New Cancelled Games & Their Lost Media Added to the Archive

Lufia & The Fortress of Doom [Genesis / Megadrive – Cancelled]

Lufia and the Fortress of Doom is a rpg developed by Neverland and released by Taito for SNES in 1993. A (north-american only?) port for Sega Genesis was supposed to be released in 1994, but it got delayed and Taito America eventually closed down in 1995.

However, in 2014, the western programmer that worked on the port leaked a tech demo, featuring just the title screen and a testing dungeon, of the Genesis version of Lufia on the internet. According to him, he had just six months to finish the project:

Well, one of the reasons it was cancelled was because they told me to complete the port in 6 months.. there was no way in hell I could have done it since all the original SNES code was fucking indecipherable and the Japan programmers weren’t any help..

lufia genesis

For more informations check the original opa-ages topic.

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Baby Titus Jr [GameBoy Color – Cancelled]

Baby Titus, also known as Titus Jr, is a cancelled Game Boy Color platform game featuring Titus the Fox (Titus’ mascot) that was in development by Mike Mika and Bob Baffy for Titus. Originally Baby Titus started as an original GameBoy game and it seems the project was almost complete, but Titus wanted to upgrade it for the “new” GBC released in 1998. While the team was working on adding colors to the game, Titus had some economic problems and did not pay the developers, so they had to stop working on it.

One video from the game was shared by Mike on Youtube and a couple of screenshot were found by eSPy in an old magazine scan.

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The Last of US [Beta – PS3]

The Last of Us is an action game developed by Naughty Dog and published in 2013 by Sony Computer Entertainment for their PlayStation 3. The project was started in 2009, after the Uncharted 2 team was split in 2 to create a a Jak & Daxter reboot along with Uncharted 3. When they designed some concept arts for the cancelled Jak & Daxter 4 project, they thought that the style and target they were aiming for was too distant from the J&D IP and so decided to create a new IP, using some of Neil Druckmann’s ideas from an old concept that he did at school. That new IP was initially known as “Mankind” before to be changed into The Last of Us.

As we can read on TheVerge:

Just like in The Last of Us, [Mankind] was set in a world where Cordyceps has leaped from insects to humans, turning the infected into dangerous monsters and bringing down civilization with them. The key difference was that in Mankind, the virus only affected women. An early version of Ellie was the only female who was immune, and Joel decided to protect her in order to bring her to a lab where a cure could potentially be created.

During the development of The Last Of Us, many features were removed and the story was changed a lot, before to arrive to the final version. As we can read on GameInformer, in the original plot::

Joel partners with Tess to smuggle Ellie out of the locked-down city. In the alternate story the gang is halted at a security checkpoint. Ellie is screened for infection and comes up positive, but the guards don’t care that she may carry an immunity that could save humanity. Joel sees Ellie at gunpoint, which reminds him of his dead daughter, and goes berserk. He kills the guards, leaves with Ellie, and ends up betraying his partner Tess, who embarks on a cross-country pursuit of vengeance.

Neil Druckmann also shared some memories from a different ending for the game:

“The original ending when we pitched the game was a much more hopeful ending, where Joel and Ellie make it to San Francisco and that is a town run by people who are trying to restore society,” he continues. “Joel has killed all these doctors and lied to Ellie, and Ellie just fully buys into the lie. So, you’re left with the idea that they are going to live the rest of their lives in this town. The camera pulls back and maybe everything is going to be alright for these two. I was working on writing, and it didn’t feel honest anymore. After everything they’ve done and everything they’ve been through, that was letting them off a little too easy – especially for Joel.”

Some more changes and removed content are:

  • Downgraded Artificial Intelligence: it seems that enemies were “too difficult” for the players and it was not fun to always get surrounded and killed by a group of “intelligent” enemies (see the videos below).
  • Marlene was originally meant to die in the surgeon room
  • Some enemies were cut or the design was heavily changed, see them in the gallery below
  • They removed a dog companion that would have followed Ellie and Joel during the game

An unseen epilogue scene performed during The Last of Us: One Night Live was set 4 years after the end of the game with Joel and Ellie talking and playing a guitar, but it seems that this scene was never meant to be added ot the game: it was just a scene wrote for the live show.

More concept arts and info on the development of the game could have been published in the Art of Last of Us artbook (23$ on Amazon COM, 20£ on Amazon UK, 27 euro on Amazon IT), if you have the book let us know! If you notice more differences in the early beta screens and videos from The Last of Us, leave a comment below!

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Myst IV: Adventure Beyond the D’ni Ultraworld [Cancelled]

Myst 4 IV Adventure Beyond the Dni Ultraworld cancelled

In 1998, Cyan Worlds Inc. and Mattel decided to outsource the work on future Myst game to other developers. This would let Cyan work on their upcoming project Uru while still keeping the Myst main-series afloat duringsaid development period.

Various developers were given a chance to pitch their idea for a story and soon enough Presto Studios was working on the next game in the series, Myst III: Exile. However, they were not the only developer to be assigned the Myst license.

DreamForge Intertainment, the developers of the horror themed adventure game Sanitarium, started work on the fourth Myst game one year after Presto Studios effort. This game, known internally as Myst IV: Adventure Beyond the D’ni Ultraworld, would never be released or shown to the public during its development.

After having worked on the game for two years (June 1999 to June 2001), it was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft. Myst III: Exile was released the next year and the next game in the franchise was to be developed internally at Ubisoft and was released in 2004 as Myst IV: Revelation.

Patrick Fortier, the creative director of Myst IV: Revelation, opened up about the unreleased version of Myst IV, hereby referred to as Ultraworld to avoid confusion, in 2004 on the Uru Obsession community.

According to Fortier, Ultraworld’s development was only about 20% finished, but the designs themselves were completely done. The game was presented in realtime 3D, a first for the series at that point. Some ideas from Ultraworld even managed to carry over into Myst IV: Revelation. Specfically the inclusion of Sirrus and Achenar, the two brothers from the original Myst. Read more

Rayman Legends [Beta / Concept]

Rayman Legends is a 2D platformer by developer, Ubisoft Montpellier, and the follow-up to Rayman Origins. It was released in 2013 on Wii U, Xbox 360, PS3, PS4, Xbox One, Vita and PC. It originally started as a Wii U exclusive, billed as a launch title for the console’s November 2012 release.

Leaked NFC Concept Trailer

On April 27 2012, the very first footage of Legends emerged online. This was a conceptual video intended for internal purposes only, which was leaked by an anonymous source on YouTube from inside Ubisoft.

The build of the game shown in the reel wasn’t terribly different from the final release, but it did reveal one quite significant feature that was never implemented; nearfield communication support. Towards the end of the clip, it demonstrates a work-in-progress concept for NFC figures, which would have worked with the Wii U gamepad’s built-in chip.

Rayman NFC

Ubisoft’s video contained two uses of the proposed accessories: a heart figure, which would replenish the player’s health and a Rabbid toy that would cause Rabbids to appear in the game as enemies, as well as in the backgrounds of levels. Towards the end of the video, it hints towards the possibility of other Ubisoft characters, when a figure of Ezio from the Assassin’s Creed series appears. Read more