dune

Aeon-Metal Fighters [GBC – Unreleased]

Aeon-Metal Fighters is an unreleased shoot ’em up that was in development by Dune team for the Gameboy Color. The project was started around 2001, all the graphics and musics are done, the code is about 70 percent finished, the main big task Dune left unfinished was the level design. The game has been frozen because of the lack of interest of publishers and the programmer had to left the project because of that. Aeon-Metal Fighters could be finished at some point if Dune ever manage to find the ressources (mainly coding) to complete it.

Aeon-Metal Fighters has 6 worlds of shooting madness packed with action and baddies, 3 unique characters with their own storyline, evil bosses and great musics from a chiptune legend (dma-sc).

Thanks to Mic/dune for the contribution!

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Dune Generations [PC – Cancelled]

Cryonetworks in 2001 disclosed information about Dune Generations, an upcoming online real-time strategy game based on Frank Herbert’s classic sci-fi novel series. The company launched an official Web site for the upcoming game that features some concept images, a brief background story and description of the persistent gameworld, and a list of frequently asked questions. Dune Generations was scheduled for release at the end of 2001.

Info from the official page:

The infrastructure of a permanent and massive multiplayer world that exists online; the intrigues and magnificent scenery from Frank Herbert’s Dune Universe; endless space and terrestrial epics: this is what you’ll discover in DUNE Generations.

DUNE Generations is based on three concepts: Short and long-term resource management, real-time commercial and military strategy, and control of a dynasty of leaders within three types of Houses: military, commercial or mercenary. Players will have to make strategic decisions for the advancement of their House and work together or fight one another for domination of the thousands of colonies at their disposal. They will have to evolve in a world with strict rules and use them for their own purpose and benefit. One key purpose, of course, is to gain access and control over the most important planet in the DUNE Universe: Arrakis, where the Spice, the most precious substance in the Universe is produced.

Cryo would be the publisher behind the game; Canada-based DreamCatcher Interactive would be the distributor for North America as part of a partnertship which published a number of other Cryo games.

Dune Generations would let players assume control of a dynasty in the Dune universe. The goal of the game would be to build the dynasty into the most powerful family in the universe, by gaining control of the planet Arrakis, the source of the most precious substance in the universe: spice. Players would choose to control one of three types of dynasties – traders, soldiers, or mercenaries – and each dynasty type would provide a different playing experience.

With the closure of Cryo at the beginning of 2002, the game was canceled due to a failure to negotiate a deal with the company’s creditors. [Info from Wikipedia]

Thanks to Elian for the contribution!

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