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Zombie High [Genesis / MegaDrive – Cancelled]

Zombie High is a cancelled side scrolling action game that was in development by Electronic Arts for the Sega Genesis / Mega Drive. An incomplete beta rom was somehow leaked online

It seems that there are a few enemies at the end of level 1 that cannot be defeated with your default slime weapon. They can be defeated by using the book as a weapon by entering the door marked number 4 next to the enemies and the book weapon will appear. It is very difficult to defeat them without being defeated yourself.

Celine was able to find some early screenshots in Joypad magazine #10, in which we can notice that the main character sprite has some differences from the one in the playable beta. It’s currently unknown why this game was canned and never released.

Recently a debug mode was found by “The Jackal” by pressing start and A on controller 2 simultaneously. Using this debug mode we can get to see more levels,Music that was never used(which after some research appears to be music used in a later EA title “Crue ball” composed by “Brian L Shmidt” Weapon select,invincibility and disabling enemies. It appears a lot of the game was finished but the only things missing are an ending to the game and most of the minigames and dialogue sections that can be found by entering certain doors in various levels will not work properly unless accessed using the debug modes level select feature

The main characters name in this game according to the debug menu is “Travis” He is also referred to as Travis by some of the characters in the classroom sections

There is a movie of the same name released in 1987, This game may have taken some inspiration from this movie despite not being a game based on this movie, One of the in game characters is called “Emerson” there is also a character in the movie named Emerson, which further confirms this suspicion

The end boss of the game is loosely based around the appearance of Allister Fiend from the band “Motley Crue” EA also licensed Crue Ball a year after this games cancellation and Allister Fiend also appears in this game. The only difference in Zombie High is that he is blue

Crue Ball shares many things in common with zombie high, such as similar graphics design, and similar sounding music (one identical song) The designers of Crue Ball are called NuFx Who could be the possible designers of Zombie High
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Thanks to Celine for the contribution!

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Conan [PSP – Cancelled]

Conan is a cancelled action game that was in development in 2006 by Planet Moon Studios for the PSP. There are not many info available on the project, it seems that they created a playable prototype to show to various publishers, but in the end they did not find one interested in the game. The development of Conan was stopped and only few screens remain in the gallery below, to preserve its existence.

Thanks to Mytia for the contribution!

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Mega Man 8 [PSX SAT – Beta / Unused Stuff]

Mega Man 8, known as Rockman 8: Metal Heroes in Japan, is the eighth installment in original Capcom’s Mega Man series, and was originally released in Japan on the Sony PlayStation on December 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation in PAL regions. Director Hayato Kaji revealed that he initially designed Duo as robot created by the Mega Man 4 character Dr. Cossack. When it was decided that Duo would instead come from outerspace, his appearance changed but still retained remnants of Russian traits, such as his headware. [Info from Wikipedia]

Thanks to Proto1, we found out that MegaphilX uploaded an interesting video from a Mega Man 8 beta in his Youtube Channel.

Everything is practically unused in the footage. The background, the effects, no bolt item, Mega Man’s got a strange running animation and towards the end of the video, you can see early footage of the stage select screen. The bosses have not been made yet, so their Metools act as their temporary icons. Also, a sprite of Duo appears here as well, something that isn’t in the final at all.

– Completely unused BGM
– The background for the stage is unused and unfinished.
– Mega Man has an odd running animation. He’s very stiff in comparison to his final running animation
– His color when using the MegaBall is Green and Yellow instead of Pink and purple.
– Enemies appear at places they don’t usually in the final.
– Big yellow blocks have a blue streak through them. In final, they’re solid yellow.
– at one point in these videos, there’s an elevator lift moving downwards. In the final, elevators never go down, only up.
– No enemies in elevator portions.
– No hit detection with Whale Airship enemies.
– Bolt items weren’t implemented yet
– Beginning at 5:04 in this video, you can catch a quick glimpse at a work-in-progress stage select. Mettools represent stages under construction, and the Duo character is shown as the boss for the Island stage. Duo isn’t a boss in the Island stage, so perhaps he was in this particular build.
– Also at the stage select, Tengu Man’s mugshot appears on the top right column where Frost Man should be. In the final, he’s on the top left.

Thanks to Proto1 for the contribution!

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For comparision, here’s the final frost man stage:

Here’s an update showing the beta in more detail by DeGamer (aka Henger83)

Two more additional stages in this version seen above are covered here by JosephCollins

An even later beta build with many more differences can be seen in action here:
 

Elevator Action [DS – Cancelled]

Elevator Action, produced by Taito, was an arcade game from the 1980s. While never becoming as famous as other games of the time, such as Pac-Man, Galaga or Space Invaders, it became a cult classic, often remembered for its espionage themes. Unfortunately, the franchise never really went anywhere. In 1994, an arcade sequel, Elevator Action II, was only ever released in Japan on the Sega Saturn, and in the US as a Dexter’s Laboratory game.

In 2008, however, Taito planned to revive the series by bringing out a new game on the Nintendo DS, which would have played more or less the same as the first two instalments. The original illustrator, James Harvey, was set to design all-new characters for the game, while ensuring that the classic feel of the original was upheld. Harvey says that he was asked to redesign the principal characters (three anti-terrorists), but to “keep one eye on the present and one eye on the past”. Soon after he submitted his designs, however, the game was scrapped for an unknown reason. Harvey’s characters have now appeared on the Internet, and an overview is provided below:

Kim Min Ji, a North Korean, is the first member of the team. She is armed with a laser pistol, which is charged from a tea kettle full of battery acid, which she can also hit people with. She wears a North Korean military uniform.

Brussels Tibia, the second member of the group, wears a black outfit, with a human skeleton drawn all over it. Harvey describes him as a “crazy white kid in a Halloween suit”. His special power would have been his lethal flying kick.

And, finally, Rakim Al Taff (whose name is a play on the original Elevator Action II character Jad the Taff) is a tough Muslim radical who dons a pink cap and pants, and would have had a running clothesline special move.

It is very unfortunate that this very promising revival never saw the light of day. We can only hope that Taito will one day re-open the file, and consider bringing this game to the public.

Information, and pictures of characters, were shared on Boing Boing.

Article by Franklint, thanks to Robert Seddon for the contribution!

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Video (from the original 1983  Elevator Action):
 

The Protector [PS3 – Cancelled]

In 2006, Eurocom began working with Sony Computer Entertainment on a PlayStation 3 exclusive project titled The Protector. Development progressed far enough that voice recording sessions had already begun by 2007. However, the game was ultimately cancelled in early 2008. Because the project was never officially announced, very little information about its gameplay, story, or overall design has ever been publicly revealed.

Following the cancellation of The Protector, Eurocom continued developing several licensed and original titles between 2008 and 2009, including Quantum of Solace (PlayStation 2 version), Ice Age: Dawn of the Dinosaurs, G-Force, and the Wii-exclusive shooter Dead Space: Extraction, developed in collaboration with Electronic Arts.

Andrew Spinks, who worked on the storyboards and animations for The Protector, kindly shared his artwork and a series of screenshots with us along with some memories of this lost project:

“I was hired as a freelance storyboard artist by Eurocom to storyboard 3 key cutscenes for the demo version of “The Protector”, a planned PS3 Sony exclusive set for release early on in the PS3’s history. I eventually went to work in-house at the Eurocom studios in Derby and remember playing on the demonstration models of the PS3 which we have sent to us. I spent around 3 months working freelance before being hired by the company as a junior animator to animate the cameras in the cutscenes that I had storyboarded, using 3D Max. I completed two sets of storyboards before going to work in Derby and the first set took around 2 and a half months, they were quite detailed and essentially some of my best work at that time. A deadline was set to redraw the majority of the storyboards, I guess before submission to Sony, adding camera movements as a side directional element. I managed to fulfill this task in a short time span and the new storyboards became grittier and more visceral as a result. The parallels between this game, The Protector (2007), and The Last of Us (2009), has never really ever been addressed or hinted at before, but I do feel that Sony might have used some form of inspiration from this cancelled game that we were working on to help develop The Last of Us. I remember working with the design team when possible to make our central character, more beaten and world weary. I remember saying to people, “Make him older, give him lines of distinction, like Humphry Boggart.” And that the character model should always be alert and looking around instead of being static. When I saw the first trailer for The Last of Us, I can’t lie, I saw our game. The parallels are astounding. The central character of Joel is very much who and what we were developing and the Joel and Ellie dynamic was also present in The Protector. In The Protector, you played a hired-gun essentially who’s job was to rescue the American president’s children who had been kidnapped by a guerilla faction after a plane crash. And yes, there was a young girl character amongst those children who very much had a similar age and manner as Ellie.”

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