Nintendo

Nintendo’s Harry Potter [Pitch / Cancelled – N64, GBA, GameCube]

Nintendo’s Harry Potter [Pitch / Cancelled – N64, GBA, GameCube]

In 1998, Nintendo of America’s internal team, Nintendo Software Technology developed a pitch to lock down exclusive access to the Harry Potter rights. Had it been successful, Nintendo would have secured the rights to produce all adaptations of the book series for the indefinite future in video game form; potentially preventing the eventual movie adaptations from being created altogether.

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According to one former artist of the studio, a sudden order from Nintendo’s management halted work on their three titles in development at the time (Ridge Racer 64, Bionic Commando and Crystalis) when news arrived that the license was to be auctioned off. This was a blanket license covering all formats of adaptation, including not only video games, but TV and film as well.

“The license went up for sale and all these major media companies were putting together pitches.”

The studio was then split into two: the primary group focused on devising on a pitch for a third person adventure title, whilst a smaller team worked on a potential game based around quidditch. The latter division reportedly included Marvel comic book artist, Adi Granov, who was responsible for character art.

Nintendo ST aspired to develop the adaptations themselves, with versions planned to be released on Nintendo 64, Gameboy Advance and later Gamecube; as well as any of Nintendo’s future platforms further down the line. These releases would have coincided with the launch of each new book.

“All together it was only a week of insanely furious scribbling things to the digital artists to create animations for mock game demos”

The license holder, JK Rowling, agreed to view Nintendo’s presentation, but this was not without some trepidation among the members of Software Technology. Our source alleges that there was a disagreement at one point over which art style would be most appropriate for the franchise. Towards the start, there was a push for character designs inspired by those of the first book’s cover art by Thomas Taylor. However, it wasn’t long before the studio’s higher-ups took against this idea and forced it in a different direction:

“…it went against all my instincts based on what I had read quotes from JK about keeping it strictly British, and I had to revamp my initial designs and go more manga/Japanese – I had a big fight about that, but my boss insisted”

We have unfortunately been unable to post images of these characters, since Nintendo would not allow its artists to share any of them publicly.

 

According to our source, the crew developing the quidditch game proposal had wanted to follow a similar route with regards to character design:

“[Name redacted] did get to do a more realistic take – I remember his Hermione being really nicely realized, but I doubt he saved anything from those days.”

Ultimately, Nintendo’s bid was declined by JK Rowling. Our source revealed that the writer turned it down in favor of several other proposals by media giants with greater resources, such as Disney and Universal. Whereas Nintendo was only able to offer forays into the realm of video games, these larger companies had the ability to spread out into TV and film; as well as gaming.

Rowling, in the end, sold the rights to Warner Bros. for a reported £1m. WB would later contract Electronic Arts to create video game adaptations of their film series based off the books. The first, Harry Potter & The Philosopher’s Stone was released in 2001.

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Driver 5 [Cancelled – Xbox 360, PS3, Wii]

Driver 5 is a cancelled racing game which was, for a short period of time, in the works at Sumo Digital, the developer of the Sonic & All-Stars Racing games. It would have been published by Ubisoft and released around early 2011 on Xbox 360, PS3 and Wii.

In January 2010, Ubisoft released a financial forecast for their next fiscal year, detailing a number of their scheduled releases. Among these were some vague plans to release an untitled fifth entry to the Driver series, although no other information was provided at the time. Behind the scenes, it was around this point that Driver 5 (a working title) was in pre-production at Sumo Digital, who had been contracted externally. Previously, Sumo had partnered with Ubisoft to produce Driver ’76 on the PSP, who they worked on alongside Ubisoft Reflections.

Christian Bravery of design studio, Lighting Lights, was brought on board to draft concept art for the Driver 5 project.

“It was interesting to be involved at the beginning and the end of this project and something I’d love to do more often.”

The lifespan of Sumo Digital’s Driver 5 was brief, as it never moved past pre-production. It was cancelled when Ubisoft elected not to partner with Sumo Digital on it, instead giving the project to Ubisoft Reflections. Reflections would then go on to create Driver: San Francisco.

By the looks of it, this original vision for the game would have incorporated destructible environments of some sort. The concepts show Tanner’s surroundings crumbling around him as he races away from his pursuers. Perhaps this was a small stepping stone towards Sonic & All Stars Racing: Transformed, which incorporated a similar concept of tracks that would dynamically change and fall apart as the race progressed. 

Clockwerk [Cancelled – Wii, PS3, Xbox 360]

Clockwerk is a cancelled puzzle platformer game, which was in development at Next Level Games; the creators of the Super Mario Strikers games, as well as the unreleased Super Mario Spikers. The title was planned to be worked on for multiple unspecified home console platforms during mid-late 2011 (believed to be Wii, Xbox 360 and PS3) , but was never produced.

Two Grumpy Old Men Who Just Want To Retire

The project began towards the start of 2011 and was being worked on in tandem with Next Level’s other main undertaking at the time, which was Captain America: Super Soldier for the Xbox 360 and PS3.

It was conceived as the story of two old men, Otto & Herman, who work as Hausmeisters (caretakers) in a magical floating clock tower suspended in the clouds called ‘The World Clock’, that governs the flow of time throughout the universe. On their final day before retirement, a faction of evil gremlins attack the tower, dismantling its innards and disrupting the behaviour of time. In order for the grumpy twosome to finally retire, they must defeat the invaders and repair its inner workings. 

Overstorm [GBA – Cancelled]

Overstorm is a cancelled action / platform game created by Quantized Bit for Game Boy Advance. It was shown publicly only once in a 2003 gaming convention. However, in 2014, the developers decided to give away an alpha build of the game, featuring five different levels, in a Indiestand game sale of their last product, Volt:

Beat the average to get the bonus content, which is: 5-levels alpha-stage Overstorm game (our older, never released GBA project) – you can play it in any GBA emulator in a fullscreen mode!

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Baby Titus Jr [GameBoy Color – Cancelled]

Baby Titus, also known as Titus Jr, is a cancelled Game Boy Color platform game featuring Titus the Fox (Titus’ mascot) that was in development by Mike Mika and Bob Baffy for Titus. Originally Baby Titus started as an original GameBoy game and it seems the project was almost complete, but Titus wanted to upgrade it for the “new” GBC released in 1998. While the team was working on adding colors to the game, Titus had some economic problems and did not pay the developers, so they had to stop working on it.

One video from the game was shared by Mike on Youtube and a couple of screenshot were found by eSPy in an old magazine scan.

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