Playstation 3 (PS3)

Blood Dust (Visceral Games) [Cancelled – Xbox 360, PS3]

Blood Dust is a cancelled multiplayer shooter in development at Visceral Games / EA from presumably late 2008 to 2011. As it was in development during the “golden age” of online multiplayer on consoles, its main focus was to create a fun game to fight against friends and random people. Unfortunately, not much more is known about this lost project.

Rumors suggest the game started out as being just a multiplayer mode for the cancelled singleplayer game The Ripper, which was also in development by EA. After showing promising results, EA turned this “multiplayer mode” into a stand-alone digital-only project: Blood Dust.

The game was set in a ‘30s style world, where three factions fought over a drug called “Blood Dust”. These factions consisted of “The Crushers” (made up of former U.S army troops), “the Black Chamber” (a predecessor to the CIA) and a third “monster” faction. This was what an anonymous writer had to say about the game:

 “I got to test this game about a year ago. At that time, The Ripper was a super power-up you got in multiplayer – although I can’t remember the conditions required to transform (might have been a certain amount of kills in a row.) The Ripper was a juggernaut; you had super speed, throwing knives that were almost instant kills, and a brutal melee. It was a fun concept because it really took teamwork to take The Ripper down. The monster class was grossly overpowered at the time I played, but it was lots of fun. Different classes could climb walls, hang on ceilings, or see enemy heat signatures through walls.”

EA planned to publish The Ripper one year after the release of Blood Dust, but both games were eventually cancelled. After The Ripper was canned, Visceral Games Melbourne (the studio behind the titles) focused their efforts on Blood Dust, but without much luck. EA decided to close the studio in 2011 after all of their games were cancelled, apparently because it was too expensive to keep them alive.

Blood Dust was nearly 80 percent finished when it got cancelled.

Article by Vipaah, thanks to Raupidu for the contribution!

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Oliver Twist Video Game [PS3, Xbox 360 – Cancelled]

Around 2006 – 2007 a video game based on the popular Oliver Twist novel by Charles Dickens was pitched by Electronic Arts for Xbox 360 and Playstation 3, but cancelled in the end. The project was never officially announced by EA, but some concept art was found online in 2010. As wrote by Kotaku, by reading the few notes available, EA’s Oliver Twist video game could have been somehow similar to Assassin’s Creed:

“Looks a bit like a kid’s version of Assassin’s Creed, but with one potentially interesting concept mentioned in the notes, Oliver’s hunger levels affecting his pose and animation and, I assume, his vitality. Dearsley’s concepts show off Fagin, multiple versions of Oliver and the Bowstreet Runners.”

As far as we know this Oliver Twister project was conceived by an internal team at EA, as one of many pitches for new projects to be considered by the studio. Other unreleased ideas were Gun Head, a Road Rash reboot and Hurikan.

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Nomos (Haven) [Xbox 360, PS3 – Cancelled]

Nomos (previously known as Haven) is a cancelled sci-fi action adventure that was in development by Coded Illusions for Xbox 360 and PS3. Not much is know about it’s settings and gameplay, but from what we gathered it looks it would have been set in some kind of alien planet threatened by a new world order regime. 

The project was started by the team in 2005, but in 2008 they had to close down because of lack of money to keep the studio alive “following the effects of the financial crisis that made it difficult to find a publisher”. Some of its former employees founded a new studio called Vertigo Games, reworking part of the ideas and 3D assets conceived for Nomos into a different game titled “Adam’s Venture”, released in 2009.

Some footage and concept art from Nomos was shared online by former developers, preserving what the team had originally in mind for their project.

“The level shown in the video is part of a bigger level known as the ‘Sanctuary’, which is an underground cave-system inhabited by a peaceful group of people who found refuge from the terror of a new world order regime.”

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Without Warning 2 [Cancelled – Xbox 360, PS3]

The original Without Warning was a third-person shooter developed by Circle Studio and published by Capcom in 2005 for Playstation 2 and Xbox. As we can read on WikipediaGameplay varies depending on which character is being played. In the case of the Special Forces members and the security guard, is generally fast-paced, as is often the case with arcade-style shooters. The remaining two characters rely far more on stealth over action.

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When the first game was released Circle Studio was already working on an early prototype for a sequel, possibly to publish it on the new generation of consoles: xbox 360 and PS3. Unfortunately Without Warning was received with low review scores and sold poorly, making the studio rethink their market strategy.

They switched their resources making DVD games rather than video games, so Without Warning 2 was cancelled. In the end the company was still closed in 2007. Only a few screenshots from an early Without Warning 2 tech demo are preserved below, to remember its existence.

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Warrior’s Lair (Ruin) [PS3, PSVita – Cancelled]

Warrior’s Lair (working title ‘’Ruin’’)  was an action role-playing game set in a medieval fantasy universe. Developed by Idol Minds (now known as Deck Nine), Ruin was supposed to feature gameplay similar to Diablo and Torchlight, which were pretty big in the early 2010s. 

The game was to be released on the PlayStation 3 and PlayStation Vita and sold as a single package, as then-confirmed by Shuhei Yoshida, the president of Sony Worldwide Studios, in a statement for Eurogamer

‘’Both games will be packaged together. You can play the game at home on PS3, save your data on our PSN server on the cloud, and you can continue playing the game on PS Vita by downloading the save from the PSN. And you can do vice versa. It’s a continuous experience, playing the same game on PS Vita and PS3.’’

The game was presented in June 2011 at E3. The seamless gameplay and cross-connectivity were arguably the biggest selling points of the game. Its isometric view and dungeon-crawling elements were reminiscent of games such as Diablo, confirming their main inspiration for the project. Ruin was also supposed to contain simulation of destructible environments and ragdoll physics. 

During the same E3 conference, Sony Entertainment demonstrated the ability to transfer active games between the two systems using cloud storage. Warrior’s Lair/Ruin was supposed to feature social media integration, allowing players to post their progress on Facebook and Twitter. Players could show up in each other’s games and either collaborate or compete. 

After 2 years of sitting in limbo, the game was officially canceled in July 2013, as stated by a Sony representative to IGN:

‘’Sony Computer Entertainment can confirm that Warrior’s Lair for PS Vita is no longer in development’’; We apologize to those who pre-ordered the title and ask that they contact their retailer directly to cancel their pre-sale.’’

We don’t exactly know why the game was canceled. All that we know is that Sony Entertainment San Diego was supposed to add the finishing touches back in 2012, and when the game didn’t show up at E3 2012, the future of the game was put into question. 

As we can read at PushSquare:

“Apparently, when the title was canned, Idol Minds had been working on the project for a full year. The game was supposedly just three months away from release, with Sony having already invested “millions of dollars” into it. But the plug was pulled nevertheless, even if the reasons behind its cancellation weren’t even clear to those that worked on it.

“First, I assume it had to do with the weakness of the Vita,” Floyd explained. “Sony internal studios, to me, looked like they never had much faith in it. As far as we were concerned, the game was primarily a PS3 game; we weren’t going to bank on the Vita.” Regardless, the title apparently looked and played great on the troubled handheld, with the cross-save feature working like a charm.”

Unfortunately, the chances of Warrior’s Lair eventually seeing the light of day are slim. After Reddit user u/nduval emailed the developers asking about the future of the title, they said:

It’s great to hear from you. Ruin was a passion project for the entire team and we were heartbroken when Sony ran out of funding to finish it.

Things are different over there now, with the success of the PS4, so building fan interest in the game and communicating that to Sony would be the only way forward.

We would love to return to that game and finish it.

Article by Marco Giuliani

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