In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.
Cooly Skunk (also known as “Punky Skunk” in USA) is a platform game that was originally in development by Visit for the Super Famicom / Super Nintendo. The game was never released for the Nintendo console, but the title was somehow resurrected (by Ukiyotei?) with some graphical changes for the Playstation and later published in Japan by Visit and in America by Jaleco.
In Cooly Skunk the player takes the role of an anthropomorphic skunk and the game plays much like other side-scrolling action games, featuring a set of special tools including a skunk spray, parasail, a pogo stick, inline skates, digging claws, and a snowboard.
The project was probably canned for the 16 bit system because of the new Playstation and Saturn consoles, that “killed” the SNES / Mega Drive (Genesis) market. Although released for the Playstation, it seems that the game was “not finished to completion” (at least from what we can read on Wikipedia, does anyone know more about this?). Cooly Skunk remains a collectors curiosity due to the generally unfinished nature of the game and its Super Famicom origins.
Celine was able to find some screenshots of the Super Famicom / Super Nintendo version on Super Power magazine issue 41. A playable demo was found and released online in January 2019!
Moon is a FPS developed by Renegade Kid and released in 2009 for the Nintendo DS, but originally the project was born as a 2D side-scrolling action adventure for the GameBoy Color. Moon GBC was revealed by Jools Watsham, game director at Renegade Kid, in a video from his Youtube Channel.
The GameBoy Color version of Moon was never released, but the scenario and the characters were later reused to create the DS version. Moon looked like an interesting adventure, similar to Metroid II, and it’s sad that it did not had its chance on the GameBoy Color.
Props to Jools Watsham for sharing these screens from the prototype!
Wildwaters (also know as “Extreme Kayak” and “X-Stream”) is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998 / 1999. The project was announced at E3 1999 by Ubisoft (that was interested as a publisher) while the studio was working on Destruction Derby 64 (published in the same year), but sadly it was never finished.
Wildwaters 64 was very promising as Looking Glass were able to create an engine with real physics running for the waterflow through the river on an N64, but it needed more time and love which eventually ran out. Five different gameplay modes, including Arcade, Time Trial, Championship, Finals and Versus Battle were planned for the game.
Some months later, on May 2000, Looking Glass Studios went out of business during a financial crisis related to their publisher at the time, Eidos Interactive. Wildwaters / Extreme Kayak vanished forever, along with their other promising N64 racing game, Mini Racers.
There was another cancelled water racing game titled “Wild Water World Championships” that was planned for the Nintendo 64, but it should not be confused with this one as WWWC was developed by Promethean Designs.
Thanks a lot to Les Betterley for the help in preserving some images from this lost project!
Sonic Rush is a platform game developed by Sonic Team and Dimps, published in 2005 for the Nintendo DS. Various screenshots from pre-release versions of the game show slightly different areas, different HUD, slightly different gameplay and the first screenshot of Blaze the Cat shows a Sonic life icon while, in the final version, Blaze has her own life icon. We can also notice a different main menu screen.
The Beta version had a totally different soundtrack for the main menu, for the Leaf Forest, for the boss stages and the end of an act. Also, some FX sounds are different from the final version (Sonic’s voice is different too).
In January 2007 DRX from the Hidden Palace released a prototype version of the game, that was shown at E3 2005. In the E3 version you were meant to play only one level, but Tanks from Sonic Retro has found out that there are 7 zones listed in the proto, and 3 are playable via hacking. He also found an unused set of sprites from Sonic Advance 3, but we don’t know how they were used in the development of Sonic Rush.
More info can be found at Sonic Retro and Sonic Retro Forum (this and this topics)
Thanks to Hiccup and YamiHoshi for the contributions!
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