Nintendo

Brimstone [SNES – Cancelled]

Brimstone is a SNES JRPG that Teknocrest, an american software house, was working on in 1994 on Taito’s behalf. The same programmer that developed Farstar and the genesis / megadrive version of Lufia, both of which were also cancelled, wrote about this lost game in a opa-ages thread:

Yeah it was basically another RPG that Teknocrest “promised” to make for Taito.

Funny thing is they had all this artwork, but no programmer. So I was hired to make a SNES “demo” of Brimstone.

Anyways I made something up in about a week, and Taito greenlighted the project.

But about a month later they decided to put Brimstone on hold and put priority on porting Lufia….and it all went downhill from there…

Fortunately, some of the aforementioned artworks were preserved by the project’s lead artist, Arnold Ayala. We can see them in the gallery below or in his portfolio.

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Dune: Ornithopter Assault [GBA – Cancelled]

Frank Herbert’s Dune: Ornithopter Assault is a cancelled flying / shooter game made by Soft Brigade that was going to be published on the Gameboy Advance by Cryo Interactive. Development of the game started in 2001, but in summer 2002 the project was shelved, even if it was basically finished (all the missions are completable), before submission to Nintendo due to Cryo’s financial difficulties.

This is the game’s fact-sheet published at the time in the official website, now offline:

Trained by Gurney Alleck, the most efficient and honoured officer of the House of Atreides, you are going to become a specialist in piloting and fighting ornithopters. Involved in all-out war for the spice, you must surpass all of your flying skill to survive the fall of the House of Atreides and help Paul and the Fremen in their fight for Arrakis.

  • Spectacular 3D Universe on Advanced Game Boy, seen from the cockpit of the ornithopter.
  • More than 20 different missions with various objectives simple recounting, escort duties, guarding, destroying troops and buildings, capturing vehicles, collecting spice and water, etc.
  • 5 solo and multiple player modes (using 2 cable linked Advanced Game Boy) with various levels of difficulty solo mission, campaign, joint campaign and deathmatch.
  • The first adaptation of Dune, the most famous of all science fiction universes, on hand held console.

Thankfully, a rom of Ornithopter Assault was leaked online and preserved. The game can be played on GBA emulators.

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Dino Crisis [GameBoy Color – Cancelled]

Dino Crisis [GameBoy Color – Cancelled]

The original Dino Crisis was a widely popular survival horror (marketed as survival panic) game developed by Capcom and released on the original PlayStation in 1999. It was created by the same team that made the first Resident Evil game and contained many of the same tense elements but focused on more of an action feel.

A portable version of Dino Crisis was being developed for the Gameboy Color by British studio M4 Ltd, who had released Tasmanian Devil: Munching Madness and were due to release Jerry McGrath Supercross 2000.  M4 stated that the game would not be complete until Q4 of 2000 but development had started early in the year, this was reported by IGN who spoke to the developers. M4 said that Dino Crisis for the GBC would be a top down adventure rather than how the original was, it would also be developed exclusively for the GBC by-passing any kind of black and white compatibility. Virgin interactive handled development for Capcom in the UK and so they were handling this game, there was no word on where it would be released. M4 Ltd version of Dino Crisis GBC was never released, but they developed top-down Resident Evil Gaiden, published by Capcom in 2001.

It seems that this unreleased version of Dino Crisis was used as a base to develop the released Resident Evil Gaiden. As we can read at NowGamer:

As I recall, we produced a very impressive demo for a GBC version of Dino Crisis. Resident Evil was already in development as an over-ambitious port from the PlayStation version. This was scrapped and Capcom asked us to do a bespoke game with our Dino Crisis engine.

Capcom had requested Virgin for a Dino Crisis demo, Virgin asked us to create it. It used the exploration mode and [similar] battle system as Gaiden would use.

It was playable. The dino sprites in exploration mode were large. I have entire backups of everything from M4, absolutely everything, but I’m in Brazil and the backups are in the UK.

This is not the only version of a GBC Dino Crisis that can be found on the web though, as on two separate Spanish websites Vandal and Dino Crisis Wiki the game was reported to be being developed by a different studio. This other cancelled game was said to be being developed by the now missing Fluid Studios another British developer who released games such as Top Gun: Firestorm (GB) and Army Men: Air Combat (GB and N64). This was also said to be being developed late 1999 early 2000, for the GBC.

There are a few more details for this version of the game though: it would not be a top down adventure but rather using static backgrounds and images accompanied by text sequences. Some presumed screenshots from Fluid Studios’ Dino Crisis seem to have been leaked online too, but we don’t know their source. These sites also report that the game was to be 7 maps with 100 rooms in total. There were to be four characters in the game Regina, Rick, Gail and Dr Kirk all who appeared in the original game on the PlayStation. Also it was said that there was going to be five types of dinosaur two unspecified with the others being the Tyrannosaurus Rex, Velociraptor and Pteranodon.

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Update: While this article was being uploaded to the site I have been looking through documents that were released (you can find the design doc online) regarding the game that was in development by Fluid Studios. In this document it is revealed that what Fluid actually wanted to produce was a scaled down version of the original Dino Crisis, they wanted to keep all the original maps, plot-lines, dinosaurs and the look and feel of the original. This is quite a bold statement as the original was on the PlayStation 1 which is a more powerful system. Fluid were worried about the restrictive nature of the GBC especially in regards to the sprite size and how they would recreate the dinosaurs.

The story had a very brief background written about it, there was to be an undercover agent (Regina who had infiltrated the compound and was trying to capture Dr. Kirk and take him back to her government agency. Fluid also intended to have different game modes for this and it was said that they would have bonus missions if you had completed the game. This was said to contain three missions in which the player would have to kill a set amount of dinosaurs in a certain period of time.  

DJ Hero: After Party [Cancelled – Xbox 360, PS3, Wii]

DJ Hero: After Party is a cancelled spin-off to the original DJ Hero game, which was briefly being worked on by Zoë Mode, the UK based subsidiary of Kuju Entertainment, for Activision in 2009. It was proposed as a game for the Xbox 360, PS3 and Wii.

Another Spin On DJ Hero

As FreeStyleGames was in the final stages of developing the first DJ Hero, Zoë Mode set a team of artists on formulating ideas for a spin-off game to it in July 2009. The developer had, in the recent past, created other such music games as Rock Revolution and Disney: Sing It! when the project began.

Leading Light, the design studio of Christian Bravery, was contracted to help make concept art for the company, as the vision behind game was steadily being realised. Together, they imagined an alternative approach to the formula of DJ Hero, one developer explained.

“It would have had a very different vibe to it than the other games. We wanted it to have its own personality and feel. More relaxed and laid back.”

DJ: After Party would have made for a more casual-friendly approach to the series. Another developer described the possibility of it being made up of “slower, more up beat” tracks, although work on the title never got as far as assembling a set list.

The general idea behind it was that most of the show venues, as you might imagine, were after parties. Leading Light and the developers put together images of some of the events, which included celebrity wedding receptions, boat parties and a private luxury island.

Activision allowed the developer to use the DJ Hero license in developing conceptual documents and a prototype demo for their potential spin-off, as well as the opportunity to present a proposal to their management. Zoë Mode ended up working on the concept for a few months before Activision ultimately decided against pursuing the project, rejecting the pitch in October 2009; the month of DJ Hero’s first release.

According to one artist, the concepts were, however, retained by Activision and some of their ideas were later used in DJ Hero 2.

Character art:

More concepts including pitch documents/research: 

Heroes: The Video Game [Cancelled – PS3, Xbox 360, Wii, PC]

Heroes, as it was tentatively titled, was a cancelled video game based off the NBC TV show of the same name. It was being developed by High Voltage Software and would have been published by Ubisoft. The title was planned for releases on PS3, Xbox 360, PC and Wii.

Heroes: The Video Game

Shortly after the successful first season of the Heroes TV series concluded in May 2007, Ubisoft entered talks with NBC Studios to use the license for a video game adaptation. This was to be the second big TV property Ubisoft would adapt following the development of LOST: Via Domus, which had began earlier that year in February. While Ubisoft’s Montreal division was busy working on that game, the publisher reached out to external developers including High Voltage Software.

At the time, High Voltage already had experience with developing TV tie-in games, including the Family Guy video game, and was therefore “a natural choice for Ubi”, one developer recalled. Ubisoft successfully negotiated a deal with NBC, which they announced in June, but the final decision to secure High Voltage as its developer was made over the following few months without ever being revealed to the public.

High Voltage Software’s Vision For Heroes

Just as LOST: Via Domus introduced an original character, Elliot Maslow, as its protagonist, the Heroes video game would have centred around a new female character of High Voltage Software’s own invention. Given how short the project’s lifespan was, it appears as though this redheaded heroine had yet to be named, but you can see some concept art of her below.

Heroes Video Game Protagonist Concepts

In the vein of Ubisoft Montreal’s character, this new member of the Heroes mythos would have acted as the player’s vessel through which they could explore the world of the show and interact with its extensive cast of superhumans. She would have enabled High Voltage and Ubisoft a higher level of creative freedom as they attempted to delve into the Heroes universe without too greatly interfering with the pre-established lore.