Unseen News

Zelda: Ocarina of Time URA Project – The Expansion Mod

The Legend of Zelda: Ocarina of Time URA Expansion is based from The Legend of Zelda: Ocarina of Time for the Nintendo 64. Nintendo promised a great tale of adventure, new dungeons, new side quest and much more but it was never delivered due to the failure of the 64DD. A group of hackers lead by ZethN64 have joined together, creating their own version of URA (known around the community as The URA Project) with their ideas and input from the community on the direction to take this project. Their goal? To make it one of the best expansions to follow in the footsteps of Ocarina of Time. One of the main changes is that our Hero and his fairy partner Navi has been replaced by the Hero of Light and a new fairy called Raze who will feature a chime instead of Navi’s voice and colours.

They plan to make the environment in URA to feel more alive and real, breathing more of an atmosphere to the game. NPC’s moving around instead of standing still, new changes in storyline, a restoration of the “blade beam attack” and other cool prerelease/beta elements while creating new ones.

The team members include: ZethN64 (team leader), Sakura, SanguinettiMods, Naxylldritt, Arcaith, Dominic Ninmark(the composer), spinout, Shadowfire (the main beta tester) Branden, Satoshi and the guys from Hard4Games as the secondary testers. Other non official team members, are helping them with hacking and advancing in knowledge in the N64. BIG SPECIAL thanks goes to Twili, Fkualol, flotonic, JSA, Xdaniel, Deathbasket and cooliscool for the tools they have written and anyone else who contributed to this project.

Here is a list of some of the features being implemented in the game.
* A brand new plot with new dialogue to envelop the player
* A new protagonist
* A new fairy partner named Raze, with a new personality
* Completely new dungeons
* A new overworld
* New NPCs, enemies and bosses
* New minigames and revamped old ones
* Changes to the OoT game engine where appropriate, to add new functionality
* Restored beta content
* New attacks
* New items
* New MP3 quality music
* Ura only save files and enhanced file select screen
* New side quests
* Time of day system, with time sensitive events
* Restored beta animations / new animations
* New Warp Songs to learn
* A+B Reversed interface/controls

All work posted is considered work in progress and is subject to change for better and more refinement.  Below you can check out both released trailers of the URA Project, that represents one year’s worth of work. The project is currently at 50% completed! As always, U64 wishes them good luck! To find out more information visit their new website: URA Project Official Website

Concept Artwork:
zelda beta
zelda ura
zelda beta remake

Musical Samples:
Hymn of Ice

Temple of Ice

Overture of Wind

Wind Temple

The New updated info

The Outdated Trailers

 

Zombie High [Genesis / MegaDrive – Cancelled]

Zombie High is a cancelled side scrolling action game that was in development by Electronic Arts for the Sega Genesis / Mega Drive. An incomplete beta rom was somehow leaked online

It seems that there are a few enemies at the end of level 1 that cannot be defeated with your default slime weapon. They can be defeated by using the book as a weapon by entering the door marked number 4 next to the enemies and the book weapon will appear. It is very difficult to defeat them without being defeated yourself.

Celine was able to find some early screenshots in Joypad magazine #10, in which we can notice that the main character sprite has some differences from the one in the playable beta. It’s currently unknown why this game was canned and never released.

Recently a debug mode was found by “The Jackal” by pressing start and A on controller 2 simultaneously. Using this debug mode we can get to see more levels,Music that was never used(which after some research appears to be music used in a later EA title “Crue ball” composed by “Brian L Shmidt” Weapon select,invincibility and disabling enemies. It appears a lot of the game was finished but the only things missing are an ending to the game and most of the minigames and dialogue sections that can be found by entering certain doors in various levels will not work properly unless accessed using the debug modes level select feature

The main characters name in this game according to the debug menu is “Travis” He is also referred to as Travis by some of the characters in the classroom sections

There is a movie of the same name released in 1987, This game may have taken some inspiration from this movie despite not being a game based on this movie, One of the in game characters is called “Emerson” there is also a character in the movie named Emerson, which further confirms this suspicion

The end boss of the game is loosely based around the appearance of Allister Fiend from the band “Motley Crue” EA also licensed Crue Ball a year after this games cancellation and Allister Fiend also appears in this game. The only difference in Zombie High is that he is blue

Crue Ball shares many things in common with zombie high, such as similar graphics design, and similar sounding music (one identical song) The designers of Crue Ball are called NuFx Who could be the possible designers of Zombie High
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Thanks to Celine for the contribution!

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The lost Sentient 2 project

Sentient is a first-person adventure developed by Psygnosis and released on the original Playstation and PC in 1997. The game was rather obscure when it came out, but it was loved by those few ones that somehow were able to play it. Thanks to an interview from The Gaming Liberty, we found out that a concept for “Sentient 2” was in early stages of development, but it was soon canned because the former lead programmer was busy with another project and the low sales of the first chapter were not a good sign. As we can read:

Colin Burges, who took part in the interview above, told me about what was being considered as the storyline. Colin tells me that they had a competition in the studio to come up with the best idea for a storyline for Sentient 2. Colin tells me “there were a couple of meetings to discuss what new gameplay might be involved with the story, so I think all we had in the end was the early story document. I can’t remember exactly why we didn’t go any further but I think it might have been because the lead programmer on Sentient was starting work on Lander and they weren’t sure it was a good idea to do it without him on the project. Also the lowish sales on Sentient might have stopped it going much further anyway.

Thanks to Denis for the contribution!

 

Bakumono Characters Yasai De Pon! [DS – Unreleased in Japan]

Update: this game was cancelled in Japan, but released in USA as Harvest Moon: Frantic Farming!

Bakumono Characters Yasai De Pon! is a cancelled puzzle game that was developed by Marvelous for the DS. It featured many characters and locations of Harvest Moon: Island of Happiness, known in Japan as Kimi to Sodatsu Shima.

Nintendo Everything made a post with some info about BC in 2009:

  • Puzzle game
  • Move vegetable panels on touch screen
  • Trying to get Koro-pok-guru to collect the vegetables for points and more time
  • Vegetable panels grow over time
  • Creatures are only able to move between adjacent ripe panels
  • Golden vegetables can be cleared regardless of the ripeness
  • 12 characters from Bokujou Monogatari Kimi to Sodatsu Shima are in the game
  • More points for collecting vegetables that the characters like
  • Wireless/download play
  • No release date
  • 3,990 yen

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Phase Zero [Jaguar – Cancelled]

Phase Zero (also know as “Hover Hunter” in early previews) is a cancelled first person shooter developed by Hyper Image for the Jaguar. A playable demo was somehow leaked online and many videos and reviews of the game can be found on Youtube. Phase Zero looked really nice and it was fun enough, but something went wrong during the development and Hyper Image were not able to finish their project.

Thanks to Celine for the contribution! Scans from Cd Consoles magazine, issues #4, #5, #8 and #13.

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