James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens and videos released for the game:
Different and unused outfits worn by James bond
Different outfit for Jaws (beige shirt with brown pants & brown suspenders)
Beta enemy wearing a silver/platinum armor (not used in the final game)
Beta enemy wearing a grey/black hat (the hat is red in the final)
12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another cancelled Nintendo 64 game, Mini Racers: it’s unknown why Sproing never released this project or how much it was completed before being canned.
Some more info can be read in the original press release:
The cars can move freely on the track, they are not bound to a specific lane or slot like conventional slot cars are! This way the game combines the look of a die-cast-racer with the feeling of a full-physics arcade rally game!
Highly realistic physics enable the player to activate toys and tools that work as weapons against other players. Imagine plunging through a heap full of marbles crashing at you in a world that really looks and feels like a childhood dream-come-true. Special magnetic rails even allow you to hook on to the inner side of hairpins and drive through them at full speed!
A GBA version was planned (and cancelled) too, but they did not even show any screens from this portable version.
Airborne Ranger is a cancelled action game / third person shooter that was in development by Microprose for the Super Nintendo. The game was a sequel / remake of the original Airborne Ranger released in 1987 / 1988 for Amiga and various PCs. As the original version, we would have play as a sole airborne military to infiltrate enemy territory to complete various objectives. It’s currently unknown if the SNES version was going to use the same level system as the original game, that created maps and objective locations randomly so missions were never the same.
Some screens of the game were found in magazines Banzzai #14 and Super Power #12
In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.
Cooly Skunk (also known as “Punky Skunk” in USA) is a platform game that was originally in development by Visit for the Super Famicom / Super Nintendo. The game was never released for the Nintendo console, but the title was somehow resurrected (by Ukiyotei?) with some graphical changes for the Playstation and later published in Japan by Visit and in America by Jaleco.
In Cooly Skunk the player takes the role of an anthropomorphic skunk and the game plays much like other side-scrolling action games, featuring a set of special tools including a skunk spray, parasail, a pogo stick, inline skates, digging claws, and a snowboard.
The project was probably canned for the 16 bit system because of the new Playstation and Saturn consoles, that “killed” the SNES / Mega Drive (Genesis) market. Although released for the Playstation, it seems that the game was “not finished to completion” (at least from what we can read on Wikipedia, does anyone know more about this?). Cooly Skunk remains a collectors curiosity due to the generally unfinished nature of the game and its Super Famicom origins.
Celine was able to find some screenshots of the Super Famicom / Super Nintendo version on Super Power magazine issue 41. A playable demo was found and released online in January 2019!
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