Puzzle

De Blob [Wii – Beta]

De Blob is platform-puzzle game developed by Blue Tongue and published by THQ in 2008. The game was originally developed as a free downloadable game for the Windows PC by students of Game Design & Development and Game and Media Technology at Utrecht University in the Netherlands.

THQ noticed the game and was very impressed with the team’s work, acquired the rights and handed over the project to Blue Tongue Entertainment to develope the Wii version. [Info from Wikipedia]

MrRetroGamer96 found a video of an alpha/ near beta version of De Blob from E3 2007:  the hud is entirely different, and the other heroes besides De Blob are not the same. Billboards all have the same image in this version, wheras in the final game they are diverse in the image that shows up on them.

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Mario vs. Donkey Kong [GBA – Beta / Unused]

Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy, developed by NTS in 2004. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. [Info from Wikipedia]

Upaluppa and Kiiro found many unused stuff and beta levels still hidden in the final game’s code, as a a prototype version of the MvsDK e-card levels, Mini Marios trapped inside crystal balls as keys, some unused coins / stars and a working level editor. It’s possible that the Level Editor evolved from the unreleased Donkey Kong Plus.

Also, an unused Bomb-Ombs behavior. As wrote by upaluppa:

they start running around scared, just like Shy-Guys do, when Mario is equipped with the hammer! You’ll never see them running normally, because none of the levels with Bob-Ombs includes hammers…

Thanks to Hiccup for the contributions!

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Sticky Balls [PSP – Cancelled]

Sticky Balls is a cancelled puzzle game that was in development for the PSP.  As we can read on Wikipedia, the project was developed by Zed Two initially for Pocket PCs. After Zed Two was bought out by Warthog, a new version was in development for the PSP, until Warthog was bought out by Tiger Telematics and development was switched to the Gizmondo. The game was finally published for the Gizmondo, but it was different from the PSP one (that before being cancelled became more similar to Monkey Balls / Kororinpa).

At the Pickford Bros website (that worked on Sticky Balls) we can read some more info on its development:

Designed with the Pocket PC’s touch screen in mind, the game was prototyped on the PC in Blitz Basic and given to friends and people in the office to play, and even made available for free download from zedtwo.com, but not neccessarily intended as commercial product. The demo ended up being passed around the UK video game industry, and in response to the surprising popularity we developed the game a little further, and opened a website to keep track of hi-score tables.

Thanks to Userdante for the contribution!

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Rat Attack [N64/PSX – Beta]

Rat Attack! is a puzzle / action game developed by Pure Entertainment that was released in 1999 on PlayStation and in 2000 on Nintendo 64. The object of the game is to clear each level of a certain total of rats, without getting hit enough times to lose a life, or ensuring the room wasn’t destroyed, which would also kill you. [Info from Wikipedia]

LavaWave has found some beta Rat Attack screenshot with removed levels , high quality models (instead of the low quality ones in the final game) and a boss stage with the scorpion king totally revamped (probably a target render). Also, the official site of the game surprisingly is still alive since 1998 or so, in which we can read an interesting “the making of rat attack” section.

Thanks a lot to LavaWave for the contribution!

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Equinox (Solstice 2) [SNES – Beta]

Equinox, also known as Solstice II, is an isometric 3D action / puzzle game developed by Software Creations and published by Sony Imagesoft in 1994 for the Super Nintendo. In some early beta screens (1991?) published in EGM issue 27, we can notice that the sprite of the protagonist was completely different from the one in the final version.

Final Game:

equinoxfinal

Beta:

equinoxbeta01

Thanks to Celine for the contribution!

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