Shadow Hunter was a pitch project created by Deadline Games in 2009, probably planned to be developed for the Xbox 360 and Playstation 3. We dont have much details on its gameplay, but from the look of the concept arts, we can speculate that it was going to be a sandbox action game, in which the player had to hunt down huge shadow demons in a post-apocalyptic city, using psychic powers and an energy sword + shield. From the sound of it, Shadow Hunter could have been played somehow like a mix of Shadow of the Colossus and Prototype.
Sadly On May 2009, Deadline Games filed for bankruptcy and had to close down, only a few months after releasing Watchmen: The End Is Nigh. The company has previously been reported to have been struggling to find new projects and publishers for their games. Shadow Hunter, Faith and a .45, Killing Pablo Escobar and Total Overdose 2: Tequila Gunrise vanished with the closure of the studio.
Thanks a lot to Jonas Springborg and Jan Ditlev for the help in preserving their artworks created for this project! All illustrations are copyrighted Deadline Games.
Talisman was a digital recreation of Workshop’s classic board game, basically a multiplayer turn-based fantasy RPG that was in development in 2007 by Big Rooster & Capcom for the Xbox Live Arcade and PlayStation Network. Players were able to explore dungeons to combat various enemies with weapons, spells and magic items. The project was officially cancelled in 2008, as reported by IGN:
“Rather recently we have finally stopped development completely. After a misfire at the start, the details of which I won’t get into, we evaluated several options for moving the project to new developers, but the costs of moving forward outweighted the potential revenue. I realize this will be disappointing for the fans of the game.
The rights have reverted back to Games Workshop where I hope someone will pick them up and try again. I too still would like to play a Talisman videogame.”
BioShock 2 is a FPS developed by 2K Marin and Irrational Games, released in february 2010 for PC, Xbox 360 and PlayStation 3. Users at 2K Forums noticed many beta differences in the early trailers of the game, especially in the “Hunting the Big Sister” demo:
It would have been possible to explore areas from the 1st game (some of them underwater)
Tenenbaum was going to be the player’s guide
Splicers ran away in fear from the player
Textures looked more like the original Bioshock
You were able to carry more health packs and eve hypos
The whole demo is set up differently. It starts as the normal game would, but the path and events are fairly different, including the final scene of the demo, that location, Fontaine Futuristics, is towards the end of the game.
Looks like the drill recharges when it’s not used. In the final game you had to find drill fuel.
Also, as we can read on Wikipedia, the original story and gameplay elements related to the plot were changed / removed from the final game:
The story received major changes over the course of development, with two of the most important relating to the player’s character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated.
This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, “If you have a single character that the player knows they can’t kill because they’re so important to the story you’re completely removing the triumph of overcoming that encounter with them.”
Jordan Thomas explains however, “The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game.” The other major change is that the player’s character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully ‘pair-bonded’ to a single Little Sister.
I’ve already completed Bioshock 2. None of these things were in there – the Big Daddy with arms like tortured tentacles, another which looked like a spaceship on legs, the Splicer whose grotesquely mutated face had become a fleshy whirlpool, a hideous sea-beast halfway between a merman and giant phallus, a frail, frock-wearing Big Sister who carries her hulking oxygen tank around on a rickety hand cart… Where are they? What happened?
Thanks to Robert Seddon, Robert and Dr. Swank for the contributions! If you can find more differences in the early Bioshock 2 screens and videos, please let us know!
Demon’s Souls is an action rpg developed by From Software and released for the Ps3 in 2009. The opening cutscene mentions a “Land of Giants” which archstone was destroyed in order to seal the demons that infested it. The broken archstone can still be seen among the others, and many fans of the game thought that this lost / beta scenario was going to be playable in a future DLC, but no additional content was ever made available.
Heist (HEI$T) is a cancelled action game that was in development by inXile Entertainment and would have been published by Codemasters for the PlayStation 3, Xbox 360 and PC. The game was to be set in San Francisco, California, circa 1969, where the players would have been able to control a group of criminals as they perform various thefts. In January 2010 Codemasters announced that the game had been officially cancelled, as we can read on CVG:
“After a much extended development period, Heist has been terminated as a project and removed from our release schedule,” a Codemasters spokesperson told CVG.
“Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios.”
Some more info on Heist’s gameplay can be found in the original press release:
In addition to knocking off banks, each with their own set security precautions, throughout the city, players will be highly motivated to pull off further jobs. These include raiding bars, restaurants, strip clubs, armoured cars, and more in order to acquire the bigger and better tools needed to penetrate the increasingly more difficult banks.
Thanks to Robert Seddon and Landlock for the contribution!