Developed by Evolution Studios for the Playstation 3, Urban Smash was going to be an original IP driving game set in real-life locations, but was put on hold during development of MotorStorm Pacific Rift. As revealed during a developer session at the Eurogamer Expo 2010 however, the project later evolved into MotorStorm Apocalypse and a prototype video that was shown during the presentation can be found below. You can read a preview of Apocalypse with more info about the final game at Gamer Limit.
Ætherion (Aetherion) is a cancelled adventure game that was in development by Qube Software in 2005 / 2006 for the Playstation 3. The studio worked on Ætherion’s concept and created an early prototype that was pre-approved by Sony, but in the end the project was never finished. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games, they probably found some problems during the development and Ætherion was soon cancelled. Only few artworks and some 3D models are archived in the gallery below, to preserve its existence.
Call of Duty: Devil’s Brigade is a cancelled FPS that was in development by Underground Development (aka Z-Axis) from 2007 to 2009, for the Xbox 360 and Playstation 3. Activision closed the studio on February 11th, 2010. It’s possible that Call of Duty: Devil’s Brigade was cancelled to shift resources to Guitar Hero: Van Halen, that could have been a more profitable project for them. This game in the Call of Duty series would have been set in Italy during World War 2. This was meant to be CoD4 before it was cancelled.
Thanks to Hey Hey for the contribution! Some info from Kotaku and for a deeper article on this lost game, check The Verge!
Moscow Rhapsody is a canceled first-person shooter published by D3 Publisher and developed by Illusion Softworks, between 2006 and 2008, exclusively for Playstation 3 and Xbox 360 consoles.
For several years, little information circulated regarding Moscow Rhapsody, until August 2019, when the Czech website Visiongame.cz interviewed Marek Rabas, who was lead programmer on the game, in order to learn more about its concept and the origin of its cancellation:
VG: So you mentioned that you left after the unannounced Illusion Softworks project was canceled. We have it in the archive, it’s Moscow Rhapsody. Could you tell us more about this game? Apart from a few pictures, not much can be found about it. So was it’s cancellation a reason for you to leave?
Marek Rabas: “Moscow Rhapsody was a First-Person Shooter that had some interesting inspirations. The first was Rainbow Six : Vegas, which combined 1st person and 3rd person cameras. So it was the FPS where you used the covers, and when you were in the cover, the camera just switched to 3rd person. The story took place in Russia and was inspired by the book Icon, which dealt with the coup. When some people go crazy and shoot the president, creating total chaos in the country. The player then had to move in this situation and try to solve it. It had a very interesting concept. I think that the game had hope of success and we worked on it for two years, helping to make the engine on which Mafia runs. Unfortunately Moscow Rhapsody was made for publisher D3 and not for 2K Games. So when 2K bought us, they canceled the project and moved people out of it to complete Mafia II. So it was an impulse for us to leave. They took our project and the relationship between the Mafia II team and the Moscow Rhapsody team was not entirely good.”
After the release of Mafia II, Illusion Softworks (then renamed 2K Czech) was merged with another internal studio at 2K Games, Hangar 13, to continue developing other games based on the Mafia license.
Infamous 2 is an action sandbox game developed by Sucker Punch Productions and released for the Playstation 3 in 2011. In a article at Gameinformer website we can read that the new design of the main character, which was not very well received by fans, was scrapped in favour of the old look which Cole had in the first Infamous.
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