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Nintendo

Pinkie [SNES - Cancelled]

Pinkie is a 2D platform game developed by Data Design Systems and published for Amiga in 1995. It seems that a port of this game was in development for the Super Nintendo but never completed for various reasons. Thanks to an anonymous contributor a playable version of Pinkie SNES was leaked and can be preserved, you can download it from here.

This is a developer build and has various debugging features turned on, such as the controller Select button will allow you teleport the character anywhere in a level and the map screen automatically unlocks the next level without you needing to complete the previous level. There’s lots of other bits in there as well – along with various parts that are completely broken such as the level exit effect which will cause the game to lose frames and never properly recover.

It works on the current batch of SNES emulators if you want to take a look.

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Video:

 

Contra Spirits 64 [N64 - Cancelled]

Contra Spirits 64 is a cancelled shooter / action game in the contra series that was in development by Konami Computer Entertainment Osaka for the Nintendo 64. There are just a few info about this unreleased project as Konami never shown any official screenshot or concept art, but the title was in many list of games to be released for the N64 and the hopes went up for many Nintendo gamers that wanted a new and fun game for their 64bit console. Unfortunatly it seems that as the Nintendo 64 sold poorly in Japan, Konami decided to stop the development of the project and disbanded its team.

As we can read on IGN64:

Contra was planned, but the original team was disbanded and all team members now work on different projects,” said a company spokesperson. [Contra] has pretty much been shelved. [...] There is concern over the poor N64 console sales in Japan [...]

Contra 64 would have been a sidescrolling 3D game, with some sessions in which the camera would have switched angles or move behind the characters, possible for boss battles. There are some rumors that say that the Contra Spirits 64 concept was resurrected and became Contra: Shattered Soldier for PS2, but as Contra N64 was in development in 1998 and Contra PS2 was announced and released in 2002, it’s hard to say if the 2 project have anything in common.

Below you can see some scans from old magazines that wrote about Contra Spirits 64 (if you have Next Generation Issue 29, Volume 3 May 1997 and can make a bigger scan of their N64 article, please let us know!).

Thanks to Celine and Contrapedia for the contributions!

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Gex 3 [Beta - PSX N64]

Gex 3: Deep Cover Gecko is a 3D platform game that was developed by Crystal Dynamics and Gratuitous Games for the original Playstation and Nintendo 64. Steve noticed a lot of beta differences from the various Gex 3 demos that were released before the final game.

First up, a video featuring the level “Clueless In Seattle” that is in volume 4 in a series of Eidos demo discs (it seems that this demo also appears in a greatest hits version of Tomb Raider II).

There are noticeable differences here compared to the level that is in the game’s retail release:

In the retail version, bears are enemies that can be found in the hedgemaze of this level. In this demo, the bears are absent there and only appear as these statues that can hurt you if you jump into them. These statues are also present in the retail version, but will not harm you if you jump into them. Also, there is an instance in the retail version where a small scene occurs in which the statue bears – for a lack of a better term – come to life as enemies. In this demo, this scene never occurs and the statue bears never come to life: 

Monster Dunk [Cancelled - N64]

Monster Dunk is a cancelled arcade basketball game that was in development by Mindscape Inc for the Nintendo 64, as a part of Nintendo’s “dream team” of developers that were working on titles for their “Project Reality”. It seems that the game was announced at E3 1995 but the developers never shared any official screenshot, even if the project could have been at least in a concept / prototype form, maybe if we are lucky some images could resurface some day.

In the original press release we can read:

The game takes a unique and humorous twist on the basketball game genre, featuring famous monsters playing two-on-two basketball. “Monster Dunk” will take advantage of Nintendo Ultra 64′s unique capabilities, such as providing players with dozens of stunning special-effects moves (for example, one character becoming a cloud of smoke, morphing into a bat, flying above the basket and dropping the ball through), creating dozens of random court hazards (hands periodically reaching up from the floor and grabbing players’ legs), and including humorous game- and season-ending winning team sequences (the winning team throwing the losing team out of the stadium).

In 1996 Mindscape was in huge economic problems, with expected loss of 46 millions GBP following a loss of 6.9 millions GBP in 1995, and they decided to stop the development of Monster Dunk for the N64.

Thanks to Celine for the second scan!

Images:

monster dunk n64

Monster Dunk announced for the nintendo 64 (scan from Nintendo Power 74, July 1995)

monster dunk by mindscape for the nintendo 64

Monster Dunk by mindscape for the Nintendo 64

Video from E3 1995 (no footage of Monster Dunk sadly):

 
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