Ubisoft Montpellier

Attack of the Killer Rabbids from Outer Space [Cancelled – PS3, Xbox 360, Wii U]

Attack of the Killer Rabbids from outer Space, later retitled Killer Freaks from outer Space, was a first person shooter developed by Ubisoft Montpellier that would eventually become ZombiU for the Wii U.

Originally planned as an untitled horror shooter for the PS3 and Xbox 360 in 2010, the game was already intended to be a part of the Rayman spinoff series Raving Rabbids wherein earth was attacked by a much more frightening “cousin” of the Rabbids. Early concept art depicts them as being very similar looking to the Rabbids but with sharp teeth and, in some instances, missing their eyeballs. Also revealed in concept art were designs for different types of enemies such as a basic trooper, a shield trooper, a giant Rabbid, UFOs, and a variety of other alien vehicles.  Multiple soldiers can be seen fighting the Rabbids in some of the art, suggesting that would the player would not only be taking the role of one of these soldiers, but there would be co-op multiplayer as well.


This more “mature” tone and the level of violence in the game began to cause concern among the game’s developers as they felt it was begin to stray too far from the child friendly franchise.  “We thought about making them cousins to the Raving Rabbids,” designer Jean-Karl Tupic-Bron stated in in an interview with Polygon, “but quickly decided to split [it off]- This is not what Raving Rabbids is all about.

In response to the issue they changed the invaders from “Killer Rabbids” to “Killer Freaks” and officially revealed the game under that title at E3 2011 as a launch game for the Wii U.  While the Freaks remained very similar to the Rabbids in size and stature they were given a much more reptilian appearance to differentiate them from their earlier counterparts. Set in a post-apocalyptic London, the game pitted 1-4 players against hordes of the Freaks with an arcade run n gun style of gameplay complete with a point system. An early trailer and gameplay video revealed a variety of weapons that could be used against the Freaks ranging from handguns and shotguns to a buzzsaw launcher and electricity gun.

Despite the early footage getting a positive response the team still wasn’t satisfied with what the game was turning out to be.  The driving force behind this was their desire to create an experience tailor suited for the Wii U, something that the fast paced shooter that they had made didn’t deliver on. Another reason was that the Freaks, despite being well liked by the team, were too small and forced players to look towards the ground for a majority of the game.  It is because of these pacing and gameplay issues that the team decided zombies were the next logical step.

Many of the aspects were completely overhauled in the transition to ZombiU, with Tupic-Bron citing the one vs many book and film I am Legend as a major inspiration towards the change.  First and foremost the pace of the game was significantly slowed down, hence the change to zombies as they are generally depicted as being slow and stumbling.  They introduced a focus on preparation, patience, and inventory management as opposed to the frantic gameplay in the previous installment.

This allowed them to utilize the Wii U pad more effectively, as it was now used for vital gameplay features such as displaying the map and organizing the player’s inventory.  They also abandoned the more comical aspects of the game in favor of a darker and more serious toneCo-op was also removed and instead was replaced by a unique “one death” in which every survivor the player controlled only had one life, and the next survivor the player controlled would have to make their way to the now zombified previous survivor and kill them for their supplies.  One of the only aspects that remained relatively unchanged was the vs multiplayer in which one player would control an army of aliens/zombies with the game pad, while the other would try and survive as long as possible with a Wii-mote and nunchuck.

ZombiiU was released on November 18th, 2012 and ports for the Playstation 4, Xbox One, and PC were released on August 18th, 2015.  News of a sequel in development began to spread when creative director Jean-Phillipe Caro mentioned working on a prototype, but It has since been 100% denied by the Ubisoft CEO Yves Guillemot as the game was not financially successful for the company.  It has been more recently revealed that this proposed game would have re-instated co-op gameplay like in the previous installments.  Ubisoft Montpellier continues to work on big franchise games such as the next Ghost Recon and the sequel to their cult hit Beyond Good and Evil.




Tonic Adventure (Tonic Trouble 2) [Cancelled Concept]

Tonic Adventure is the cancelled sequel to Tonic Trouble, a 3D platform game developed by Ubisoft Montreal and Ubisoft Montpellier, released in  mid 1999 for N64 and PC.  Tonic Adventure was being made from 1999 to 2000 (perhaps for Dreamcast or the soon-to-be-released PS2) by the same team that worked on the original game and Rayman 2, but it seems that the project was canned in early development, maybe because of low sales and mixed reviews of the first TONICT. Only a few concept arts were found in the portfolio of a former Ubisoft artist, preserved in the gallery below to remember this lost game. We can speculate that after Ubisoft found out that Tonic Trouble would have not been a popular IP as they planned, they switched resources from Tonic Adventure to more marketable games as Rayman M and Rayman 3.

If you know someone that worked on Tonic Trouble 2 and can help to preserve more info about this cancelled project, please let us know!

Thanks to Maxime for the contribution!


Rayman Legends [Beta / Concept]

Rayman Legends is a 2D platformer by developer, Ubisoft Montpellier, and the follow-up to Rayman Origins. It was released in 2013 on Wii U, Xbox 360, PS3, PS4, Xbox One, Vita and PC. It originally started as a Wii U exclusive, billed as a launch title for the console’s November 2012 release.

Leaked NFC Concept Trailer

On April 27 2012, the very first footage of Legends emerged online. This was a conceptual video intended for internal purposes only, which was leaked by an anonymous source on YouTube from inside Ubisoft.

The build of the game shown in the reel wasn’t terribly different from the final release, but it did reveal one quite significant feature that was never implemented; nearfield communication support. Towards the end of the clip, it demonstrates a work-in-progress concept for NFC figures, which would have worked with the Wii U gamepad’s built-in chip.

Rayman NFC

Ubisoft’s video contained two uses of the proposed accessories: a heart figure, which would replenish the player’s health and a Rabbid toy that would cause Rabbids to appear in the game as enemies, as well as in the backgrounds of levels. Towards the end of the video, it hints towards the possibility of other Ubisoft characters, when a figure of Ezio from the Assassin’s Creed series appears. 

Beyond Good & Evil 2 [Cancelled – PS3 / Xbox 360]

Beyond Good & Evil 2 is the sequel to Ubisoft’s 2003 action adventure, which was released on PlayStation 2, Xbox, and GameCube. Pre-production started in 2007, just like the original title by a team at Ubisoft Montpellier. Michel Ancel returned as lead designer after his Rayman 4 concepts evolved into a minigame collection.

Even though a short teaser was shown at Ubidays 2008, the title was put on hold in summer 2009. The team was dissolved, Ancel started work on Rayman Origins, while other members of the team moved onto other project at Ubisoft (Tintin, different prototypes).

However, in 2009, a short trailer was leaked showing what the team envisioned for the game. Two years later, Ancel presented this trailer at a conference together with various artworks and another video with in-engine footage.

The current fate of the title is unknown. Michel Ancel revealed that current generation consoles are not powerful enough to realise the team’s vision for the game, implying a next-generation release. While both he and Ubisoft deny that the game is cancelled, only a small team (if any) is currently working on it.

Special Thanks to BGEMyth.net, Twitter user Alltpweek, and Gamersyde.com.




The Adventures of Tintin [Beta – Xbox 360 / PS3 / Wii]

The Adventures of Tintin is an Xbox 360, PS3, and Wii game based off of the 2011 movie of the same name, which itself is based off of the classic book series by Herge. It’s mixed genera game that features side scrolling and 3D sections where you can control the young reporter Tintin, his faithful dog Snowy, or the drunken, but trusty sailor Captain Haddock.

First unveiled during Microsoft’s 2011 E3 conference, the game looked similar to it’s final version. There were still a couple beta differences, namely Tintin wielding a gun during the motorcycle section in the trailer as opposed to the final’s slingshot. This change was most likely done to keep the game’s E-10 rating.

Post by EmmBee


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