Buggy Boogie [N64 – Proto / Cancelled]

Buggy Boogie [N64 – Proto / Cancelled]

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There are just few informations available about this strange project developed by Angel Studios, that at first appeared to be some sort of car-battle game, but then it became something more similar to Mario Kart, before being cancelled.

Thanks to an interview on GamaSutra we can read some more details from one of the original developers:

“When I was working on the Dream Team [at Angel Studios], they wanted us to do this DNA-based driving game called Buggy Boogie. You had these vehicles that would eat other vehicles and adopt their powers and morph. It was really cool. But they would sign three month contracts, and Miyamoto himself would say that he did not want any documents. He would just say, “Find the fun, and I’ll be back in three months to take a look at what you have.”

We went through about three iterations of that. We busted our hump trying different things, but at the end of it, he kept coming back and saying that it wasn’t there, and it wasn’t fun. We were a new company that didn’t know how to make games. After about six or nine months, he came back and said, “You guys have really worked hard, and we see the progress, but we’re not seeing the product. But another opportunity has come up for a fantasy golf game, so why don’t you guys work on that? In three months, we’ll be back. Show us a golf game.”

Even if Buggy Boogie looked like an interesting project, it seems that Nintendo killed it for a reason or another… really a shame. In the few screens and concept arts remained from the game, we can see some of its development changes.

Thanks a lot to Hey Hey for the contribution!

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Video:


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5 thoughts on “Buggy Boogie [N64 – Proto / Cancelled]

  1. bakudandan

    the assets of this game were reused in the Jikken World segment of the 64DD title Mario Artist Polygon Studio

  2. Perrodelmalcr

    They walk brielfly about this game on the mexiican oficial nintendo magazine from january 1996, club nintendo #41

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