Unseen News

[Update] More screens, info and videos in the archive!

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In the last couple of months we have added some screens, videos or info in these Unseen Archives: Action Adventure Project (Retro Studios), Axel Rage (PS2), Deadlands (Xbox – PS2), Dragonkind (Xbox – PS2), Superman 64, Caesar Palace 64, Castlevania Resurrection, D2 (M2), Geist Force (DC), Too Human (PSX), Dread Naughts (XBOX), Elric (PSX), Knights of Decayden (XBOX), Kameo (XBOX), Earthworm Jim 3DMonkey Island, Virtua Fighter (Arcade / Saturn), Secret Of Mana (SNES), Kid Ninja (Xbox/PS2/GC)Resident Evil 4, Full Throttle: Heel on Wheels, Shin Shinobi Den (Saturn), Cyber Speedway (Saturn), Panzer Dragoon (Saturn), Bayonetta (x360/PS3), Poket Monsters 2, Dexter’s Laboratory: Robot Rumble (GC/PS2/XBOX), Powerslide FX (SNES), Duke Nukem Forever, Cannon Fodder 3D (PS2), Bioshock, Austin Power’s Mojo Rally (Dreamcast), Sonic Unleashed, Agartha (Dreamcast), The Reigh of Cats and Dogs (N64), Emergency Mayhem (XBOX/PS2), Gemini (XBOX), The Last Job (XBOX/PS2), Project Katana Red Steel (Wii), Fable 2 (X360), Shining Lore (XBOX), The Executive (PS2), Final Fantasy 10, God of War (PS2), Earthworm Jim (SNES/MD), Metroid Prime, Clay Fighter 63 1/3 (N64), Carnivale (N64)Carnivale (GBC). Thanks a lot to all the contributors! 

New Unseen Interview: Phugolz from X-Cult

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In this new chapter of our “Unseen Interviews”, a series of articles arranged to know better some of the other websites and lovely geeks that work to preserve unseen games, we have meet Phugolz, one of the minds that are behind X-Cult, a community based project to research, archive, and distribute hard to come by gaming information. In this interview we talked about how their site was born, the preservation of cancelled games, copyright issues, information sharing, proto collectors, gaming developers… and some questions to find out Phugolz’s taste in games and food. Do you want to know more about the X-Cult philosophy? >> Read the full interview

Unreleased english translation of Aigina’s Prophecy (NES) has been found!

Originally released in Japan as Aigiina no Yogen: Balubalouk no Densetsu Yori for the Famicom, Aigina’s Prophecy is a platform with RPG elements that was supposed to be published for the NES in USA in 1988 by Vic Tokai.  As we can read on Strategy Wiki:

The goal of the game is to kill enough enemies to make progress through six dungeons, each of which contains a hidden portion of the Aura Star which has been broken into five pieces. The final dungeon contains the kidnapped princess who knows how to restore the Aura Star, which will allow you to complete the game. While most exits from a room become visible when enough enemies are defeated, the entrances to the rooms which contain pieces of the star are hidden from sight until the player jumps three times in the correct place to make the entrance appear.

Some days ago Tootai was able to buy the USA prototype, that was found by an user of the RacketBoy Forum, and he confirms that Aigina’s Prophecy seems fully translated in english, but somehow it was never officially released. The previous owner has put a video of the game in his Youtube Channel, so we can have a look at it

Thanks to Tootai for the contribution!

 

Tyrian 2000 [GBC – Cancelled]

The original Tyrian was a shoot ’em up developed for the PC by Eclipse Productions (later named World Tree Games) and published in 1995 by Epic MegaGames. A version of Tyrian 2000 was in development for the Game Boy Color, but it was later cancelled to work on the Tyrian 2000 GBA version. The game was eventually leaked online as a rom.

In the Game Boy Color version, the Full Game incorporates a shorter stories (from Episodes 1-4) than the original DOS game, but planet Ixmucane core always gets destroyed at the end, and the levels were redesigned. The rear weapon from the DOS game is not available. Player can carry 2 Sidekick weapons at once, but only 1 is usable at a time. New game modes and items can be unlocked by purchasing Extras using credits obtained by completing a stage. [Infos from Wikipedia] You can find more about Tyrian in here.

Thanks to Celine for the contribution!

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Unreal [PC – Beta / Tech Demo]

Unreal is a FPS developed by Epic Games and Digital Extremes and published by GT Interactive in 1998. Originally, Unreal was going to be a Quake-style shooter: earlier screens showed a large status bar and centered weapons, similar to Doom and Quake. The main character was also going to be a woman, however in the final version the main character’s gender is selectable in the game’s “player setup” screen, though the default is a female character named Gina. One of the weapons shown in early screenshots was the “Quadshot”, a four-barreled shotgun. The model remains in-game, while there is no code for the weapon to function. Another weapon shown was a different pistol, however this may have just been an early version of the Automag. At one point the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the Unreal manual that comes with the Unreal Anthology.

As development progressed, various levels were cut from development. A few of these levels reappeared in the Return to Na Pali expansion pack. A number of enemies from early versions are present in the released software but with variations and improvements to their look. One monster that didn’t make the cut was a dragon. [Info from Wikipedia]

Various Unreal beta builds were leaked online and thanks to Leo some of those files were fixed to play them better. You can download these files in here.  Some other early demos can be find at Unreal Services:

Unreal TechDemo 1995 (Size: 2.27 MB)
A unique piece of Unreal’s history: A playable technology demo from 1995. The demo contains 5 never seen before maps with textures and music that did not make it into the final game.

Unreal Beta 1997/98 (Size: 141 MB)
Big Unreal demo from 1997, leaked in 1998. An entire beta Unreal version including UnrealED. With many working levels and some levels that are not working or not completed yet. It’s really nice to see how some levels have been improved from this beta on and sad to see that some very good levels have been scrapped later. It also included levels of Return to NaPali, but at that time it was still one game.

Also, if you have some free time you can check this long thread at the Beyond Unreal Forum, in which there are many info on the various beta versions.

Thanks to Leo for the contribution!

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