Nintendo

Fantasy Life [DS – Cancelled / Beta]

Fantasy Life is a quest-based RPG / adventure game that was developed by Level-5 and Brownie Brown. It was released on Nintendo 3DS in Japan on December 27, 2012, and then later in 2014 in Western territories. However, the game was was first planned to be released on the Nintendo DS; a version, which was later cancelled.

Fantasy Life DS Beta Cancelled Concept Art

When it began life on DS, the game had a 2D visual style, similar to the one seen in Mother 3. It was first announced at Level-5 Vision 2009 on August 25, 2009, during which time it was being targeted for a 2010 release. The developers presented the first early screenshots of the game at the event, as well as a selection of concept art assets:

Level-5, however, made the call put the project on hold, before resuming development for the 3DS, due to sales forecasts. When it resurfaced on its new platform in October 2010, it was revealed that the game had underwent a big change in art direction. The 2D art of the DS version was done away with, and it had been rebuilt in a 3D engine.

Fantasy Life DS:


Fantasy Life 3DS:


 

Like Thunder ‘Go’ [N64 – Cancelled]

Known in japanese as IKAZUCHI NO GO TOKU (or Kaminari no Gotoku: Choukousoku Igo) this was a simulation based on the ancient board game “Go” for Nintendo 64. Developed by specialist Toyogo Inc, that despite the name was an american company based in Lexington Massachusetts, the game title appeared in Edge magazine issue 41‘s japanese N64 release list with a planned release date for January ’97.

Seta Corporation, Like Thunder ‘Go’ publisher, never released it for unknown reasons thus negating to japanese N64 players the only Go simulation for the system.

Image taken from EGM issue 90, article written by Celine!

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Gekido [GameBoy Color – Cancelled?]

Gekido is a series of beat ’em up created by Naps Team, released on the Playstation and GameBoy Advance. A GameBoy Color version of Gekido was developed too, but the only proof of its existence is an old page on the official Naps team website and some lines in wikipedia. There are no cartdidges on Ebay, no ROM floating around the web, no review available, almost no screenshots… we can speculate that Gekido GBC was never published for some reasons.

Gekido for the PSP was also in development but never released.

Thanks to whitestrider for the contribution!

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Cabbage [N64 DD – Cancelled]

Cabbage is an unfinished pet breeding/raising game, originally intended for release on the Nintendo 64 Disk Drive. It was being developed by Shigesato Itoi (responsible for the Earthbound series) and Tsunekazu Ishihara (producer of the Pokémon series), as well as Shigeru Miyamoto himself. Unfortunately, the game never reached completion for various reasons.

In Cabbage, players were given the task of raising a creature (exactly what type of creature was never revealed). They were able (amongst other tasks) to buy it things, and feed it. The game concept was very unique in a number of ways. For example, it would have utilized the N64DD’s internal clock in order to keep the virtual world functioning even while the console was turned off. This meant that a player could potentially leave the house for a few hours, and find that his or her creature had evolved and changed considerably in his or her absence.

To enable more portability, and constant monitoring of the Cabbage creature, the game would also have been linkable to the Game Boy via a special converter. The creature could be downloaded to the Game Boy, where it could remain with (and be nurtured by) the player throughout the day, before being transferred back to the home console whenever the player chose. Creatures would also have been able to visit other owners’ virtual worlds. Itoi mentioned that he was looking for an “explosive” idea for the game, something that would have been different to what everyone had expected.

Additionally, it was planned that extra game sets would be released, that would contain different toys and gameplay elements for Cabbage to interact with (including swings, slides and ponds), as well as additional “events” for Cabbage to explore. Miyamoto has even said that players would have been able to copy their creature’s toys onto blank disks to share with friends. However, he has provided conflicting information as to whether these expansions would have taken the form of N64DD disks, or Game Boy cartridges.

Although Cabbage was meant to be playable at Space World 2000, no demo ever surfaced. Miyamoto claims that Itoi and Ishihara got too busy to work on the project, and so it was dropped. He also says that many elements of the would-be Cabbage eventually made it into other titles, such as Nintendogs. Cabbage also seems to possess many similarities with the published Animal Crossing (which was, in turn, an updated version of Animal Forest for the N64). Perhaps, following the low popularity of the N64DD, Cabbage had to be converted to a less-ambitious title. Hopefully Cabbage will, in some form, eventually see the light of day.

Thanks to Robert Seddon and Celine for the scans!

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Hyouryuu Shounen Keith [GB – Cancelled]

Hyouryuu Shounen Keith (Castaway Boy Keith) is a cancelled action RPG that was in development in 1990 by Epic / Sony for the original GameBoy. The project looked a lot like Zelda: Link’s Awakening, but Keith was in the works 3 years before Nintendo’s title. The game’s plot was also similar to Link’s Awakening, as Keith sank on a small island called Harrods Is, where he had to  complete dungeons and find musical notes to defeat the final boss.

In november 2009 Chris Covell was able to scan an article about Keith from an old Famitsu magazine and you can find more info and images at his website.

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