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Batman (SC) [SNES – Cancelled]

In november 2008 Sample_Seller opened an auction on Ebay for a Batman prototype that was in development by Software Creations for the Super Nintendo.

BATMAN super nintendo SAMPLE/DEMO US NTSC version

Very early 2 level demo, no sound… undiscovered batman game!!

Devoloped by SOFTWARE CREATIONS.

Original development sample game direct from Nintendo !!

Rare unreleased/unannounced game !! Only a few were made, unique item for any collector !!

As we can read on Wikipedia, Software Creations were primarily known for their video games based on movie and comic licenses like Marvel Comics, Cutthroat Island, Disney’s Beauty and the Beast and original titles Solstice and the sequel Equinox.  Their Batman project was never released for unknown reasons.

As Yakumo as noted, this Batman demo has been on the scene for years, infact since the begining of the Super Magicom, Wildcard, profighter and so on. A rom of the demo was leaked and should be easily findable with google.

You can read more info on this beta at SNES Central!

Thanks to Yakumo and Celine for the contributions!

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La Femme Nikita [DC/PS2 – Cancelled]

La Femme Nikita is a cancelled action game that was in development in 2000 / 2001 at Infogrames Lyon House: the project originally started in 1999 as “Mission Impossible 2”, a sequel to the original Nintendo 64 game. It seems that Infogrames soon decided to stop the development for the N64 and port MI2  to the new-released Dreamcast.

Fabien Lacaf, a professional story boarder, worked on MI2 and created different level environment (for 3D artists) and some parallel action designs  for the missions. The first concept to MI2 was based on levels that would have been completed following the progress of the main protagonists that worked in parallel at the same time.  The player was going to use different characters to complete the missions divided in different parts: in every single part the actions would have affected the next parts of the mission with the following characters.

After some months of work, the studio did not have the “Mission Impossible” license anymore and so they had to change the game into “La Femme Nikita”, based on the film / TV series with the same name. The project was then moved to the Playstation 2 but after 2 years of development, the publisher (Atari) decided to cancel “La Femme Nikita” for economic reasons.

That was the end of “Mission Impossible 2” for the Nintendo 64.

Thanks to Hey Hey for the contribution and to Rodolphe for his help to preserve more images from the project! 

ToeJam & Earl III [XBOX – Unused Stuff]

ToeJam & Earl III: Mission to Earth is an action video game released in October 2002 for the Xbox, and is the third game in the ToeJam & Earl series. It was originally developed for Sega’s Dreamcast before being ported to the Xbox after the Dreamcast’s commercial failure. You can find more screens and videos from ToeJam & Earl III Dreamcast in our Unseen Archive.

Phugolz was able to find some unused cutscenes hidden in the final game, as he wrote in the U64 Forum:

I began to dig through the files. I found what appears to be a set of hot tub cutscenes that were never used! On top of that, there seems to be a video capture test video lost among them that has footage of what appears to be the grass level, with a hot tub! The hot tub is -kinda- used in a secret area linked from the grass area.

You can find some videos of the unused scenes at X-Cult!

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Necessary Force [Cancelled – Xbox 360/PS3/PC]

Necessary Force is a cancelled action game that was in development at Midway Newcastle. The game was supposed to be open-ended, with the player that would have been able to choose how to approach the mission. Unfortunately, Midway Newcastle shut down in august 2009 and the project had to be shelved. A preview of an early playable demo can be found on the EDGE website and, as we can read, the game sounded promising:

[…] the developer’s demo room is the result of only three months’ work, yet there is plenty to see, and in remarkably stable, consistent form. […]

As a police officer assigned to this beat, you’re looking at a clean-up operation, which due to the game’s construction will play out literally. As you eliminate criminal activity to make these streets safer, we’re told, they will transform. The ubiquitous graffiti will be scrubbed away. Boards will be removed from windows. Entire buildings will be replaced with shiny new constructions, putting a shop, say, were once there was a tumbling-down tenement.

Thanks a lot to Sam Chester for the help in preserving some screens of the models that he created for the game!

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Epic Mickey [Wii – Beta / Concept / Unused Animations]

Epic Mickey is a platform/action-adventure game designed by Warren Spector (of Deus Ex fame) and developed by Junction Point Studios exclusively for the Wii. The game was released in November 2010. As the title suggests, it stars the world-famous cartoon character Micky Mouse, however, after toying around with a magic paintbrush on a model of Disney Land made by a wizard named Yen Sid (“Disney” spelled backwards), he accidentally creates the Phantom Blot. He tries to erase it with paint-thinner, but he spills more paint on the model in the process, creating a portal with the paint/thinner mixture, which The Phantom Blot enters. Eventually, Micky gets pulled into it by the Phantom Blot, finding himself in a dark world known as The Cartoon Wasteland, populated by Disney characters who haven’t seen the light of day in years, even decades, not the least of which is Oswald the Lucky Rabbit.

Pre-production started in 2007 when the company was bought by Disney. Some concept arts were leaked in Summer 2009 from a former employes’ resumes, but the final game doesn’t really look like these. It’s possible that parts of the original concept were cut.

As we can read at the Escapist Magazine, the Epic Mickey project originally started out as a PS3 / Xbox 360 / PC game, but later the developers decided to go with a Wii exclusive:

Speaking to Official Nintendo Magazine, Epic Mickey developer Warren Spector revealed: “The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title.” Spector told Disney Interactive Studios boss Graham Hopper that to develop a true success, “it’d be awfully nice if we could focus on one platform.” Everything was switched up when a Wii port of the game was discussed, with Spector rightfully believing that a regular port wouldn’t cut it due to the unique, arm-flailing nature of the Wii, so Hopper suggested that Epic Mickey go Wii exclusive.

Thanks to Robert Seddon for the contribution!

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