New Cancelled Games & Their Lost Media Added to the Archive

GUNNARr [Nintendo DS – Cancelled]

GUNNARr is a cancelled side-scrolling action RPG that was in development by BlossomSoft for Nintendo DS in late ‘00s. This was just one of the many games that the team was working on at the same time, along with Western Lords (GBA, PC), Sagrada Guardians (DS) and Mimic Book (DS), unfortunately neither of them was ever completed. GUNNARr was meant to have some kind of innovative gameplay mechanic, but not much was ever revealed about it.

A few general details were posted by Elder (the game producer) in 2007 on their old forum:

“Spelled ‘GUNNARr’, the particular meaning of this title is kept a mystery. The project is slowly coming into focus, intended to follow Mimic Book’s release. The game is an alternate for ‘Oracle Adventure’, a fantastic sidescroller adventure/RPG game intended for Nintendo DS. Furthermore the key-concept of this game also hides what I think is a fairly ingenious feature, but well, like Mimic Book, it’s preferable to wait before divulging anything. The story takes part in a post-apocalyptic and vacant fantasy world, vaguely inspired by some Norse legends. Here you can view some abstract mockups, therefore some aspects are subject to be modified later, and naturally, the innovative key-element of this game isn’t shown on these images. But, at least you know that a 2D adventure game is underway during spare time at this moment.”

In 2008 the GUNNARr was already put on hold, as we can read from an interview by RPG Land:

Joseph: Judging from your forum posts, you’re working on five projects (Project Eden, Mimic Book, GUNNARr, Sagrada Guardians, and Western Lords). What can you tell us individually about each of these games?
Elder
: “During the recent years many game concepts crossed my mind, and I still aspire to complete each of them. I started with Western Lords/Sagrada Guardians in 2004, but I couldn’t complete it due to inexperience and tight budget. Besides, it was a GIGANTIC project. But it’s thanks to this project that I could develop various facets of my skills. Mimic Book and GUNNARr were two other game concepts I started to elaborate later. And both games were splendid even though they were less ambitious than Western Lords in term of development and budget, BUT I never expected that my determination would suddenly start to diminish considerably after many personal events in my life such deaths, love pain and aging. I started to realize that life wasn’t eternal, and time wasn’t infinite for me. Therefore I had to find realistic solutions to reach my goals, and finally, I started to work on Project Eden, which is 95% completed. I should note that Mimic Book and GUNNARr are both very special, and I will develop them once my budget get better. I have Nintendo platforms in mind for them.”

In December 2008 BlossomSoft released their first commercial game “Eternal Eden” on PC and the team is still making games, working on Eternal Eden 2 and a 3D reboot of the first title.

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Indiana Jones and the Fate of Atlantis [Beta – PC]

Disclaimer: This is mostly a backup of an old page created by ATMachine with details about the beta differences in the early versions of Indiana Jones and the Fate of Atlantis. It seems that the original page does not exist anymore, so we re-posted this to archive all the interesting details and changes. Enjoy!

The game was developed by LucasArts and released in 1992 as a sequel to “Indiana Jones and the Last Crusade: The Graphic Adventure”. Originally Fate of Atlantis was meant to be a tie-in to Indiana Jones and the Monkey King/Garden of Life, a rejected script written by Chris Columbus for the third, lost movie. In the end Hal Barwood and Noah Falstein wrote an original story and chosen the Atlantis setting for the project. Many beta screenshots were released in gaming magazines at the time and below you can see all the differences spotted by ATMachine: Read more

The Terror of Tech Town [NES Power Glove – Cancelled]

The Terror of Tech Town (also known as Tektown) is a cancelled NES game that was in development since late ‘80s by Mattel for their classic Power Glove motion controller. Players would move their “robotic hand” through corridors in a series of hi-tech buildings, interacting with objects and resolving puzzles to open doors and finally escape from the town.

Originally listed alongside with other Power Glove titles (Super Glove Ball, Glove Pilot) in an article published in “Compute!’s Guide to Nintendo Games” in 1989, Tech Town was later marked as to be released in Spring 1991 during the Official Power Glove Game Players Gametape VHS Volume 1.

One presumed screenshot of Tech Town seems to have been published in a Power Glove Press Kit showing an updated version of a 1985 Commodore 64 tech demo titled “Time Crystal”, created by Jim Sach. After Jim worked for a while on Time Crystal for Amiga, it seems he managed to sign a deal with Mattel to create a Power Glove version but we are still not sure if the project is the same as Tech Town, as concept gameplay footage of “Time Crystal Powerglovelooks really different from confirmed Tech Town gameplay footage from the Game Players Gametape (as seen  in the video below).

The Power Glove Press Kit describes Tech Town with “As you travel through the “corpor-hoods”, the Glove can open doors, search through corridors, and even travel through time and space” so is still possible that the “outdoor environment with dinosaurs” could have been a different section of the same game in a different time. We could see more from the game in the soon-to-be-released The Power of Glove documentary, as another presumed screenshot from Tech Town was published in their Kickstarter campaign page.

In the end only two games created specifically for the Power Glove were ever released by Mattel: Super Glove Ball and Bad Street Brawler. The other 3 games announced (Glove Pilot, Manipulator Glove Adventure and Tech Town) vanished forever after the company and the market lost faith in the accessory.

Thanks to Maik for the contribution!

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G.I. Ant (SegaSoft) [PC – Cancelled]

G.I. Ant is a cancelled real-time strategy game that was in development by SegaSoft / Sega Interactive for PC in late ‘90s. The project was inspired by classic RTS such as Warcraft II and Command & Conquer, with an original hand-to-hand combat following the team’s past experience with Eternal Champions, a 2D fighting game released for Genesis / Mega Drive in 1993. As you can assume by its title, the setting of the game was a war between ants and other insects, imagined with a World War II aesthetic, using rifles, jeeps and airplanes.

The G.I. Ant  team was composed of various Sega of America developers such as Hideki Ikeda, Charles Workman, Frank Lucero, John Kuwaye and Andrew Tjew; thanks to an interview by Sega-16 with Ikeda, we can read some details about the project:

Sega-16: The SegaSoft titles you were working on were canceled. What games were they and what were they about?

Hideki Ikeda: You might have a better interview talking to Frank Lucero about this one. The last one we (John Kuwaye, Andrew Tjew, and I) were working on was called Bug Wars which turned into G.I.Ant (as in “giant”). Bug Wars was John’s baby, but Frank incubated John’s idea and grew it into G.I.Ant, which was a cool concept of a game based on real-time strategy (back then, we were addicted to Command And Conquer and Warcraft II) and hand-to-hand combat (as in Eternal Champions-type fighting).”

In the end the project was never completed, probably because of low sales of all other SegaSoft PC titles.

Thanks to Rafael for the contribution!

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Gunhero [Cancelled – PS3, Xbox 360]

After finishing Medal of Honor: Vanguard and Medal of Honor: Airborne, in 2007 EA Los Angeles started to work on a new game for Playstation 3 and Xbox 360, titled Gunhero. While keeping a first person view as their previous MoH titles, this new project would have been set in a post zombie-apocalypse world, focused on using melee weapons and close quarter combat, somehow preceding what Techland did 4 years later with Dead Island and one year before the release of Left 4 Dead. The project was still in early development and many features were not decided yet, as the plan for a possible coop multiplayer mode, but unfortunately it was cancelled before to be completed. The game was noticed in 2011 by Siliconera after Gunhero’s Art Director Zach Schlappi published a few concept art online.

The main character in Gunhero was a volunteer SAR pilot whose crew fatally died after their Jayhawk was brought down by a rescued survivor who was hiding the zombie infection. Caught in the middle of the quarantine zone, the pilot had to survive through zombies to rescue scientist who may hold a cure.

Even if their early prototype did garnered a lot of internal praise, Dead Space was also pitched to EA during the same time and they decided to cancel Gunhero as there was not room in their portfolio for two survival horror games. Even if Dead Space became a success for EA, the popularity of open world, first person zombie games in the following years marks the cancellation of Gunhero as a huge missed opportunity for the studio.

In 2010 EA Los Angeles would be re-branded as Danger Close Games, but 3 years later after the commercial failure of Medal of Honor: Warfighter, the studio was dissolved and some employees moved to DICE Los Angeles.

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