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The Lawnmower Man [SNES GEN MD – Beta]

The Lawnmower Man is a platform / action game based on the 1992 film of the same name, developed by Sales Curve (SCi) and released for the Super Nintendo and Sega Genesis / Mega Drive (with different versions on PC, Sega CD and Gameboy). As we can read from Wikipedia, player takes control of either Dr. Angelo or Carla Parkette (the mother of Jobe’s best friend) in a typical side-scrolling shooting action. A Lawnmower Man beta was somehow leaked online, and you should be able to find it easily with Google.

Some screenshots from a supposed “Lawnmower 2” project were published in Super Pro magazine (scan by Retromags) before “Lawnmower Man 1” was released, but it seems that they are really beta images from the first game. As 90’s Gamer wrote in our Forum:

The Lawnmower Man II is of course the actually released Lawnmower Man for SNES, one of my fav’ titles on it, created by Simon Pick. A beta version of the game is also brought into the open. It contains another soundtrack, different sound effects, other intro sequence, the order of levels was altered, some level designs were changed, and it seems a harder game. Unfortunately i could not find any footage of it. The upper screen however seems a unique one, as i didn’t encounter a gigantic head of the antagonist ‘Jobe’.

Those screens published in Super Pro are probably from an earlier beta version than the leaked one.

Thanks to 90’s Gamer and Celine for the contributions!

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Prince of Persia: The Two Thrones [Beta]

Prince of Persia: The Two Thrones is an action-adventure game developed and published by Ubisoft Montreal. It was released in December 2005 for the Xbox, PC, PlayStation 2 and the GameCube. In the game the Prince develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. [Info from Wikipedia]

As noticed by Zapages from the NeoGAF Forum, initially the Dark Prince had a different design than the one in the final version. Check the videos below for a comparison:

Video (Beta Dark Prince)

Video (Final Dark Prince)

 

Spinny and Spike [GEN MD – Cancelled]

Spinny and Spike was a Genesis game, produced by Sega Technical Institute, that got cancelled relatively early on in development. It was unique in that it was one of the first games to be made up exclusively of boss battles, with no segue levels between them. Two characters (presumably named Spinny and Spike) were to fight through various nightmares.

This would have allowed for a great deal of creative flexibility and extremely varied characters.Two of the known enemies were Snake, a robotic snake with two stages of combat and a fake “natural” snakeskin that had to be blown away by the player, and Junkyard Dog, a vicious canine, the defeat of which required the player to abuse the occasional raising of its metallic head-plate.

Not much more is known about this game, apart from a wealth of old production artwork. However, there is a fair bit of interest surrounding it, and the story of its demise is of particular note.

The story goes that the game was originally conceived and planned by the trio of Steve Woita, Jason Plumb and Tom Payne (two programmers and an artist, respectively). It was soon given the go-ahead by Tom Kalinske (then-CEO and president of Sega of America), along with two other games, Comix Zone and Sonic Spinball. However, not long into its production, the three members of the team were reassigned to the Sonic Spinball project, which needed extra assistance in order to reach completion in time for the holiday rush.

Upon returning to Spinny and Spike, the three were rudely surprised by the apparent instigation of a completely new producer and lead artist, who had been hired to continue work on the game. The new team had sent it off in a completely different direction, and had not stayed faithful to the original design, according to Woita. Both he and Plumb decided to leave Sega in disgust, after receiving offers to work at Ocean of America.

While development of the game was meant to continue in the absence of these two key players, it was soon decided that its completion would be impossible without the input of Woita and Plumb; their code was too individual and unconventional, and its efficient use would have first required a complete rewrite. As this was too costly, Sega simply canned the project.

You can see many pieces of concept art, and read more about Spinny and Spike, in the Select Button Forum!

Article by Franklint

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Thunder in Paradise [SNES – Cancelled]

Thunder in Paradise is a cancelled action game that was in development in 1994 for the Super Nintendo by Software Toolworks. The game was based on the TV series of the same name, starring Hulk Hogan, and it would have had at least 3 different gameplay modes, as we can see from the screenshots in the gallery below, found in  EGM issue #63.

As wrote by Evan G in his article on SNES Central, it’s possible that  the Thunder in Paradise game was never released because the TV show was cancelled in late 1994 for quality reasons. It would have been an economic risk to complete and publish a game based on an unsuccessful TV show.

Another Thunder in Paradise game was released for the CD-I, but it’s different from the SNES version.

Thanks to Celine for the contribution!

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Screwballs Superleague [NES – Cancelled]

Screwballs Superleague is a cancelled brawler / action game that was in development in 1990 by Rare. The game had two modes of play, battle mode and cooperative play: players would each start a level in their own “spin engine”, which would spin-up the character from their normal state into a spinning top. Players could exit the “spin engine” at any time, but it took time to spin the character up to full speed: the faster they were spinning, the more energy they had to throw either another player out of the battle arena (in battle mode) or an enemy monster (in coop mode).

As they player bashed into things, and over time, their spin energy would decrease making them more vulnerable to attack, so they would need to periodically head back into their own spin engine to spin-up to full power again.

Sadly Screwballs Superleague was canceled when the lead programmer left Rare. The game was pretty fun, but was months away from being completed and at the time they did not have a publisher for it yet.

Thanks a lot to Simon for his help in preserving some info on this lost project!

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