New Cancelled Games & Their Lost Media Added to the Archive

Farstar / Starship Fantasy [PSX – Cancelled]

Farstar is a cancelled Playstation space combat simulator which Teknocrest, an american software house, was working on in 1994 on Taito’s behalf. Just like Brimstone and Lufia for Genesis / Megadrive, however, the project got never completed. Fortunately, the programmer that was developing it preserved a video of the game:

Here’s some footage of a Playstation game called “Farstar” that I was working on back in 1994, I think Taito was planning to release it as “Starship Fantasy” or something like that, it was even listed in Famitsu as coming soon for a time.

It was supposed to be a mix of Wing Commander/Star Trek/Starflight. At least, that’s what I was trying to make. It was pretty ambitious for its time…maybe too ambitious.

Anyway as you can see it’s pretty shitty and was cancelled. I guess I just wasn’t a very good programmer back then…

For more informations check the topic on opa-ages.

Images:

Video:

Distrust (Danganronpa) [Beta – PSP / PSvita]

Danganronpa Beta Distrust PSP

Danganronpa is among the best hidden gaming gems for the PS Vita. Originally released exclusively in Japan as two PSP games in 2010 (Danganronpa: Trigger Happy Havoc) and 2012 (Danganronpa 2: Goodbye Despair), it was thanks to the release of the PS Vita collection with both episodes in USA and Europe, that western gamers were finally able to enjoy this bizarre visual novel. However, before it gained its final name that we know today, “Danganronpa”, the project was first in development for the PSP under another title; Distrust.

Danganronpa-Beta-Distrust-PSP-00002The story behind the development of Distrust is more complex than you might think. Despite Spike Chunsoft releasing many images from the beta version of the game, they did not explain why the project was so heavily changed. Nor did they elaborate on why some features from the original Distrust project were reused not only for Danganronpa, but also for another popular visual novel.

Danganronpa was originally published in late 2010 by Spike, just a year after they released 999: Nine Hours, Nine Persons, Nine Doors for the Nintendo DS, developed by Chunsoft. 999 was released in English in 2010, where it soon became a cult hit among american visual novel fans, thanks to its gloomy and mysterious plot. Unfortunately, in Japan, it was not quite as well received. When it was first shown, Distrust received better feedback from Japanese gamers; but it seems that in its early days of development, the game shared many more similarities with 999. Read more

Clockwerk [Cancelled – Wii, PS3, Xbox 360]

Clockwerk is a cancelled puzzle platformer game, which was in development at Next Level Games; the creators of the Super Mario Strikers games, as well as the unreleased Super Mario Spikers. The title was planned to be worked on for multiple unspecified home console platforms during mid-late 2011 (believed to be Wii, Xbox 360 and PS3) , but was never produced.

Two Grumpy Old Men Who Just Want To Retire

The project began towards the start of 2011 and was being worked on in tandem with Next Level’s other main undertaking at the time, which was Captain America: Super Soldier for the Xbox 360 and PS3.

Clockwerk Next Level Games Concept Poster

A poster created for the pitch of Clockwerk.

It was conceived as the story of two old men, Otto & Herman, who work as Hausmeisters (caretakers) in a magical floating clock tower suspended in the clouds called ‘The World Clock’, that governs the flow of time throughout the universe. On their final day before retirement, a faction of evil gremlins attack the tower, dismantling its innards and disrupting the behaviour of time. In order for the grumpy twosome to finally retire, they must defeat the invaders and repair its inner workings. Read more

Random interviews and info on lost games!

Ross Sillifant sent us a lot of contributions, info and interviews about cancelled videogames and their development, from different software houses and for various consoles / PC. To be able to publish all those info we’ll need more time, but to start here’s a first collection of random facts that should be saved in the Unseen64 archive!

Mike Singleton (RIP) was working on Midwinter III, for PS2 and Dolphin (GameCube) working title was Skyfall Year Zero: Total Midwinter.  See Arcade Mag Timewarp March 1990 and this tweet by Chris Wild.

Activision CANNED PS1 Hyperblade (A futuristic rollerblading sport game) after almost 12 months in development, Activision unwilling to disclose reasons why it was canned though.

Interview with Andrew Hewson:

Q) Is it true you had a PC Engine version of Paradroid ’90 all finished and it was to be Hewson’s 1st crack at the emerging console market? If so, what became of it? Was it never released because PCEngine didn’t get a UK release?

Andrew:Umm, that’s news to me.

Read more

Thank you! Yes, YOU!

In the last few months (from august 2014) we were able to get the Unseen64 database back online (some of you could remember that this site was down for months because of some technical issues) and to return to publish weekly updates to add all those unseen games that are still missing from the archive. We have many, MANY games and contributions that still need to be added to the U64 archive and with 1 or 2 new games added to the archive every week, we still have some years of work to do :)

Well, there’s no hurry. Unseen64 is fully back and we’ll be here as long as it’s needed, slowly remembering all those games that we’ll never play. With the new Unseen64 Forum hosted on Facebook (so it will not be lost again), our Twitter account for daily updates on the unseen gaming world, many ways to help U64, all the other gamers, youtubers and websites that also work to preserve beta, unreleased and unused gaming documents, it will probably be easier to save as much as it’s possible from these unseen videogames.

Unseen64 is still online thanks to all those awesome people that shared one-off donations and pledges on Patreon to help to pay the server cost. As we wrote before, we are at 65% of our goal to fully pay the U64 server for 2015 and continuing like this, together we’ll be able to keep the site online for all the following years.

We’d like to thank all these people (in random order) that help U64 with their donations:

Ash The Dragon, Shane G., Raphael P., Alex K., Anders I., Akspa, Martin, Elmo Bluegeek, Irvin, James S., Tony, Mark J., Samuel G., Justin J, Ethan M, Shawn O, Michele Z, Jordan A., Brendan A. and everyone else! (did we forget someone?)

 We <3 you

unseen64 thank you