Nintendo

Lair Engine [Wii – Tech Demo]

Lair is a PS3 action / flying game developed by Factor 5 in which the player controls a knight named Rohn who rides a dragon. The original Lair 3D engine was downgraded to make it run on the Wii hardware, to develope new games for the Nintendo console. This Lair Engine for the Wii could have been used as a basic engine for the prototype of Kid Icarus Wii, a  project that Factor 5 tried to propose to Nintendo.

Video:

 

Sanxion [GBA – Cancelled]

In the Youtube Channel of GamesThatWerent we can see a video from Sanxion, a cancelled shoot ’em up that was in development in 2001 by Thalamus Interactive for the GameBoy Advance. The original Sanxion was a Commodore 64 game released in 1986 and this GBA remake was going to have updated graphics and new features, like two-player mode and end-of-level bosses. A playable prototype was developed, but the game was perceived too financially risky and ultimately canceled. [Infos from Wikipedia]

Video:

 

Congo The Movie – Secret of Zinj [SNES – Unreleased]

The Secret of Zinj is an unreleased tie-in of the movie Congo. The game features many different gameplay styles, running the gamut from shooting enemies in first person à la Operation Wolf to canoeing. The problem is, they are all badly designed and very frustrating, in part because the graphic engine seems unfinished. The game was probably cancelled because of development issues and the fact that the Snes was at the end of his life.

You can find more info on this game on SNES Central!

Images:

Video:

 

Drac’s Night Out [NES – Unreleased]

Drac’s Night Out is a unreleased platform/puzzle game for the Nes. I don’t really understand why, but this game was selected as a form of advertising for the Reebok’s shoes Pump, which are used in the game by Dracula to run faster. And you really need it, because in order to suck the blood of the “lovely girl Mina” before the time runs out, you have to avoid the villagers at all costs using various traps. Drac’s Night Out is so hard and badly designed that i think that even the developers stopped playing it after ten seconds.

Images: