Renegade Kid

Dementium 2 [Tech Demo – DS]

Dementium 2 is a FPS developed by Renegade Kid and released for DS in 2010. Below we can see some screenshots and a video of a tech demo that was created before the actual development of the game started. Gregg Hargrove briefly talked about it in the Renegade Kid board:

I wanted to comment on how amazed I am that anyone was even able to find any info on the original “Village” demo that became D2. Wow!

I also wanted to give a shout out to the artist that helped me develop that demo, Erik McKenney, who sadly was not able to stay on with us past the demo. Times were crazy and we didn’t know where what was going to happen so we lost a great artist to a more stable company. D2 would have been that much better if we could have kept him on.

Images:

Videos:
 

Crash Landed [Cancelled – DS]

Crash Landed is a canceled 3d platformer that was being developed by Renegade Kid in 2008 or 2009 for publisher Activision. It featured Crash Bandicoot, a character originally created by Naughty Dog in the 90’s.

Crash Landed was never officially announced, but thankfully in 2013 Nintendo World Report shared a video of the game on its youtube channel.

Images:

Videos:
 

Maximillian and the Rise of the Mutant Mudds [Cancelled – DS]

Mutant Mudds is a 2d platformer developed by Renegade Kid and released for 3DS and PC in 2012.  Originally, as you can see from the video and the screenshots below, the game was going to be a 3D third-person shooter. A  short demo made in two weeks  that used a modified version of Moon engine was in fact shown to IGN at e3 2009.

However, Renegade Kid didn’t succeed in finding a publisher, and so they tried to release it on DSiWare in 2010. That failed too, but in 2011 the developers transformed Mutant Mudds in a 2D side-scroller and decided to publish it themselves on the 3DS eshop.

Images:

Videos:
 

Son of the Dragon [Wii – Cancelled]

Son of the Dragon is a cancelled action adventure that was in development by Renegade Kid and that would have been published by Gamecock for the Nintendo Wii. Sadly when Gamecock had to close down for economic issues, Renegade Kid was not able to find another publisher and the project had to be canned. Only few concept arts were released and it seems that Son of the Dragon was still in early development when it was cancelled. As we can read from an interview with Renegade Kid co-founder Jools Watsham on 1UP:

JW: Son of the Dragon was a third-person action adventure title set in a heavily stylized 15th century. You were Dracula. Something happened to you, which striped you of your ability to use your awesome powers. A quick description of it is a “good” 3D Castlevania where you are Dracula, with a focus on responsive combat, solid gameplay camera, light RPG elements, and a rich world of wickedly diverse landscapes, enemies, player weapons, and abilities. […]

JW: We spent many months developing the idea with a team of very experienced and dedicated individuals. The art team created loads of superb concept images for the player character, enemies, bosses, and environment locations. The design group created a game design document that quickly grew to over 100 pages, and detailed player abilities, damage types, enemy AI, items, accessories, level designs, currency, and many other details. It was truly inspired and exciting. We were considering licensing an engine for development, and the same day we had assets loaded into the engine, the hammer came down and the project was canceled. It was a bittersweet day.

Thanks to Celine for the contribution!

Images:

Videos:

 

Moon (Renegade Kid) [GBC – Cancelled]

Moon is a FPS developed by Renegade Kid and released in 2009 for the Nintendo DS, but originally the project was born as a 2D side-scrolling action adventure for the GameBoy Color. Moon GBC was revealed by Jools Watsham, game director at Renegade Kid, in a video from his Youtube Channel.

The GameBoy Color version of Moon was never released, but the scenario and the characters were later reused to create the DS version. Moon looked like an interesting adventure, similar to Metroid II, and it’s sad that it did not had its chance on the GameBoy Color.

Props to Jools Watsham for sharing these screens from the prototype!

Thanks to Celine for the contribution!

Images:

Videos (he talks about Moon GBC @ 3:30):

For comparison, here’s the DS version: