New Cancelled Games & Their Lost Media Added to the Archive

Unused SaGa Frontier text now translated!

Do you remember the unused japanese text that Robert Seddon found in the American version of  SaGa Frontier (along with other interesting stuff)?  Well, now thanks to another great translation from GlitterBerri, we are able to understand what it all means! Also, we are able to wonder where it could have been used originally. You can read the full text translation (by GlitterBerri) with comments (by Robert Seddon) in here:

Lost Text of SaGa Frontier @ The Face of the Moon

Lost Text of SaGa Frontier @ BerriBlue

Here are some of the most interesting parts:

[… ] The blood of mystics is different from your human blood.
It is not mere substance.
You are inheriting Orlouge’s spirit power.
He killed a woman, you see.
Knocked off a regular human girl.
He didn’t intend for that to happen.
He didn’t want that at all.
So he used his own power to prevent it.[…]

One of the lost scenes from Asellus’s quest: not much new information (why would it bother Orlouge, not the most pleasant of souls, that he unintentionally killed a human?), but her being told to accept her fate like this would have added a little more depth to her predicament.

[…] Be safe, White Rose….
Please protect Lady Asellus.

Thank you, Princess Kurenai.

Another scene cut from Asellus’s quest, showing why Kurenai was included in the game; in the final version she’s still present in Rootville, but after greeting Asellus she serves no function in the plot at all. This escape scene apparently follows the unused scene in Asellus’s bedroom (0x1A9 below) and leads to arrival in Mosperiburg (0x1F3 below).

[…] Furdo1 has come.
What do you think of my true collection?

Perhaps ‘Furdo1’ is another placeholder for the developers.

So: Furdo would have had a larger role in the game, Nashiira and the Bio Research Lab would have had more of a purpose, and not only Zozma but also Ciato and Rastaban would have had more developed roles in Asellus’s quest.

Huge props to Robert and GlitterBerri for this!

The Retriever [PS2 / PSP – Cancelled]

The Retriever (also know as Jet Li’s The Retriever) was a third person action game / beat ’em up that was in development in 2005 at SCEA, for Playstation 2 and PSP. As with Rise To Honor, the protagonist of this game would have been Jet Li, in one of his usual adventures to save the world with martial art moves or something like that, but the project was later cancelled for unknow reasons. This game was the second Jet Li game that was cancelled at SCEA, along with Jet Li’s Rise To Honor 2.

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[U64 Italian Podcast] Episodio 1.7: Metal Gear Solid (2° Parte)

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The Unseen 64 Podcast is only in Italian, sorry!

U64 Podcast: Episodio 1.7 – Metal Gear Solid (Parte 2°) [53:38]Eccoci giunti alla seconda Podcast dedicata alle beta della saga di Metal Gear Solid: in questo episodio parleremo dello sviluppo di MGS2 ed i suoi cambiamenti, o almeno ci proveremo. I nostri eroi super nerd continuano a sproloquiare fra merendine scomparse, ricordi d’infanzia, le modifiche della trama di MGS2 a causa degli avvenimenti storici, i dubbi sulle petroliere, il prototipo in cell shading, la meravigliosa scoperta di Dragon’s Lair per GBC, la perdita della fuga dall’inondazione della barca, sconvolgenti rivelazioni sulla vita sessuale di Otacon, l’origine femminile di Vamp, l’attacco aereo sul ponte di New York, i modelli poligonali beta all’interno di The Document of MGS2, indagini sull’età di Mey Ling, la comparsa di Raiden, ricerche filologiche sulle riviste videoludiche dell’epoca, allegri giochetti con le scatole di cartone ed il metodo scientifico per identificare la nuova password segreta. Preparatevi per un ora di viaggi mentali in compagnia del tragico staff italiano di U64. >> U64 Episodio 1.7 – Download Versione in MP3

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Superman (Factor 5) [X360/PS3 – Cancelled]

 

‘Superman: Man of Steel’ was the last known working title of an open world action game Factor 5 were working on for Brash Entertainment, which was being based around the legendary DC comics superhero license, Superman. It was planned to be made for the PS3, Xbox 360, and Nintendo Wii. Its initial codename was ‘Blue Steel’.

Internal concept video:

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