snowboard racing

Cool Boarders: Sold Out [PS2 – Cancelled]

Cool Boarders: Sold Out  is a cancelled game that was in development in 2002 for the PlayStation 2, by Idol Minds. The Cool Boarders series is a snow boarding racing simulator, that was initially developed by UEP Systems for the original PlayStation in 1996. In terms of gameplay, Cool Boarders: Sold Out was probably going to be similar to the previous Cool Boarders games, but it’s a different game than the japanese-only Cool Boarders: Code Alien.  Some 3D models from the game, created by Jason Stempel, are saved below, to preserve the existence of this lost project.

Tech. Notes on the Character Models:

“Concept Artist Jason Burch provided front and side orthogonal concept sketches and it was my responsibility to match the exact likeness of the illustration style and character silhouette.”

“Each character was constructed for use during gameplay and IGCS so each had an articulated face with work, eyes, brow, mouth, jaw and hair joints and also articulated finger control.”

“Modeling and texturing of each character ranged from 3-4 days”

Thanks to Superannuation for the contribution!



Amped 4 [X360/PS3 – Cancelled]

Amped was once a highly successful snowboarding series. After releasing Amped 3 in late 2005, developer Indie Built was busily working on Amped 4 and Links 2007. Both games were cancelled when the studio was closed in April 2006.

While the Amped series was formerly exclusive to Microsoft consoles, Amped 4 was going to be published on Xbox 360 and PlayStation 3. Major additions included a resort community and technical improvements.


SSX on Tour [Beta – Xbox, PS2, GameCube]

SSX on Tour is a snowboarding video game and the fourth title in the SSX series. The game was developed under the working title SSX 4 and it was released in 2005 for XBOX, PS2 and GameCube. In these screens we can see an early tech demo / concept, in which the areas had some differences from the same ones in the final game and there was still no advertising on the tracks.

Evan Hanley found even more differences in the firs trailer:

  • The events on the map screen were very different.
  • The events had different symbols.
  • The loading screen had a very different design.
  • The time design was different.
  • The position design was different.
  • The percentage number design was different and the word complete was beside it.
  • There is a speedometer present.
  • The boost design was completely different.
  • The combo text was different and in a different position.
  • The trick text and score was different and in a different position.
  • When you reach full speed, the boost bar turns green. It turns yellow then pink in the final game.
  • The yeti logo is in the middle of the boost bar as opposed to the front of the boost bar in the final game.
  • The score doesn’t appear when doing a monster trick. The screen also doesn’t change when doing a monster trick.

Thanks to Evan for the contribution!