Nintendo

Aeon-Metal Fighters [GBC – Unreleased]

Aeon-Metal Fighters is an unreleased shoot ’em up that was in development by Dune team for the Gameboy Color. The project was started around 2001, all the graphics and musics are done, the code is about 70 percent finished, the main big task Dune left unfinished was the level design. The game has been frozen because of the lack of interest of publishers and the programmer had to left the project because of that. Aeon-Metal Fighters could be finished at some point if Dune ever manage to find the ressources (mainly coding) to complete it.

Aeon-Metal Fighters has 6 worlds of shooting madness packed with action and baddies, 3 unique characters with their own storyline, evil bosses and great musics from a chiptune legend (dma-sc).

Thanks to Mic/dune for the contribution!

Videos:

 

The Adventures of Tintin [Beta – Xbox 360 / PS3 / Wii]

The Adventures of Tintin is an Xbox 360, PS3, and Wii game based off of the 2011 movie of the same name, which itself is based off of the classic book series by Herge. It’s mixed genera game that features side scrolling and 3D sections where you can control the young reporter Tintin, his faithful dog Snowy, or the drunken, but trusty sailor Captain Haddock.

First unveiled during Microsoft’s 2011 E3 conference, the game looked similar to it’s final version. There were still a couple beta differences, namely Tintin wielding a gun during the motorcycle section in the trailer as opposed to the final’s slingshot. This change was most likely done to keep the game’s E-10 rating.

Post by EmmBee

Videos:
 

Fossil Fighters Champions [Beta – DS]

Fossil Fighters Champions is an RPG for the Nintendo DS, published by Nintendo. It takes the “monster battling” approach to extinct creatures, and has players waging battles against each other using monsters based off of dinosaurs and other paleolithic beasts. In order to find these creatures, however, they must dig up and clean fossils in order to revive them into “vivosaurs.” It is the sequel to 2009’s Fossil Fighters, and includes numerous new features, such as a tweaked battle system, new types of Fossil Rocks to clean, improved graphics and music, and, of course, a multitude of new monsters.

The game underwent numerous beta changes from when it was originally announced in Japanese, to when it was first announced in English, to its English release.

-The original Japanese trailer for the game shows a large birdlike animal inside a giant Fossil Rock. No fossil like this exists in the final game, though whether it was a cut species or a new type of fossil for an older species is unclear.
-Several battle animations differ from their final forms.
-The overworld model for Fossil Rocks dug out of the ground is different; it’s lumpier and more darkly-colored than its final version.
-The game was originally announced in English as “Super Fossil Fighters,” mirroring its Japanese name, Super Kaiseki Horida. The English trailer below shows the original logo.
-The English trailer shows the player battling Joe Wildwest much earlier than he can be fought in-game. In addition, he uses a team different from his one in-game.

Post by Freezair

Japanese Trailer:

English Trailer:

 

Runelords [GBC – Cancelled]

Runelords is a cancelled RPG that was in development in 1999 / 2000 by Saffire and it would have been published by Kemco for the GameBoy Color. The game was based on the fantasy book series with the same name, created by David Farland. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. The game would have been a traditional turn based RPG, but it seems that the gameplay was not much fun. As we can read on IGN:

When we played the game at E3, we weren’t too excited by the sluggish and laborious RPG play. The game has a 3/4 view (like Mission Impossible) for the action, but just lagged in conversations, in movement, in battle, and elsewhere.

It’s possible that the publisher decided to cancel this project for quality reasons.

Thanks to Celine for the contribution!

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Resident Evil: Umbrella Chronicles [Beta – Wii]

Resident evil: Umbrella Chronicles is a rail shooter, released in 2007, and developed by Capcom for the Nintendo Wii. This is the first installment of the Resident Evil Rail Shooter titles for the Wii – with the sequel being Darkside Chronicles. Before the game’s release, an early beta gameplay video was released on the web. The gameplay video demo is titled “Gamer’s Day Version” and certain aspects of the game shows various beta differences not in the final product.

Here is the list of differences as seen in the video:

Note: Some of these differences are placeholders, while other differences can be considered beta.

1) Dialog:

Chris and Jill’s Dialog in this video is different in comparison to the final product. It can be assumed that their Voice-overs were re-recorded before release.

2) Different HUD:

In the video it shows the HUD with the health bar on the left-hand bottom  of the screen and the weapon selection system is on the upper left-hand corner. In the final product the HUD is all in one (health and weapon selection) and is located in the left-hand corner of the screen in the final product.

3) Forest Zombie Placeholder:

During the video, Chris and Jill scream in “Horror” when they run into Zombie Forest. Zombie Forest isn’t seen in this video and that a normal zombie enemy is in it’s place. It can be assumed the zombie forest model wasn’t completed before this video was recorded.

4) Placeholder sound effects:

If you listen carefully you can hear Resident Evil 4 grunt and death sound effect used (Zombie and Zombie Dog grunts and death grunts). It can be assumed that these sound effects are placeholders.

5) Different Counter Animations:

In the video, Chris has a different counter. The counter animation shows Chris stabing and then kicking the zombie down. While in the final product it was changed slightly – In the final it shows chris sticking a knife into a zombies head and then kicking the zombie down. Not much of a change, but it’s different.

6) Cross Hair:

The cross harl is slightly different. In the video it’s just a cross hair. While in the final product it shows not just the crosshair but how much ammo you have in your weapon. The same cross used in game (as shown in the video) can be seen in the final product as a way to navigate the menu.

7) Different Zombie Locations:

One difference can be noted in the video is on the walkway in the main hall, before the giant snake battle. Bellow chris comments: “I thought we already killed them?!” The camera then pans over to the zombies in the main hall, showing the player what chris is talking about. In that very same video you can normal zombies, as opposed to the crimson head zombies seen in the final product.

You can watch the entire Gamer’s Day Video below: