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Conker Bad Fur Day [N64 – Beta / Unused Stuff / Debug]

As we can read on Wikipedia, Conker’s Bad Fur Day for the Nintendo 64 was originally going to be titled Conker’s Quest and was later titled Twelve Tales: Conker 64. Early beta screenshots suggested the game would feature cute characters and colorful settings. Rare had a long history of making games of this sort, such as Banjo-Kazooie and Diddy Kong Racing, and at first Conker did not appear to be any different. However, Rare started to fear that the game would simply get lost in the platforming crowd, and critical mockery of “yet another cute platformer” caused the original game to be drastically overhauled.

The promotional videos and pictures from Electronic Entertainment Expo (at the time when the game was still called Twelve Tales) revealed objects and characters which have influenced the released game. Objects such as the flower and mushroom sprites were seen in the promotional video and a character closely resembling Buga the Knut was seen chasing Conker (who was wearing a knight’s helmet) in a promotional picture. Conker’s Bad Fur Day is considerably a far different game from the original plans despite the small influences it had on the release game.

Even if the differences with Conker’s Quest / Twelve Tales beta are more obvious, Cubivore10 noticed some little beta differences in the early Conker Bad Fur Day too.

Here we can see that with the exception of Conker the whole screenshot has different textures, maybe be even reused from Twelve tales. The barn (pink roof) looks like it might even be shaped differently. (beta at the top, final at the bottom)

This one’s a bit odd. The only time the fire imps appear in any cutscenes are during the Bat’s Tower chapter. From what little I can see of the background its the boiler room still, but I NEVER recall the fire imps acting like this (I play that chapter on a regular basis FYI) It seems like something has shot off smoking and a fire imp is freaking out. Whatever is on fire by him appears to be burnt. The imps do become grey when Conker urinates on them, however, they don’t shoot off like that.

At about 4:36 in the video below, there is the scene with the fire imps :  it seems to be catching something in his mouth, whatever the smoking thing was.

This beta / unused cutscene was found still hidden in the final game by Goomther and ConkerGuru:

As wrote by Cubivore10:

This short scene was in an earlier trailer. I’m assuming, judging by the way it grows, you would have fought a giant Fire Imp as opposed to the Boiler at some point during development.

As wrote by Fuzzy, it’s quite short but in Goomther’s video it looks like the imp is eating another imp, but in the original it seems the imp is eating something like a burned rat.

Nothing much here, but unless he’s over more to the right than I recall, Birdy the scarecrow isn’t outside the bar.

Another minor detail, but in the final version of the game Gregg’s voice bubble is a dark gray color

The gray squirrel that Conker talks to is holding a walkie-talkie in the beta version (also the changed “tedizs” to “tediz”).

In the video below, at about 1:25 when Conker has to use his slingshot to open the vault, it doesn’t seem to be moving.

Also, Goomther found a weird / unfinished level in the game’s code, that could be an half-removed debug room! Check the video below for a look at this strange area. More unused models and development stuff were found by ConkerGuru in the game’s code (check his website for more!):

The tail of an very popular mouse pokémon. This tail was, according to an post on Chris Seavor’s twitter page, used for an cutscene they were forced to cut on nintendo’s request. When the cutscene played, the tail, obviously, would be placed on the back of the Pikachu model. Whatmore, Conker was also to interact with it during the scene, as there’s some unused animations remaining in the game of Conker sitting on his knees, and petting some creature.

Thanks to Cubivore10 and Goomther for the contributions!

Images (unused / beta models):

Videos:

 

Trigun: The Planet Gunsmoke [PS2 – Cancelled]

Trigun: The Planet Gunsmoke is a cancelled action game / third person shooter based on the manga / anime with the same name, that was in development by Red Entertainment for the Playstation 2.  The project was unveiled in 2002 in Sega’s 2002 GameJam video. The unveiling consisted of a 20 second clip from the game, with multiple characters from the Trigun series. Since its unveiling, no word on development had come out by its developer Red Entertainment or publisher Sega. After so many years, it’s clear that the game will never be released.

Red Entertainment also worked on Gungrave, a third person shooter heavily influenced by anime series and published by Sega in July 2002 in Japan, September 2002 in USA and November 2002 in Europe. If it would have been released, it’s possible that Trigun: The Planet Gunsmoke’s gameplay would have been much similar to Gungrave. Gungrave even had the same character designs by Trigun’s series creator Yasuhiro Nightow.

Thanks to Ace.Dark for the contribution!

Video:
 

Zone of the Enders 2 (ZOE 2) [PS2 – Beta / Concepts]

Zone of the Enders: The 2nd Runner is an action game with mechs that was developed and published by Konami for the PlayStation 2 in 2003. Most mecha were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear Solid series, with the exception of Lloyd and Inhert who were designed by Kazuma Kaneko of Megami Tensei fame.

From the official Konami website we can read a series of interviews with ZOE 2’s developers and artists, in which to see early designs of the mechs (some of wich were designed by Shinkawa in his school days).

Please let us know if there were any obstacles you had to overcome when working on the animation look.

Shinkawa : What was tough was deciding in the very first days of planning in which direction we would like to proceed. Initially the models had clearer outlines and looked more 2D. The modellers came up with many test models and then we boiled them down.

Unique charasterics of the Orbital Frames are the flowing lines and the silhouette along the legs. How did you come up with these ideas?

Shinkawa : As for the silhouette, I looked over sketches I did as a student, and we were like “Why not go with this!” The energy lines were expressions of shadows used in those sketches. Then Mr. Kobayashi (modeller) and I chatted as said “Let’s make these into grooves!”, “Let’s make them glow!” When we incorporated this in the game, we made the energy lines change color to indicate how much damage you have incurred. It comes down to coming up with logical explanations to make everything work and enjoyable.

I would like to ask you things about “Anubis”.

Shinkawa : As I said last time, it is basically the sketch I did in my school days.

If we look at your old sketched, Anubis hasn’t really changed much.

Shinkawa : It did not have wings, but it always had its spear. (bozzetto)

I guess Anubis was evil since your school days. It now has a really intimidating face.

Shinkawa : The face was not intended to look like this. In my school days, it was a simple dog face. The face on the bottom (energy line face) was actually a bug of the texture screwed up when I viewed an early model of Jehuty. That screwed up texture face is what you see on the bottom. We were like, “Hey, this bug…looks cool!” (laughs)

This is the new Orbital Frame “Ardjet” whose motif is “Geisha”. Why “Geisha”?

Shinkawa : In the rough sketches for the previous gamewas a coffin-shape mech. Director Shuyo Murata wanted to include this in this game. And he wanted the heroine of the game to pilot it. The original sketch I did really looked like a coffin with a skinny fellow like a zombie or mummy inside. It just wasn’t a mech for the heroine. I tried to modify it and turn it into a girly mech. But then I didn’t want to turn it into something too girly. After some trial and error, I ended up with this design that looks somewhat like a Geisha. Its hairstyle and long cape — I hope this looks like a Kimono.

Thanks to John Doom for the contribution!

Images: 

Tarantula [PSX Saturn PC – Cancelled]

Tarantula is a cancelled action game that was in development by Scavenger (Team Mescal) in 1996 / 1997 for the Playstation, Saturn and PC. The concept of the game was somehow similar to the released Spider (PSX) and Deadly Creatures (Wii), in which the player would had take the role of a spider to explore natural areas and human houses, fighting against other insects and animals.

As noted at  Sega Collection, Tarantula was shown at E3 1996, along with other Scavenger’s games that seem to have been vanished too: Angel, Aqua, Into The Shadow, Mudkicker and Spearhead. Sadly the studio was closed down in 1997 / 1998 for economic problems.

As we can read at MobyGames:

Scavenger, Inc., with offices in Boston, California, Denmark, England, Sweden, was a short-lived interactive entertainment company specializing in the development of video games […] The President of the company in 1996 was Daniel Small. In April of that year, Scavenger and GT Interactive Software Corp. entered into a publishing agreement for several titles.

Problems occurred between the two companies concerning GT Interactive’s failure to pay according to contract, and a lawsuit resulted. Debt forced Scavenger to close its doors in approximately 1997. Even though Scavenger was awarded $1.9 million in the Supreme Court settlement (Feb. 2000), it was not enough to resurrect the company.

Thanks to Celine and Rod_Wod for the contribution!

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Devilman [NES – Beta / Unused]

As we can read on Wikipedia, a video game based on the popular Devilman manga / anime series was developed by ISCO and published by Namco in 1989 for the NES / Famicom. The game is an action RPG where players take control of Akira Fudo and the objective is to follow clues that will lead the heroes through a ruined city, into underground caves, around a hidden military base and finally into a confrontation with Zenon.

John Doom discovered that in the game’s code are some hidden images, taken directly from the comics, which were not used in the final version. It’s possible that these scenes were meant to be used during the fights against the various demons (Silen, Agwell, Ghelmer, etc.). Another shot shows a dying Miki (as in the comics).

Thanks to John Doom for the contribution and to Jason for the english corrections!

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