Xbox 360

Earth No More [Cancelled]

Earth No More is a cancelled FPS that was in development from 2007 to 2009 by Recoil Games (a studio based in Finland and founded by Remedy Entertainment co-founder Samuli Syvahuoko), using UE3 game engine, and it would have been published by 3D Realms / Radar Group for Playstation 3, Xbox 360 and PC. Earth No More would have been set in a small New England town quarantined due to a mysterious environmental apocalypse. Sadly the development had to be stopped because Recoil Games had some financial problems. After a while, they were able to create a new game, Rochard, that was released as a digital title for PC, Mac and PS3, but it’s currently unknown if Earth No More will ever be resurrected for current-gen consoles. You can find more about Earth No More on Wikipedia, IGN and Gamasutra.

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Untitled Cavia FPS (aka “Catacombs”) [Cancelled – PS3 / X360]

Catacombs is a cancelled FPS that was being developed by Cavia for Square-Enix in 2010. The game was never officially announced and the project was shelved in 2011, but in 2012 Siliconera leaked some screenshots and informations about it.

Catacombs was basically an interesting crossover between a RPG with random-generated dungeons and a team-based shooter. The player could upgrade the guns that he found in the ruins but also use magic. Four different characters were available, each one with its own story, which according to the narrative director Brandon Sheffield had an important role in the game:

Since we’re all inherently different and our mind is the only thing we can truly know, then our reality exists only inside of our brains. So each stage was about these people destroying their own fears and doubts and also their identity. They were supposed to be overcoming their sense of self, and how that related to their identity as an American, but also their otherness.”

EDGE in 2012 played an early build of the game that ran on a heavily modifed version of Mindjack engine.

For more informations check Siliconera article and EDGE special feature.

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Wildlife: Forest Survival [XBLA / PSN – Cancelled]

Wildlife: Forest Survival is a cancelled game developed by Electronic Arts which was supposed to be released in 2011 for XBLA/PSN.

The object of Wildlife was to survive in one of the eight different arenas available by exploiting the unique characteristics of the four selectable animals (a hawk, a rabbit, a gator, a fox).

Up to twelve players could also battle each other online. Sadly, it seems that EA decided to shelf the project for good.

For more informations about the game check Destructoid preview.

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Fallen Frontier [PC / XBLA / PSN – Cancelled]

Fallen Frontier is a 2d shooter developed by Moonshot Games which was supposed to be released for PC, XBLA and PSN. As we can see from the video and the screenshots below, it seems that the game was directly inspired by Bionic Commando, inasmuch as the main character could use his grappling hook to pull enemies and to swing across gaps. An offline and online co-op mode was also planned.

It looked quite interesting, but unfortunately Moonshot Games decided to cancel Fallen Frontier in 2013  because, as we can read on joystiq, they wanted to focus on mobile and social games instead:

Post-PAX we came to the grim realization that the market had shifted pretty substantially since we first started working on the game,” Isla said. “The console downloadable platforms had plateaued somewhat, and publishers were less excited about investing there. A game that had sold itself easily the first two times all of a sudden became a much harder sell the third time. By that time, the real interest and the accompanying dollars seemed to had moved on to mobile and social.”

For more informations check the co-optimus hands-on.

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INCorporated [PC, Xbox 360 – Tech Demo / Cancelled]

INCorporated is a cancelled multiplayer first person shooter set in a gritty Orwellian future that was in development by Galahan Games for the PC and (maybe?) the Xbox 360. The game started out as a Far Cry (Crytek CryEngine 1) modification and Galahan Games released a tech demo using that engine in early 2005. This tech demo demonstrated some of the 3D character models they were designing for the game. As development continued, they moved the game to Artificial Studios’ Reality Engine and released a new tech demo in late 2005. This Reality Engine tech demo allowed the player to explore a small city level and experiment with the world’s physics and a small amount of weapons. It also showed off the world’s day/night cycle. Unfortunately, the game was ultimately cancelled and the Reality Engine was sold to Epic Games in 2005. You can download everything that remains from this lost game (concept art, movies, tech demos, etc.) from this link

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