Nintendo

Treasure Hunt [GBA – Cancelled]

Treasure Hunt is a cancelled action adventure game that was in development by Orbital Media Inc for the GameBoy Advance. As we can read from Richard Knight‘s website moogle.net:

Treasure Hunt was a prototype overhead adventure game for the Game Boy Advance. The concept itself was meant to be a blend of classical click-adventure mechanics with some new features and a Link’s Awakening style presentation. Suffice to say, we wanted the bar-none best looking game on the hardware.

Treasure Hunt was a sister-project to the studio’s main focus, Racing Gears Advance. As such, it didn’t have much programming support, and ended up being more of an artist test bed. Outside of some E3 showings it has rarely ever been seen.

Treasure Hunt was never meant to be the actual name; it was just the one that happened to stick. It was also trademarked, sparking an internal hunt to find a new name. The process was pretty drawn out, and basically in fatigue we settled on “Jukka’s Treasure”.

After years without consistent programming support, a changing design and a changing budget, I moved on to start Pirate Battle. The art style was thrown out and the game design was redone from the ground up to become Juka and the Monophonic Menace. Very little of the game described above was used; apart from a few character similarities they are entirely different in visuals and gameplay.

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Resident Evil Revelations [Beta – 3DS]

Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012.  It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.

Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.

In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.

If you find more beta differences in the old trailers and screens, please let us know!

About tech-demo:
http://nintendoeverything.com/50136/resident-evil-revelations-graphical-details-screenshot-comparisons-withwithout-effects/

Early arts
http://nintendoeverything.com/56966/brand-new-resident-evil-the-revelations-screenshots-and-art/

Thanks to David Garcia, Matt, Stalfos, Pycckuu! and king for the contributions!

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Phantasy Star Online Card Battle [GameCube – Prototype]

At E3 2002 Sega , in conjunction with Nintendo, showed a new exclusive Phantasy Star Online game which had a focus on card based battles, named PSO Card Battle. In the end the game evolved and was released as Phantasy Star Online Episode III: C.A.R.D. Revolution for Gamecube. However what is little known is that when unveiled for the first time at that trade show, the game was a premiere title for a new Nintendo pheriperal: a small LCD screen attached to the system.

At its developer roundtable that year Nintendo revealed Sega new project with a brief trailer and Yuji Naka explained how the idea for the game sprung from Nintendo’s idea to develop a portable screen for the GameCube and create the ability to link four GameCubes together for portable multiplayer gameplay. GameCube linkup feature and portability weren’t the only reasons to use the quirky device in fact Nintendo kept secret the most amusing feature behind the screen that is the ability to display stereoscopic images without requiring special glasses.

Only many years later, when the company was ready to launch its new autostereoscopic handheld system, Iwata confirmed the true nature of the the portable screen showed at E3 2002. So it’s more than likely that PSO Card Battle was one of the first 3D games for Gamecube, the genre is ideal to show off popup graphics, along with Luigi’s Mansion and probably Metroid Prime ( another game displayed on the little LCD screen in that faithful event ).

Thanks to Grooveraider for the brief clip.

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Tales of Phantasia [Beta – SNES]

Tales of Phantasia is a Jrpg developed by Wolfteam and published, only in Japan, by Namco for SNES in 1995. The game was originally based on an unpublished novel, Tale Fantasia, but, as we can read from Aselia wikia, the programming team encountered many difficulties in dealing with the publisher:

Several changes exist between the initial concept of Tale Phantasia and the published game, due to Namco’s interference with Wolfteam’s efforts, eventually cutting them out of the process and removing them from the credits towards the end of development. This includes changing the character artist from Yoshiaki Inagaki to the now-familiar Kousuke Fujishima, resulting in entirely redesigned and renamed characters with in-game sprites that are based on original artwork and not Fujishima’s revisions, which are shown in the status art, along with several alterations to key chars and plot points. A grand majority of the story was cut from the game, and no attempt was made to close the plot holes that were created by Namco’s actions.

In the beta pics below we can see the original character design of Inagaki and a scan of a pre-release version of Tales of Phantasia. I played the game ten years ago, so i don’t remember it too well, and the scan is low quality, but i don’t see any major changes. If you have more informations please make a comment and we’ll update the post.

Thanks to Youloute of the Assembler forum for the scan.

Below is a few sprites that are ripped from the final version of Tales of Phantasia, but these sprites go completely unused. They’re ‘angel’ sprites for when Raise Dead is used. Some of them are completely unknown, but clearly Brambert, Rhea and Morrison are in the list. Brambert was in the beta of Tales of Phantasia, as seen in the image below. Not much is known about Rhea but it appears NPC’s may have been usable in battle. There’s also a ‘Tactics’ icon for both Brambart and Rhea as well. Not too mention both of their names are stored in the same area as Cress and Co.’s.

Thanks to Justin3009 for the contribution!

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Tamiya Racing [Cancelled – N64]

Tamiya Racing is a cancelled racing game that was in development for the Nintendo 64. As far as I can tell, there is absolutely ZERO information on the game out there anywhere. According to an auction for the prototype, the game is from Intermetrics, associated with Looking Glass Studios. The label has No Gamma written on on. The seller also thinks it is very similar to the unreleased Mini Racers.

This is from the same seller who sold the also unreleased N64 Wildwaters Extreme Kayak recently for $1,600.00. From what I understand they also have a third such proto, so we may see that at some point too. The auction finished at $1,358.33 and we hope that the winner could be able to share more videos or screens from this lost game!

Original Auction page on Ebay

Post by Arshes91

Original sourcewww.gamesniped.com

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