De Blob is platform-puzzle game developed by Blue Tongue and published by THQ in 2008. The game was originally developed as a free downloadable game for the Windows PC by students of Game Design & Development and Game and Media Technology at Utrecht University in the Netherlands.
THQ noticed the game and was very impressed with the team’s work, acquired the rights and handed over the project to Blue Tongue Entertainment to develope the Wii version. [Info from Wikipedia]
MrRetroGamer96 found a video of an alpha/ near beta version of De Blob from E3 2007: the hud is entirely different, and the other heroes besides De Blob are not the same. Billboards all have the same image in this version, wheras in the final game they are diverse in the image that shows up on them.
Agent 9 is a character from the Spyro The Dragon game series, a space monkey that first appeared in Spyro: Year of the Dragon for the original Playstation. Sometimes in 2003 / 2004, Vivendi Universal wanted to use Agent 9 to be the protagonist of his own platform adventure game, out from the Spyro world.
Vivendi asked to Blue Tongue Entertainment to create the initial concept for this new project, in which Agent 9 became a James-Bond-alike spy, but after a series of focus group with kids, they had to redesign the character to make him more “cool” to appeal more to the right audience. Agent 9 became Prime 8, with a more “hip” look and a gameplay that should have been similar to the Ratchet & Clank series. Sadly, even after this redesign, something went wrong during the development and Prime 8 was never released.
The Blue Tongue project was not the only Agent 9 in development: another pitch was asked to Backbone Entertainment. Backbone created a series of concept designs more true to the original character (as seen in Spyro the Dragon). In the end there were at least 2 different “Agent 9” projects, but we can speculate that Vivendi Universal did not like any of them and these games were never finished.
Clarity Jones from Backbone Entertainment wrote:
Prime 8, which was a game we were developing as a spinoff of Spyro The Dragon, actually eventually became Death JR for the PSP. When Prime 8 was cancelled, we still kept messing around with the engine and eventually Death Jr was conceived.
Thanks a lot to Peter Overstreetfor donating his artworks, created for “Agent9 Backbone”!