Batman: Arkham Asylum [X360/PS3/PC – Beta]

Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics’ Batman for PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics and was released in 2009. [Info from Wikipedia]

Throughout Batman: Arkham Asylums development the developers were shooting for a hard T rating. Based on early screens it seems that they intended for the game to have blood, but it appears that they had to tone it down to get the rating that they wanted.

Also, as we can read at Game Informer, it seems that the combat system in the game was changed at least 3 times before chosing the final one:

Combat went through three distinct revisions – the first one being a full rhythm action game! The second one was prototyped in 2D, which popped up whenever you got into a fight, and involved colored circles bashing into each other. This actually formed the basis of the final system.

FMMC noticed that Batman’s gliding was impaired when his cape was torn in the beta.

Thanks to Robert Seddon for the contribution!



Batman: The Dark Knight [X360/PS3 – Cancelled]

Batman: The Dark Knight was an open world action stealth video game loosely based on the 2008 film, The Dark Knight. The game was unofficially revealed in the summer of 2007 as being in the works at Pandemic Studios’ Australian branch in Brisbane.

This cancellation makes The Dark Knight the first Batman film made by Warner Bros. not to receive a video game translation.

As we can read on Kotaku (thanks to Robert Seddon for the link!), the development of Dark Knights had too many problems and it was probably the main reason why the studio was closed:

“Pandemic worked out a deal with Warner/DC and EA to make a Batman game. So Pandemic spent six months on pre-production of a Batman game. Then EA came in and said it had to be a Dark Knight game, so most of that six months’ work was thrown out. EA were forced to rush the project, as their ownership of the Batman rights would expire in December 2008. […] Pandemic thought an open-world game would suit the property best. But few, if any staff at Pandemic Brisbane had experience making open-world games. The decision was made to use the same engine being used for Pandemic’s upcoming WWII action title Saboteur. It’s a pretty engine, but was never built for the kind of open-world game Batman was supposed to be, and this caused a ton of serious technical issues.

Some leaked screenshots were found by Superior Version in January 2009. Thanks to Borman for the contribution!




Batman: Revenge of the Joker [SNES – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Thanks to SNES Central for these images!