super Mario World beta screenshots? What if Nintendo had stuck with some of their original material while creating the Super Mario World we know and love today? Well, this SMW hack will let you play the game how it may have been in its beta version! Yoshi Master (AKA Randy from the U64 Staff) has finally released his beta remake of Super Mario World. This hack is based and inspired by all of the pre-release screenshots, unused materials, ancient interviews, and some minor assumptions revolving around SMW, and it's ...
Les trois Mousquetaires (The Three Musketeers) is an action game that was in development for the Super Nintendo, but it seems that the project was later cancelled as we cant find any evidence of its release. Celine was able to find some screenshots from some old french magazines: Banzzai #24 and SuperPower #21. Les trois Mousquetaires’ gameplay should have been similar to the Pocky & Rocky / KiKi KaiKai series, with a top-down perspective in which the characters moving through a level while defeating approaching enemies and destroying obstacles that may block the player’s path. It’s currently unknown if the game had a multiplayer coop mode too.
Thanks to Celine for the contribution!
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by monokoma In: OTHERS| SONY| pc / mac| playstation 2
14 Mar 2010Voodoo Islands is a cancelled open world action adventure that was in development in 2002 / 2004 by Spirit / 10TACLE Studios for the Playstation 2 and PC. Gamers were able to play in three different modes in both online and offline play, following the life of a pirate, attacking ships, searching hidden treasures and so on.
As we can read in the IGN preview:
Taking the role of a pirate captain, you set forth on the high seas, fighting against evil cannibals, hostile pirates and the omnipresent Conquistadors. Your aim is to control the Caribbean Sea … but these are not calm waters. This is a treacherous sea full of bloodthirsty enemy Pirates, dangerous Voodoo spells and mysterious magical artifacts.
Sadly the game was canned for unknown reasons. In the gallery below you can see various screens from the project: it’s interesting to notice that the early images released were from target renders, that did not look like the “final” game.
Thanks to Userdante for the contribution!
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by monokoma In: NINTENDO| gameboy advance
13 Mar 2010Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy, developed by NTS in 2004. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. [Info from Wikipedia]
Upaluppa and Kiiro found many unused stuff and beta levels still hidden in the final game’s code, as a a prototype version of the MvsDK e-card levels, Mini Marios trapped inside crystal balls as keys, some unused coins / stars and a working level editor. It’s possible that the Level Editor evolved from the unreleased Donkey Kong Plus.
Thanks to Hiccup for the contributions!
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by monokoma In: NINTENDO| SONY| gamecube| playstation 2
13 Mar 2010Crushed Baseball 2004 is a cancelled Baseball game that was in development by Amaze Entertainment for the Playstation 2 and GameCube, that would have been published by Bam! Entertainment. It was meant to be an over-the-top arcade game (similar to Sega Soccer Slam), featuring crazy characters (you can see a human-shark in the screens below) with superhuman abilities. As we can read from a GameSpot preview:
Special powers, known as mojo abilities in the game, will include pitches that slice through the hitter’s bat like a buzz saw, batters hitting the ball so that it lodges itself in the ground and can’t be picked up, and fielders using suction gloves to ensure that they don’t miss a catch.
Many of the mojo abilities in the game will have to be earned during matches played in one of the game’s fully interactive ballparks. For example, at the Karate Dojo stadium, players who hit a gong with the ball will be rewarded with a new ability, as will players who manage to smash a stained-glass window in the centerfield wall of one of the other stadiums.
Originally announced in october 2002, Crushed Baseball was scheduled for release in March 2003, but it was later cancelled probably because of the publisher’s economic problems. In 2004 BAM! Entertainment was delisted from NASDAQ and continuing financial troubles made it impossible for them to publish any new games.
A GameBoy Advanced version of Crushed Baseball was developed by Griptonite Games and published in September 2004 by Summitsoft Entertainment.
Thanks to Les Betterley for his help in preserving some more screens from this lost game!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.