Nintendo

Gekido [GameBoy Color – Cancelled?]

Gekido is a series of beat ’em up created by Naps Team, released on the Playstation and GameBoy Advance. A GameBoy Color version of Gekido was developed too, but the only proof of its existence is an old page on the official Naps team website and some lines in wikipedia. There are no cartdidges on Ebay, no ROM floating around the web, no review available, almost no screenshots… we can speculate that Gekido GBC was never published for some reasons.

Gekido for the PSP was also in development but never released.

Thanks to whitestrider for the contribution!

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Cabbage [N64 DD – Cancelled]

Cabbage is an unfinished pet breeding/raising game, originally intended for release on the Nintendo 64 Disk Drive. It was being developed by Shigesato Itoi (responsible for the Earthbound series) and Tsunekazu Ishihara (producer of the Pokémon series), as well as Shigeru Miyamoto himself. Unfortunately, the game never reached completion for various reasons.

In Cabbage, players were given the task of raising a creature (exactly what type of creature was never revealed). They were able (amongst other tasks) to buy it things, and feed it. The game concept was very unique in a number of ways. For example, it would have utilized the N64DD’s internal clock in order to keep the virtual world functioning even while the console was turned off. This meant that a player could potentially leave the house for a few hours, and find that his or her creature had evolved and changed considerably in his or her absence.

To enable more portability, and constant monitoring of the Cabbage creature, the game would also have been linkable to the Game Boy via a special converter. The creature could be downloaded to the Game Boy, where it could remain with (and be nurtured by) the player throughout the day, before being transferred back to the home console whenever the player chose. Creatures would also have been able to visit other owners’ virtual worlds. Itoi mentioned that he was looking for an “explosive” idea for the game, something that would have been different to what everyone had expected.

Additionally, it was planned that extra game sets would be released, that would contain different toys and gameplay elements for Cabbage to interact with (including swings, slides and ponds), as well as additional “events” for Cabbage to explore. Miyamoto has even said that players would have been able to copy their creature’s toys onto blank disks to share with friends. However, he has provided conflicting information as to whether these expansions would have taken the form of N64DD disks, or Game Boy cartridges.

Although Cabbage was meant to be playable at Space World 2000, no demo ever surfaced. Miyamoto claims that Itoi and Ishihara got too busy to work on the project, and so it was dropped. He also says that many elements of the would-be Cabbage eventually made it into other titles, such as Nintendogs. Cabbage also seems to possess many similarities with the published Animal Crossing (which was, in turn, an updated version of Animal Forest for the N64). Perhaps, following the low popularity of the N64DD, Cabbage had to be converted to a less-ambitious title. Hopefully Cabbage will, in some form, eventually see the light of day.

Thanks to Robert Seddon and Celine for the scans!

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Hyouryuu Shounen Keith [GB – Cancelled]

Hyouryuu Shounen Keith (Castaway Boy Keith) is a cancelled action RPG that was in development in 1990 by Epic / Sony for the original GameBoy. The project looked a lot like Zelda: Link’s Awakening, but Keith was in the works 3 years before Nintendo’s title. The game’s plot was also similar to Link’s Awakening, as Keith sank on a small island called Harrods Is, where he had to  complete dungeons and find musical notes to defeat the final boss.

In november 2009 Chris Covell was able to scan an article about Keith from an old Famitsu magazine and you can find more info and images at his website.

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Cave Story (Doukutsu Monogatari) [Beta]

Cave story (Doukutsu Monogatari in Japan) is a freeware platform / adventure indie-game released in 2004 for PC and a WiiWare port by Nicalis in 2010. It was designed and programmed over 5 years by Daisuke Amaya, art-name Pixel, in his free time. A classic by almost every sense of the word. I say almost, because despite it’s pixelated graphics, Cave Story is actualy a modern game, with a deliberate old school feel. However, as with most good games, trial and error are required, and in the end, some things are left out. Cave Story is no different. At one point, the main character, Quote, was Curly Brace. That name later moved to a girl. Sue didn’t always look like she does, several areas just didn’t make the cut, and some tiles just weren’t used in the final game. There’s plenty to see in the images below. 

Ragnarok [GameBoy – Cancelled]

Ragnarok is a cancelled RPG that was in development in 1994 by Imagitec Design for the original Gameboy. This project should not be confused with the Ragnarok Online MMORPG created by GRAVITY, but it’s possible that the scenario of the GameBoy title could have been related to “King’s Table: Legend of Ragnarok”, a fantasy chess game developed by Imagitec for PC in 1993. Only a single screenshot of Ragnarok GameBoy was published in Total Issue magazine 25, but the game was never released.

Thanks to Pentarou Zero for uploading the scan and to Whitestrider for the link!

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