Bloodrayne Betrayal is an action game developed by WayForward that was released in 2011 for Xbox 360 XBLA and PS3 PSN. In the screenshots below we can see some concept arts of the characters and of the levels, both of which changed quite a lot during the development.
Spyro’s Kingdom is a cancelled game in the Spyro Series, which was developed, then scrapped, then redeveloped, then scrapped, but became Skylanders. Version 1 was developed by Helios Interactive and was to be exclusive to PC and Nintendo Wii. This version got cancelled, however, it was revived later by Toys 4 Bob with version 2, which introduced the portal of power and skylander figures, then called “Kingdom Heros”. Later it was redone again and finally released as Skylanders.
VERSION 1- Helios Version The game was presented to Activision, complete with working demo and production art. However, Activision decided against this game, and instead went on to create Skylanders: Spyro’s Adventure, the third reboot in the Spyro franchise. It is unknown if the game was cancelled before or after the cancellation of the Spyro movie, which was also set in the ‘Legend’ reboot.
Something interesting to note is that the flying mechanic is very similar to that used in Skylanders – It is unknown if this was on purpose or not.
Post by RadSpyro
Version 2 -Toys 4 Bob Version This version is highly similar to Skylanders, even including portals and figures, however, this version did not require the figures or portal to play, and it had online play. Activision liked the concept and decided to go with it, later they had Toys 4 Bob remove the online play and make the figures and portal required. The version 2 was going to be Nintendo Wii Exclusive. However when word of this got out to fans, there was backlash and the fans on several forums expressed hate and did death threats. Later they announced it would also launch on Xbox 360 and Playstation 3 as well.
As we can read from Wikipedia, Crackdown 2 is a sandbox third-person shooter game developed by Ruffian Games and published by Microsoft Game Studios for the Xbox 360 in July 2010. Thanks to a post at Sean Noonan’s blog, we can read some interesting info about the beta and the development of Crackdown 2:
We had these cavernous locations for these monstrosities to roam, but the Goliath’s slow movement pace just couldn’t cut it against our nimble agent characters – no matter how powerful we buffed the Goliaths. Their great size meant any quick movements looked jarring and totally unconvincing, so the speed couldn’t change. […]
We pulled an all nighter or two and redesigned the Goliath. We adopted an approach whereby the Goliath would completely ignore the player. The Goliath would sprint as fast as possible to the beacon at which point he would pummel it until it was destroyed – the player’s job was to kill the Goliath before that could happen. It was simpler, cleaner and had a much more interesting visual impact. […]
The old Shai Gen Car Park in Unity Heights Square is roughly a tenth the size it originally was meant to be with the old Goliath design …in fact the old Shai Gen Car Park was once meant to be a freak infested mall as an homage to Dawn of the Dead but it’s location being on the final island best suited a Goliath encounter. At one point we talked about having a Goliath climb the agency tower as a final, but the idea was scrapped […]
Armageddon is a cancelled FPS that was in development in 2005 by Boanerges Studios, planned to be released for the Xbox 360, Playstation 3 and PC. The game looked like a generic mix between Halo and Killzone … in the end Boanerges were not able to find a publisher interested in their project and they had to close down the studio. We can read some more info on Armageddon in an old press-release:
Armageddon (working-title) is an exciting story driven FPS set in the end times. In the near future much of the world unites under a multi-national government. This new age marks the end of man’s separatist ways, and anyone who is unwilling to surrender their heritage for the greater good is an outlaw, to be systematically hunted down and exterminated.
Choose to join the rebellion and fight the enemy against all odds, or join the world’s most lethal military machine as it sets out to eradicate the opposition from the face of the planet. Battles occur in real-world locations with fast paced customizable vehicle combat and friendly squad A.I. A random sub-mission system provides a unique experience every time a map is played, framing online and offline gameplay rich with content and impressive level design.
Tekken 6 is a fighting game developed and published by Namco Bandai, released in Japanese arcades in November 2007 as the first game running on the PS3-based System 357 arcade board. A home version was released for Xbox 360 and PlayStation 3 in October 2009. An old Tekken 6 trailer from 2006 seems to be from a beta version, which looks like it’s running on a different graphics engine. If you compare to the final version, Jin’s pants have a reflective nature that resembles Virtua Fighter 5. The stage and game style are not included in the current Tekken 6, and it feels like it’s almost an entirely different game. The models look like they were updated from Tekken 5: Dark Resurrection, and the stage they fought on had destructible environments, to a level that had not been seen in a Tekken game. Although this looks like it was going to be a cut scene, the different character models make think it was using what they had for gameplay at that time.
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