Playstation 3 (PS3)

Full Impact (thq) [Xbox 360, PS3 – Cancelled]

Full Impact is a cancelled car combat game that was being developed in 2010 by Juice Games (AKA THQ Digital Studios Warrington / UK) for the Playstation 3 (PSN) and Xbox 360 (XBLA). The game would have been somehow similar to the Destruction Derby series, with players using cars to destroy their opponent by driving around in arenas at high-speed.

There would have been different gangs to choose from, each one with their own style and car-type, somehow like in Twisted Metal. Players could also been able to fully customize their vehicles with new parts, colors and decals, before destroying them during missions.

Only a few images remain to remember the existence of this interesting project. As you can see it looked really promising. Many different arenas would have been available to play in, set in such locations as a demonic amusement park, a shuttle launchpad and many more.

Unfortunately Full Impact was never completed. THQ decided to move the team to other projects using more popular IPs: Red Faction Battlegrounds and Warhammer 40,000 Kill Team, both released in 2011 for PSN and Xbox Live Arcade. Juice Games also worked on many other cancelled games and prototypes, such as Split Shift Racing, Project FUUB, After Burner and Stormbirds.

This string of failed projects can attributed largely by the shifting focus of the company, and THQ’s own goals during the time after purchasing Juice Games in 2006. With the studio itself undergoing a transition away from boxed retail products and moving solely into digital goods, Juice Games was also undergoing its transformation into THQ Digital Studios Warrington.

Shortly after releasing their two digital games, THQ Digital Studios were then closed down by THQ in June 2011 due to “lackluster sales of Red Faction: Battlegrounds”. Talking to Eurogamer, an inside source who worked at the studio claimed that THQ had cancelled several projects over the years, and that they “struggled to find an idea THQ were happy with”.

Thanks to Andy for the contribution!

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Project X (Activision) [Xbox 360, PS3 – Cancelled]

Project X is a cancelled third person action game for Playstation 3 and Xbox 360, which was in development around 2005 / 2007 by Z-Axis studio (later known as Underground Development) for Activision. The game was never officially announced by the company and it’s just one of many more unreleased games (such as Call of Duty: Devil’s Brigade) the team was working on, before Activision decided to close them down in 2010.

Only a few screenshots and a short video remain to remember the existence of this lost game. By looking at these, we can assume the game would have been somehow similar to other action games with super-powers like Prototype and Infamous. The main protagonist was able to morph itself into different forms of elemental energy, for example a body of ice or fire. By switching elements it would have been able to easily kill different kinds of enemies of the opposite element.

It seems only an early prototype was developed before Activision cancelled the project, maybe to switch the team to work on the PS3 version of Enemy Territory: Quake Wars.

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Dark Matter: The Baryon Project [PC, Xbox 360, PS3 – Cancelled]

Dark Matter: The Baryon Project is a cancelled sci-fi shooter RPG that was in development by Pixelcage, planned to be released for PC, Xbox 360 and PS3. The project was quite ambitious for a rather small and obscure team, promising to offer both on-foot first-person shooting and third person spacecraft combat.

The development of the game started around summer 2003. The game was planned to be released in 2007.

In their old – now closed – website, we can read they wanted to create a vast universe in which to freely fly around, inspired by such games as “TIE-Fighter” and “Freespace”. You would fight in space against huge spacecrafts planned to be up to 100 km (62 miles) in size – something that would be considered a massive open-world even by today’s standards (SKYRIM’s world is about 5 km wide), gigantic spaceships-worlds in which you could also break-in to continue attacking your enemies on foot.

“When playing such games in the past, I always wondered how it would be to just ram one of that bigger vessels and just “clear the bridge manually”. With today’s hardware capabilities, we now do a swing on it. – Marco Sobol, former Pixelcage developer”

If this was not enough to hype up the project, they also wrote about “graphic details up to a grade of millimeters!”, “experience speeds of up to 3000 km/h!”, “have a million polygons on your screen – in realtime!” and “can you handle hundreds of enemies?”. For sure the team had big dreams for their first project.

For this objective the studio created it’s own ambitious 3D engine, during 3 years of development. Their expectation for the game’s graphic was quite high.

Thanks to an old interview with Pixelcage by Gengamers, we can read that work for the game began in 2003 with a core team of only 7 people, with plans to expand the studio to more than 40 people when they would finally find a publisher.

The game also didn’t want to limit itself to a “pure space shooter”, planning more ambitious features such as directing a vessel and fighting against other space ships. Marco Sobol (former developer of the game), described Dark Matter’s gameplay as follows:

“Dark Matter is a first person shooter/ space shooter with some RPG elements, such as an inventory and improving skills, but without the flaws of pondering about tables and character sheets. It will feel much like a common FPS when it comes to game controls and speed, but comes with hours of dynamic scripted scenes, a non-linear storyline and state-of-the-art sound effects and music.”

Not only gameplay and huge environments would have been quite ambitious for its time, Dark Matter: The Baryon Project was also planned to have a open-ended storyline with different endings. Pixelcage wanted to have several playable characters appearing in the game and time travelling would have played an important role, featuring morphing aliens and fierce “time warriors”.

Its settings were heavily inspired by such movies and agems as The Matrix, Ghost in the Shell, TIE-Fighter and Freespace. Aliens, humanoids and shape-shifters would have been some of many characters and enemies players had to face. Plenty of NPC‘s would have behaved depending on players’ action, whether being friendly or evil towards them.

If such an immense game like this was not complex enough to develop, the team also wanted to add online multiplayer:

“We will put much efforts in the multiplayer part. There will be several deathmatch and teamplay modes, we even plan to include a mode in which you can play the single player campaign together with your friends. This is generally possible because there is more than one prime character in the game.”

They also wanted to publish a playable demo but we don’t know if they ever got something playable to release to the public.

It’s easy to see how Pixelcage were a passionate team with many ambitious ideas for their project, but unfortunately it seems they never found a publisher interested in funding it. In the end they had to abandon Dark Matter: The Baryon Project to work on other, simpler games such as Switchfire (published in 2006) and Jekyll & Hyde (2010), before to close down the studio.

If you know someone who worked on this game and could help us to preserve more screens, videos and details, please let us know!

Thanks to Vipaah for the contribution!

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HiTech (Illusion Softworks) [PS3, Xbox 360, PC – Cancelled]

HiTech is a cancelled action / stealth game that was planned for Playstation 3, Xbox 360 and PC in 2006 / 2007 by Illusion Softworks (now known as 2K Czech), the team mostly known for the Hidden & Dangerous and Mafia series. The project was still in early development and without a playable prototype when it was canned. Only a concept video was created to pitch the game to publishers, but unfortunately they did not find any company interested and had to cancel it. Instead, they continued working on Mafia II, later released in 2010.

The project was lead by Daniel Vávra, game designer who worked at Illusion Softworks since 1998 on Hidden and Dangerous and Mafia I & II. Vávra shown the HiTech concept footage in 2007 during his presentation titled “How to make a game” and the video was later uploaded on Youtube. From what we can see in this pitch video, HiTech’s gameplay could have been similar to other action / stealth games such as Metal Gear Solid or Splinter Cell, but in a sci-fi setting.

As we can read in the video intro:

“Year 2025. A group of terrorists sabotaged military robot tests inside Adler Group production facility. The robots went out of control and slaughtered AG staff. Terrorists provided media with video footage of this massacre. The facility has been evacuated and the nemesis team has been called in. The objective is to regain control and cover up the incident.”

Thanks to superannuation for the contribution!

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Civil Warrior [PS3 – Cancelled]

Civil Warrior is a cancelled real time strategy game planned to be released on Playstation 3. The game was in development in 2007 by Castaway Entertainment, a talented team founded in 2003 by former developers who left Blizzard North, some of which were previously working on the cancelled version of Diablo 3 and later on their own spiritual sequel, Djinn.

civil warrior castaway entertainment cancelled

Unfortunately very little is known about Civil Warrior as it was never officially announced and after just a few months the studio closed down. From the only images survived from its cancellation it looks like Civil Warrior was set in a medieval setting with a humorous style. Players would have been able to guide an army composed of soldiers and peasants, probably to rebel against their tyrant king. We can speculate gameplay would have been similar to games like Little King’s Story and Pikmin.

As far as we know Castaway Entertainment did not spent much time on Civil War before its cancellation. Most of their efforts and resources were used to create Djinn, their ambitious and innovative action RPG that would have been published by Electronic Arts. When EA decided to abandon the project, Castaway found themselves without funds to keep their studio alive, so they pitched other smaller projects to various publishers, such as Yaris for Xbox 360 and Civil Warriors for PS3.

These simpler digital games for consoles were a way to receive some money while they were still trying to find another publisher for Djinn, but unfortunately it was not enough to survive. When Castaway closed down in April 2008, Civil Warrior was lost forever along with all of their other game concepts.

In September 2008 part of the Castaway team reformed as Big Tree Games and developed a prototype for a new original game titled “Demonborn” that would have been one of the first MOBA but it was also canned in the end. If you know someone who worked on Civil Warrior and could hep to preserve some more details or screenshots, please let us know!

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