Cannon Fodder 3D [PS2 – Cancelled]

Cannon Fodder 3D [PS2 – Cancelled]

Cannon Fodder 3D is a cancelled action game that was in development for the Playstation 2. After selling Sensible Software to Codemasters, Jon Hare ended up consulting on many of their development projects. One of which was the PS2 title Prince Naseem Boxing. Work on this title was performed in a satellite studio based in Hammersmith, London. However due to the commercial failure of this title, the studio was shut down.

A casualty of this was cancellation of a 3D update of Cannon Fodder, something that Hare had been working on for at least nine months. Hare did speak about how he was looking to expand on the whole theme of war and include gameplay not just set on the battlefield: “I’d like to focus on the public’s perceptions of war and warfare. There’s many interesting things that go on behind the scenes with politicians”.

In an interview with Eurogamer in late 2005, Jon confirmed that there was up to two years’ work (on and off) put into a 3D update of Cannon Fodder: “I designed Cannon Fodder 3 with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed four years ago.” He then went on to add: “Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation.”

Thanks to News for the description!

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2 thoughts on “Cannon Fodder 3D [PS2 – Cancelled]

  1. News

    After selling Sensible Software to Codemasters, Jon Hare ended up consulting on many of their development projects. One of which was the PS2 title Prince Naseem Boxing. Work on this title was performed in a satellite studio based in Hammersmith, London. However due to the commercial failure of this title, the studio was shut down. A casualty of this was cancellation of a 3D update of Cannon Fodder, something that Hare had been working on for at least nine months. Hare did speak about how he was looking to expand on the whole theme of war and include gameplay not just set on the battlefield: “I’d like to focus on the public’s perceptions of war and warfare. There’s many interesting things that go on behind the scenes with politicians”.
    In an interview with Eurogamer in late 2005, Jon confirmed that there was up to two years’ work (on and off) put into a 3D update of Cannon Fodder: “I designed Cannon Fodder 3 with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed four years ago.”
    He then went on to add: “Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation.”

  2. Ross Sillifant

    Could’nt find an entry for the ORIGINAL Cannon Fodder, but it might be worth noting that sensible had originally put in a deeper strategic element, your soldiers had individual skills, specific ones could do specific tasks etc, but deadlines meant they did’nt have time to implement a control method and as the game was Action-Based they removed these elements to keep things simpler.

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