New Cancelled Games & Their Lost Media Added to the Archive

DK Project: The Last City Of Heaven [PC – Cancelled]

DK Project: The Last City Of Heaven is a cancelled adventure game that was in development around 2005 by a small French company known as DarkSkyne, composed of former Ubisoft and Eden Games employees. The game was set in a cyberpunk open-world, playable in both first and third person view. The team was trying to create something similar to a mix of GTA, Deus Ex and Mafia, featuring bio-modifications to unlock special skills to manipulate gravity, perform “bullet time” and much more. As we can read on IGN:

“DK Project: The Last City of Heaven is an open-city game set in Skyne City in the year 2030. The story is one of revenge and ambition, as a 20-year-old girl (Nina Stovakov) who has discovered the murder of her father joins the local mafia to take command of her life. You can use bio-implants to increase the capacities of the heroin, letting her jump higher, move faster, and fight with more power. The game also features multiplayer play, and runs on its own unique 3D engine.”

It was meant to have an open-ended gameplay, with a non-linear single-player campaign with multiple-paths like in Fable, Fallout or InFamous. You could behave in a good or evil way, and NPC would react differently according to your behaviour. To explore Skyne City you could steal many different vehicles, while talking to every character you may meet around to build up your own street-gang. Nina was also planned to have her own life-cycle, possibly growing old and being in need of food to stay alive. You could also buy your own house or even build it from scratch. As you can imagine, this kind of sandbox open world game was probably too ambitious for a small team.

In October 2005 DarkSkyne shared a teaser trailer for The Last City Of Heaven to show their project to potential publishers and in 2007 french press such as Jeuxvideo.com hyped up the game to their readers. The team managed to get funds and support from Nvidia and Intel, but unfortunately it was not enough to keep them alive.

In 2010 DarkSkyne closed down for liquidation, alongside Eden World Group, the holding behind DK Project. Work on The Last City Of Heaven was stopped, probably with only an early prototype completed before its cancellation. Some screenshots, videos and concept art are preserved below, to remember the existence of this lost game.

Thanks to Daniel Nicaise for the contribution!

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Dennin Aleste 2 [Cancelled – Mega Drive Sega CD]

Dennin Aleste 2 is the cancelled Sega Mega CD sequel to the cult shump developed by Compile also known in the west as Robo Aleste, the title they gave to the first game when it was published in USA and Europe in 1993. A few characters artwork was found by VGDensetsu in old japanese magazines Beep! Mega Drive (January and February 1993) and Mega Drive Fan (February 1993).

It seems Robo Aleste was poorly received by reviews and some fans, receiving a mid-low score of 24 / 40 by Famitsu. This could be the reason why Compile decided to cancel the sequel.

If you can read the details found in the japanese scans preserved in this page, please let us know if there’s some interesting info about the game!

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Without Warning 2 [Cancelled – Xbox 360, PS3]

The original Without Warning was a third-person shooter developed by Circle Studio and published by Capcom in 2005 for Playstation 2 and Xbox. As we can read on WikipediaGameplay varies depending on which character is being played. In the case of the Special Forces members and the security guard, is generally fast-paced, as is often the case with arcade-style shooters. The remaining two characters rely far more on stealth over action.

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When the first game was released Circle Studio was already working on an early prototype for a sequel, possibly to publish it on the new generation of consoles: xbox 360 and PS3. Unfortunately Without Warning was received with low review scores and sold poorly, making the studio rethink their market strategy.

They switched their resources making DVD games rather than video games, so Without Warning 2 was cancelled. In the end the company was still closed in 2007. Only a few screenshots from an early Without Warning 2 tech demo are preserved below, to remember its existence.

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Downtown Nekketsu Monogatari 2 (River City Ransom 2) [Wii, PC – Cancelled]

As we can read in the Kunio-Kun Wiki, Downtown Nekketsu Monogatari for the NES / Famicom is the third entry in the Kunio-kun series, published in the west as River City Ransom / Street Gangs. The game is more RPGish and open-ended than other beat ’em ups, with a non-linear city to freely explore while fighting against enemies to level-up your characters. In the main Kunio series you take the role of Kunio, a japanese high-school delinquent (bancho) with a good heart, punching and kicking other gangs to free the streets of your city.

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The game was released for the Wii Virtual Console in 2007 and a sequel titled “Downtown Nekketsu Monogatari 2” was announced in 2011 by Miracle Kidz (a team of former Technos developers), planned to be released for Wii and PC. Unfortunately the team decided to officially cancel the project in 2012, to switch resources on different projects.

As noticed by Arc Hound on Twitter:

“Miracle Kidz’s teaser site for Downtown Nekketsu Monogatari 2 (the canceled Wiiware sequel to River City Ransom) is still up after all these years, although it only contains character bios and a link to purchase the planning document from their site.

Sueshiro and Okita, the two planned protagonists from DNM2, actually appeared in a fan-video from 2008 by AC-Promenade supporting the launch of Miracle Kidz’s website. Shame that the game become vaporware and Miracle Kidz has since been disbanded.”

If you can do a translation / summary of the details found in those japanese Downtown Nekketsu Monogatari 2 design doc pages (saved in the gallery below), please leave a message below!

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Ghostman (Widescreen Games) [PS2, Xbox – Cancelled]

The Ghostman is a cancelled action adventure that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II) around 2004 / 2005, planned to be released for PS2 and Xbox. The project was officially announced by Widescreen on their website, but was soon forgotten by everyone and vanished along with the team when they closed down in 2009 for bankruptcy.

The Ghostman was going to be similar to other ghost-based games, such as Murdered: Soul Suspect and Geist, using your “ghost powers” to resolve puzzles and combat your enemies. As we can read from the official fact-sheet:

“Winter in London. Nicolai Liptsky is killed by a strange mafia and becomes… a ghost. But he refuses to disappear unless he can save his family.

He discovers his new powers like possessing briefly abandoned bodies or moving objects by telekinesis. Now he travels back and forth between the world of the dead and the world of the livings.

 Half of the time you will be a ghost (able to fly, to move objects with psychic force but invisible to the living people).

The other half you will briefly come back to life by reincarnating yourself in many different bodies! Of course you will get the skills of the bodies you use.

Key features

> Explore a fascinating universe: the ghost world.

> Use your ghost powers like telekinesis, flying or pass through some walls

> Come back to life and take control of different characters (“Body jacking”)

> Choose the best strategy to live your adventure. Dead or alive: it’s your choice!”

A few screenshots and a trailer for Ghostman are preserved below, to remember its existence.

Thanks to Daniel Nicaise for the contribution!

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