Rayman Raving Rabbids [Wii – Proto / Beta]

Rayman Raving Rabbids [Wii – Proto / Beta]

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The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game’s release did not appear in the final game, such as hawk and tarantula riding. – [Info from Wikipedia]

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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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5 thoughts on “Rayman Raving Rabbids [Wii – Proto / Beta]

  1. monokoma

    You need a scanner or a digital camera to take screens / photos of the screenshots in the magazine.. anyway, i think that those could be find online, maybe on some big site like IGN or GameSpot.. i’m going to take a look!

  2. Chrad

    The story on this page is a little fishy considering that Michel Ancel was replaced as lead designer/director.

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