Playstation 3 (PS3)

Beowulf: Viking Warrior [Cancelled – PC, PS3, Xbox 360]

Beowulf: Viking Warrior is a cancelled video game based on the Old English epic poem, in development in 2006 for PC (and possibly Playstation 3 and Xbox 360) by German team 4HEAD Studios (now known as Cranberry Production) before the 2007 animated movie directed by Robert Zemeckis and before Ubisoft’s own Beowulf 2007 tie-in game.

As we can read in its original press-release:

“BEOWULF is a third person action adventure with role-playing elements. Explore the northlands, fight enemies both natural and supernatural, and prove your worth among the heroes of old.

BEOWULF is based on a nordic saga that dates back to the 6th century AD. The game captures the adventure spirit of the early Viking Age, creating a unique visual interpretation of the world of norse legends with state-of-the-art 3D graphics.

BEOWULF is very combat-driven, and features a unique and innovative melee fighting system. It is the first game to bring an authentic simulation of medieval sword-fencing to the computer game medium. The advanced physics simulation system provides a high level of realism and dynamic gameplay.

Features that make the game stand out:

* combat system that faithfully emulates medieval sword-fencing

* vivid characters and beautiful 3D environments

* cutting-edge 3D technology with striking visual effects

* integrated realtime physics for action-packed gameplay

* well-known name and scenario (especially among the Tolkien fan community).”

Images shared by 4HEAD Studios show a few concept art and early renders depicting the most iconic characters and places of the original Beowulf legend, such as the protagonist itself, the monster Grendl, his mother, the Dragon, the Mead Hall. However, no actual gameplay is seen so we can assume the team was still in early development.

Gamespot used to have two teaser trailers of the game, but they are currently unavailable. Beowulf’s tie-in game released by Ubisoft in 2007 was a very different product, since it relied on the latest movie version of the Beowulf character, instead the original poem. Gameplay also deviated from 4HEAD’s concept with RPG elements, and Ubisoft’s game was more an hack ‘n slash similar to God of War.

As we can read on IGN, after Ubisoft announced their game based on the movie, 4HEAD was not able to find a publisher interested in their own version, so it had to be cancelled:

“So today 4Head (now part of DTP Entertainment) announced that its Beowulf project is no more. The company sold its trademarks, web domains and other assets related to the game to Paramount.

“With the announcement of Ubisoft’s offical game based on the movie and the conceivable competitive situation, we were seeing publishers unwilling to support our game,” said the game’s Executive Producer, Gustaf Stechmann. “We thus lacked the resources needed to drive the project’s development forward. Luckily, we had the older rights to the use of the name. The buy-out deal with Paramount was therefore the logical exit strategy.”

Thanks to AkitoKuno for the contribution!

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Brooklyn Stories [Cancelled – Xbox 360, PS3, PC]

Brooklyn Stories is a cancelled adventure game that was in development in 2008 / 2009 by French team Lexis Numérique, planned to be released on Playstation 3, Xbox 360 and PC. The project was quite ambitious and original for its time, mixing interactive storytelling, several playable characters, multiple narrative paths and some kind of “time travel” mechanic in which you could go forth and back in time to modify the fate of its protagonists.

Brooklyn Stories would have been played somehow like a mix between The Sims, Disgaea Infinite, Shadow of Memories and games by Quantic Dream (Omikron, Heavy Rain, Detroit: Become Human) and Telltale (The Walking Dead, Batman: The Telltale Series). Players would have been able to play as many different characters living in Brooklyn in the same townhouse building, following an intricate storyline spanning from the 1930s to the ‘00s.

Each character had their own life and problems to resolve. You would have been able to observe them living in their apartment and listen to their thoughts or dialogues with other characters, to help them or interfere with their actions by choosing how they would react or which item to use in different situations. Each choice would then change the course of the following events and each event would affect other characters and their related events, until reaching one of the many different endings. You could always go back in time to make different choices and see different reactions to each different action.

The game was divided into chapters set in several years, but always following the lives of the inhabitants of the same townhouse building. Each chapter had many endings which would then affect what would happen in the following ones. It was quite the intricate and epic storyline, touching the daily lives of normal people but also political, social and criminal intrigues. You could interact with the characters living in Brooklyn Stories to trigger funny and comical skits but also to save their life from violent murders.

Unfortunately after 2 years of development Brooklyn Stories was canned by its publisher, leaving Lexis Numérique with an incomplete project and without funds to continue working on it. In the following years the team developed less ambitious games such as Tales of Elastic Boy (2010, WiiWare) and  Amy (2011, Xbox 360, PlayStation 3, PC), but with low sales and without publishers backing up other major projects they had to close down in 2014.

Only a few images and a short trailer are preserved below to remember the existence of this promising, lost game.

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Pain Boarders [PS3 – Cancelled]

Pain Boarders is a cancelled “snowboard ragdoll” game in development in 2009 by Idol Minds (now known as Deck Nine, the team that worked on Life Is Strange: Before the Storm) for Playstation 3. Since the late ’90s Idol Minds developed such snowboard games as Cool Boarders 3, Cool Boarders 4 and Cool Boarders 2001. In 2007 they released Pain for PS3, a strange ragdoll puzzle game in which you had to shoot a character with a slingshot to destroy the environment or hit targets. As we can read on Wikipedia:

“In Pain the player attempts to damage the ragdoll character they play and the environment as much as possible by flinging them from a rubber-band slingshot, using the Havok physics engine. The characters have distinctive poses and phrases, can move by “ooching” and can grab things to throw or hang from”

As you can imagine from the title, Pain Boarders would have been a mix between Pain and their Cool Boarders games. While Pain Boarders was never officially announced nor any footage of it was ever shown to the public, we can speculate players would have to fling a snowboarder down the snow slope and possibly creating chaos on the ski run.

Many crazy characters would have been available, such as a cool yeti snowboarding on a log. Pain Boarders could really have been a fun game, but unfortunately it was canned when Sony stopped funding the project. Only a couple of images remains to remember the existence of this lost project.

Pain Boarders was just one of many Idol Minds games Sony cancelled between 2009 and 2012 and the team had to layoff half of their developers because of it.

In the video below you can see the snow level from Pain, which we can assume was somehow similar to the general concept behind Pain Boarders.

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Zone of the Enders 3 (Enders Project) [Cancelled – PS3, Xbox 360]

Enders Project (also know as Zone of the Enders 3) is a cancelled game which seems to have been planned for Playstation 3 and Xbox 360 (and possibly also for PS4 & Xbox One) by Hideo Kojima and Konami. The game would have been the third chapter in the popular Zone of the Enders game series, but it was scrapped at a very early stage in development.

Zone of Enders, the series

The first Zone of the Enders is a third-person shooter / hack and slash type of video game set in 2172 where the player assumes controls of a mecha (known as Orbital Frame) called Jehuty. His mission is to free Jupiter’s colony Antilia from the military force BAHRAM. Its sequel, Zone of the Enders: The Second Runner (know in Japan as Anubis: Zone of the Ender), followed the same style but improved on many aspects, introducing more enemies, abilities and a more immersive environment. ZOE 3: Enders Project was conceived as a direct sequel to Second Runner, without taking place on futuristic colonies but rather in an “ancient civilization”.

“Unofficial announcement” of ZOE 3

The game was ‘announced’ on 25 May 2012 during a Zone of the Enders HD Collection preview event held at the Shinjuku Wald 9 theatre in Tokyo, with many Kojima Productions’s employees and ZOE developers, including Hideo Kojima himself, Yoji Shinkawa (mecha designer and illustrator for the series), Noriaki Okamura, Shuyou Murata, and Nobuyoshi Nishimura. As 4gamer reported, it was not an official announcement, rather a presentation of details about a future project for ZOE, experimenting with different concepts and models.

Quote from andriasang.com:

As detailed at Famitsu.com, Kojima indicated that the game is currently in an early prototyping phase. Producer Ryosuke Toriyama and other key staff are currently conducting tests on what can be done using the internally developed Fox Engine, explained Kojima. Toriyama took the stage and revealed that he and his staff are at the state where they’re making models (real models) and converting them into Fox Engine assets.

 

Full Impact (thq) [Xbox 360, PS3 – Cancelled]

Full Impact is a cancelled car combat game that was being developed in 2010 by Juice Games (AKA THQ Digital Studios Warrington / UK) for the Playstation 3 (PSN) and Xbox 360 (XBLA). The game would have been somehow similar to the Destruction Derby series, with players using cars to destroy their opponent by driving around in arenas at high-speed.

There would have been different gangs to choose from, each one with their own style and car-type, somehow like in Twisted Metal. Players could also been able to fully customize their vehicles with new parts, colors and decals, before destroying them during missions.

Only a few images remain to remember the existence of this interesting project. As you can see it looked really promising. Many different arenas would have been available to play in, set in such locations as a demonic amusement park, a shuttle launchpad and many more.

Unfortunately Full Impact was never completed. THQ decided to move the team to other projects using more popular IPs: Red Faction Battlegrounds and Warhammer 40,000 Kill Team, both released in 2011 for PSN and Xbox Live Arcade. Juice Games also worked on many other cancelled games and prototypes, such as Split Shift Racing, Project FUUB, After Burner and Stormbirds.

This string of failed projects can attributed largely by the shifting focus of the company, and THQ’s own goals during the time after purchasing Juice Games in 2006. With the studio itself undergoing a transition away from boxed retail products and moving solely into digital goods, Juice Games was also undergoing its transformation into THQ Digital Studios Warrington.

Shortly after releasing their two digital games, THQ Digital Studios were then closed down by THQ in June 2011 due to “lackluster sales of Red Faction: Battlegrounds”. Talking to Eurogamer, an inside source who worked at the studio claimed that THQ had cancelled several projects over the years, and that they “struggled to find an idea THQ were happy with”.

Thanks to Andy for the contribution!

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