Idol Minds

Warrior’s Lair (Ruin) [PS3, PSVita – Cancelled]

Warrior’s Lair (working title ‘’Ruin’’)  was an action role-playing game set in a medieval fantasy universe. Developed by Idol Minds (now known as Deck Nine), Ruin was supposed to feature gameplay similar to Diablo and Torchlight, which were pretty big in the early 2010s. 

The game was to be released on the PlayStation 3 and PlayStation Vita and sold as a single package, as then-confirmed by Shuhei Yoshida, the president of Sony Worldwide Studios, in a statement for Eurogamer

‘’Both games will be packaged together. You can play the game at home on PS3, save your data on our PSN server on the cloud, and you can continue playing the game on PS Vita by downloading the save from the PSN. And you can do vice versa. It’s a continuous experience, playing the same game on PS Vita and PS3.’’

The game was presented in June 2011 at E3. The seamless gameplay and cross-connectivity were arguably the biggest selling points of the game. Its isometric view and dungeon-crawling elements were reminiscent of games such as Diablo, confirming their main inspiration for the project. Ruin was also supposed to contain simulation of destructible environments and ragdoll physics. 

During the same E3 conference, Sony Entertainment demonstrated the ability to transfer active games between the two systems using cloud storage. Warrior’s Lair/Ruin was supposed to feature social media integration, allowing players to post their progress on Facebook and Twitter. Players could show up in each other’s games and either collaborate or compete. 

After 2 years of sitting in limbo, the game was officially canceled in July 2013, as stated by a Sony representative to IGN:

‘’Sony Computer Entertainment can confirm that Warrior’s Lair for PS Vita is no longer in development’’; We apologize to those who pre-ordered the title and ask that they contact their retailer directly to cancel their pre-sale.’’

We don’t exactly know why the game was canceled. All that we know is that Sony Entertainment San Diego was supposed to add the finishing touches back in 2012, and when the game didn’t show up at E3 2012, the future of the game was put into question. 

As we can read at PushSquare:

“Apparently, when the title was canned, Idol Minds had been working on the project for a full year. The game was supposedly just three months away from release, with Sony having already invested “millions of dollars” into it. But the plug was pulled nevertheless, even if the reasons behind its cancellation weren’t even clear to those that worked on it.

“First, I assume it had to do with the weakness of the Vita,” Floyd explained. “Sony internal studios, to me, looked like they never had much faith in it. As far as we were concerned, the game was primarily a PS3 game; we weren’t going to bank on the Vita.” Regardless, the title apparently looked and played great on the troubled handheld, with the cross-save feature working like a charm.”

Unfortunately, the chances of Warrior’s Lair eventually seeing the light of day are slim. After Reddit user u/nduval emailed the developers asking about the future of the title, they said:

It’s great to hear from you. Ruin was a passion project for the entire team and we were heartbroken when Sony ran out of funding to finish it.

Things are different over there now, with the success of the PS4, so building fan interest in the game and communicating that to Sony would be the only way forward.

We would love to return to that game and finish it.

Article by Marco Giuliani

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Pain Boarders [PS3 – Cancelled]

Pain Boarders is a cancelled “snowboard ragdoll” game in development in 2009 by Idol Minds (now known as Deck Nine, the team that worked on Life Is Strange: Before the Storm) for Playstation 3. Since the late ’90s Idol Minds developed such snowboard games as Cool Boarders 3, Cool Boarders 4 and Cool Boarders 2001. In 2007 they released Pain for PS3, a strange ragdoll puzzle game in which you had to shoot a character with a slingshot to destroy the environment or hit targets. As we can read on Wikipedia:

“In Pain the player attempts to damage the ragdoll character they play and the environment as much as possible by flinging them from a rubber-band slingshot, using the Havok physics engine. The characters have distinctive poses and phrases, can move by “ooching” and can grab things to throw or hang from”

As you can imagine from the title, Pain Boarders would have been a mix between Pain and their Cool Boarders games. While Pain Boarders was never officially announced nor any footage of it was ever shown to the public, we can speculate players would have to fling a snowboarder down the snow slope and possibly creating chaos on the ski run.

Many crazy characters would have been available, such as a cool yeti snowboarding on a log. Pain Boarders could really have been a fun game, but unfortunately it was canned when Sony stopped funding the project. Only a couple of images remains to remember the existence of this lost project.

Pain Boarders was just one of many Idol Minds games Sony cancelled between 2009 and 2012 and the team had to layoff half of their developers because of it.

In the video below you can see the snow level from Pain, which we can assume was somehow similar to the general concept behind Pain Boarders.

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Cool Boarders: Sold Out [PS2 – Cancelled]

Cool Boarders: Sold Out  is a cancelled game that was in development in 2002 for the PlayStation 2, by Idol Minds. The Cool Boarders series is a snow boarding racing simulator, that was initially developed by UEP Systems for the original PlayStation in 1996. In terms of gameplay, Cool Boarders: Sold Out was probably going to be similar to the previous Cool Boarders games, but it’s a different game than the japanese-only Cool Boarders: Code Alien.  Some 3D models from the game, created by Jason Stempel, are saved below, to preserve the existence of this lost project.

Tech. Notes on the Character Models:

“Concept Artist Jason Burch provided front and side orthogonal concept sketches and it was my responsibility to match the exact likeness of the illustration style and character silhouette.”

“Each character was constructed for use during gameplay and IGCS so each had an articulated face with work, eyes, brow, mouth, jaw and hair joints and also articulated finger control.”

“Modeling and texturing of each character ranged from 3-4 days”

Thanks to Superannuation for the contribution!

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