The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game’s release did not appear in the final game, such as hawk and tarantula riding. – [Info from Wikipedia]
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Does anyone know how to scan magazine images, in nintendo power there is a image with Rayman on riding a hawk,a shark, and a rabbid-mobile
http://fans.askaninja.com/photo/photo/listForContributor
For some rare Rayman Raving Rabbids Beta Pics
You need a scanner or a digital camera to take screens / photos of the screenshots in the magazine.. anyway, i think that those could be find online, maybe on some big site like IGN or GameSpot.. i’m going to take a look!
The story on this page is a little fishy considering that Michel Ancel was replaced as lead designer/director.
Hi Chrad! If you have some more detailed informations about the development of the game, i’ll be happy to fix / update the description :)