Brimstone is a SNES JRPG that Teknocrest, an american software house, was working on in 1994 on Taito’s behalf. The same programmer that developed Farstar and the genesis / megadrive version of Lufia, both of which were also cancelled, wrote about this lost game in a opa-ages thread:
Yeah it was basically another RPG that Teknocrest “promised” to make for Taito.
Funny thing is they had all this artwork, but no programmer. So I was hired to make a SNES “demo” of Brimstone.
Anyways I made something up in about a week, and Taito greenlighted the project.
But about a month later they decided to put Brimstone on hold and put priority on porting Lufia….and it all went downhill from there…
Fortunately, some of the aforementioned artworks were preserved by the project’s lead artist, Arnold Ayala. We can see them in the gallery below or in his portfolio.
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