Parkour is a prototype for a platform / action game that was created by Torus Games to pitch some publisher for a full game. It was loosely based on the extreme sport with the same name, in which people run and jump from city roofs and buildings, to moving from one point to another as smoothly, efficiently and quickly as possible. In the game we would have been able to jump around the city to arrive to the final gateway and fight a boss to complete the level. Sadly it seems that they never found a publisher interested in the project, so Parkour was cancelled.
Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, notably a Dock stage and The Raccoon City Hotel, while others later appeared in Outbreak File 2, like “Flashback”, the episode located in the forest.
Of course, more levels meant more characters, and unfortunately they had to renounce to include personalities such as little girl with a gun (!), some UBCS members, the fan-favorite Hunk, a policewoman, and on so on. Their polygonal models are still inside the two outbreak games, and it is possible to access them using Gameshark codes.
Another feature prominent in the original trailer was a four player split-screen mode, probably dropped for technical reasons. At the end, Capcom decided to divide Resident Evil Online in two different games: Outbreak and Outbreak File 2. A File 3 was supposed to follow shortly, but Capcom never bothered with the series again.
Here we can also find the videos of the beta versions of the characters endings.
Rock is a space combat sim / mech sim / FPS hybrid that was in development in 1999 / 2000 by Singletrack for PC, but later cancelled because the studio was closed. The team planned to combine 3 genres into a single game, to let the player a lot of freedom in how to resolve the missions. It was an ambitious project, as we can read from a preview published in Computer Gaming World magazine (thanks to Roushimsx on the HG101 Forum):
Imagine a game where you can jump into a tarfighter, dogfight our way to a martian plain, hop out, toss a grenade in a Mech to kill the pilot so you can claim the assault robot for yourself, rampage across a warzone in your new weapons platform and finally jump out and enter a building, killing some fuards before you plat explosives to level it – all of this without any load screens to stall the action.
Cooperative online multiplayer was also planned. After Singletrack closed down, the Rock team ended up moving on to Incognito Entertainment (later purchased by Sony) and started to work on Warhawk for the PS3. You can feel that some of the concepts from Rock were implemented into Warhack.
A new game in the Road Rash series was in development by EA Warrington in 2006, but the project was soon cancelled and the studio was closed. The game was probably in early development when it was canned and only an animation pre-viz was found to preserve its existance. As Tiffany Steckler of EA explained to GamesIndustry.biz:
The UK Studio has decided to reinforce its development base by bringing the creative teams from disparate locations into one place. […] The idea is to have those people who are working in the North West Studio in Warrington closer geographically to Guildford and Chertsey, to help build a more cohesive entity, to have better synergy across teams, better career opportunities and better sharing of tools and libraries
It’s still possible that the Road Rash concept created at EA Warrington could be resurrected sometime in the future in the “bigger” EA UK studio.
“Kameo 2“, successor of Kameo: Elements of Power, is a cancelled Xbox 360 title which was in development at British studio Rare Ltd. Although it was never officially announced, some Kameo 2 animations appeared in a reel of a former Rare employee, as noticed by some Kameo-fans at the neoGaf Forum. It’s interesting to see that the style of the project looked different from the original game, with a more “realistic” version of the character. We can speculate that they tried to make Kameo more “mature” to appeal more to the typical Xbox userbase. It is unknown to what extent development was finished when the title was cancelled in late 2007 – around two years after the original was released.
In 2008, concepts for a more direct sequel were created. Kameo mainly retained her design from the same game, just with a more realistic style. Images can be found beneath.
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